
Naau: The Lost Eye is a VR action, adventure, and easy puzzle game with physics based mechanics. Explore ancient ruins, sky cities, and canyons.You will have bow, crossbow, various weapons and too many enemies.This game is created exclusively for VR.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played on an Index. The game is in early access but has a good amount of content to offer. I would say not speed running the game could be completed in ~ 15 hours. Fun and interactive ways to beat each of the different enemies bosses to battle. There are bugs fixes and game play balance the developers have mentioned are working to bring to the game. They have a discord and are acceptive on feedback. The current weapon selection is good but could be improved upon. Some of the other reviews have mentioned the breaking or loss of weapons but a full play through found it wasn't too much of a problem and can see it easily be improved when more balancing is done. Plot is a lacking but I feel is made up by the interesting and vast environments. I would recommend it in the current state and I'm looking forward to the updates to come.
Very Good Game
What is good is great. Full of jank and bad design decisions though. Some items won't stick to inventory slots. Meaning you have to fight creatures holding other items in your hand (since they won't go in your inventory) or leave them behind. The torch died for me just before the end. But I needed it to get to the end. Therefore game-breaking. All I could do was quit and uninstall at 90% of the way through. Was livid. Also, stupid controls.
The VR in this game is very clunky, your arms will glitch all over the place, I like smooth movement and turning and the movement speed is very erratic, objects you hold are often at funny unnatural angles like the staff. I've played free games that were infinitely better than this.
This game is broken, you cannot get past a certain point where you use your arm to activate a devise that send energy up a wall to activate a machine that fires an energy ball across a wide open room and just before it hit another devise used to change the energy balls direction the energy ball hits an invisible wall and will not let you continue.
Its a interesting game, with some cool mechanics and story. Its a long game, around 10 hours, but kind of gets boring a bit. 6/10 the devs probably forgot about this game lol.
Esta un poco verde,pero la idea es muy original
Great bosses and mini bosses. Great exploration adventure. Works good on Vive Pro 2 with wand controllers.
Naau: The Lost Eye, the art style used in the game very pleasable to the eye. The colors also used for indicators, like to show weapon durability, is a nice touch. For the mechanical part, I played on Oculus Rift S, NVIDIA GTX 1060 and didn't get any visible fps drops. Although there are bugs in the game, I didn't encounter with a game-breaking one. The bugs are looks more likely tracking issues to me. For example placing weapons unintended slots as well as taking or holding the walls for climbing it doesn't work some times and make you fall etc. Also you need to be careful when to close the game, the check point system is not automatic. There are fixed places in the game where you need to manually save. As my play style, I look a lot of places and find the crafting materials easily so didn't need any issue with not having weapon from one craft point to another (Tho, I couldn't unlock the last item so if you play more linear, you might want to check your crafting materials-weapons from time to time). The game giving new thing to do as you continue with the store. From just using a stick to changing gravity. It's also applies some of the rooms. For me, I wasn't expecting a flying fish catch part in the game. The puzzles don't make you sweat and casual-player friendly. You probably won't struggle in them as they are pretty linear. For the combat, I like the the weapon-monster interactions. The monsters actually get the hit in intended way, like destroying the parts you are hitting (like arm or leg or head and even directly the body). But there is not too much monster variety but I think it was enough. It could have been better maybe if they changed color according to the place they are in.
nice game but there is no steam cloud my save file is gone and my day is ruined i will changed to positive once steam cloud is enabled
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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