
Nakawak is a handheld style Metroidvania. Explore! Power Up! Escape! This is a retro game displaced in time. Now features expanded content!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
It's not the worst game I've played, but it's also just not particularly good. While it is a full-on Metroidvania, it does so in a rather annoying way: you can easily learn you needed an upgrade after advancing several rooms so you'll need a round trip to get back to it, with very little difference between both trips (there are very few shortcuts and you can get optional pickups along the way, but not enough not to make the back and forth annoying). I dodged a bullet getting the third ability when I did because otherwise I'd have been victim to one of these instances. Rooms are large with infrequent health pickups, but making your way through is mostly about just being patient enough not to get hit (enemy placement is generally fair rather than getting hit blind, I'll give the game credit there). There's four bosses but three of them feel like they're just damage sponges with their attacks being dead simple to dodge once you get the groove going - notably the first taking many tries only because your safe damage windows are so spread out and your health being so low at that point. There's a kernel of decent design in all of them, but they get spoiled by the lack of actual dynamics.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 29 reviews with recorded playtime.
I only paid a dollar for this game, so I wan't expecting much. This game easily exceeded my expectations.
Кусок дерьма а не кастлевания!!!!! Пиратская метройдования из 90-х с денди от китайцев с соблюдением всех канонов. Идеально для кинамана.
q
So I actually own this game twice, once here which is only the colour edition, and once on itch.io which includes the original greyscale edition and this edition. Worth pointing out is there are a handful of minor additions to the colour version beyond the colour itself, a few collectables here or there etc, nothing too major. I really like this game, and would urge anyone interested in a short little Exploration platformer to give it a go. Got caught out a few times with minor bugs but with a save state after each and every room it's hard to complain about cheap deaths. You'll beat it in about 2 hours or so, but I think its still worth its full price (which is $7 AUD) but even better if you can snag it on sale.
This one is a rough and short metroidvania. I recommend it!
colour couldn't save this.
Шикардос
Previously en Manqueando... "Sydney Hunter and the curse of the Mayan", que fue muy ameno. Y en el episodio de hoy de Manqueando... "Nakawakaanakwank" (o algo asi) Otro metroidvania más antes de que termine el año. ¿Y es bueno? Pues ahora lo veremos. El juego que nos ocupa, se ha esforzado mucho en conseguir la estética "fea" (no en mal sentido) de los juegos de gameboy color. Y lo ha conseguido, a mi juicio. Técnicamente, parece un juego emulado de dicha portatil. ¿De que va? Pues somos un... un... ¿cosa-perro-esqueleto?. Somos un bicho raro, y queremos escapar del lugar en el que estamos. Y nos escapamos. Alta literatura, como podeis ver. A nivel de opciones es la cosa más pobre que existe. No hay. No las busqueis. Nuevo juego, cargar partida y salir del juego. Esas son las opciones. Ni siquiera hay una pantalla en la que elegir/gestionar perfil. Y aparece en pantalla muy pequeña, asi que Alt+Enter cada vez que lo pongas. Puedes abandonar el juego con presionar Esc. ¿Dije pobre? Miserable, queria decir. El control no está nada mal. Responde bastante bien y no tiene grandes pegas. La música está ahi, y no me he encontrado ningun bug ni cosa rara que yo sepa. Bien por ahi. El juego es corto. Yo he dado muchas vueltas, y he muerto un montón con los bosses (ahora iré a ello), y en 3 horas (algo menos) ya está liquidado. Los enemigos son... cutres, y los bosses tambien. Sólo que estos últimos, se llevan el premio. Se deduce que son bosses porque están en una habitación en la que no puedes avanzar hasta que el bicho en cuestión muera. Pero no hay barra de vida, ni nombre del boss, ni música ominosa... nada. Y sus mecánicas son pesaaaaaaadas, y además son esponjas de balas. Hasta el punto que te planteas si a lo mejor has llegado demasiado pronto a dicho boss o si te faltará alguna mejora o power up. Pero no, es lo que hay. El juego es barato, y de oferta más (llamad a la prensa!!!), asi que te puede servir para echar 1 o 2 tardes entretenidas. Pero no esperes gran cosa. De hecho, aun tengo dudas de si si o si no. La última a cara o cruz. Y como es navidad y soy un tio muy pero que muy majo, va a ser cara. Asi que lo recomendaré, pero de oferta y sin mucho entusiasmo. No espereis una joya, pero no penseis que es una mi*rda. Le cascamos un 5 y discreta recomendación. Y en el próximo episodio de Manqueando... pues ni idea, ya se verá. Stay tuned for new updates!
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Players by region
Where this game's players are, estimated from review languages.
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