
Explore dungeons with your own army and try to make the most efficient corps.
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Languages: English, Japanese, Korean
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really interesting game. Definitely not for everyone though. Pushing the gambit system realy far is a nifty idea. I still have to find the sweet spot between "woah, spam this awesome power" and "mmmmh, why am i ether-starving?" Lots of compromises and choices to do. There are A LOT to choose from, and having some powers needing a specific class makes some earlier / mid classes worth going back to once you've leveled other, later stuff There are things i'm not huge with - at some point it becomes a strict grind phase, where you farm money to earn levels, foregoing the tactical side since you're set on your strategy (all classes / powers unlocked waaaaaaaaaaaaay earlier than late game) - Considering how absurdely high you need to level, the caps for late game classes / unlocking power is too quick imho. Base cost of classes is too low compared to how how much you make as early as area 6 - In relation to a positive i mentioned above, i find it weird so many items are class locked. Only archers can use bows, Scouts crossbows? (and so on) Considering how many items for a single, early tier specific class, i'd definitely have at least TWO classes per item - I understand late game classes shouldn't have access to everything. in fact, i fully agree they should have a"forced" weapon option since they have other unique stuff. However, i have no incentive to keep some weapons (apart from being a hoarder :p ) and i think this is a mistake In spite of these small gripes, i definitely recommend the game, provided you're aware of its limits
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
방치형 게임이면 방치노가다 후에 내가 뭘 계획하고 챙겨주는 시스템이 있어야 재미가 있을텐데 레벨업 = 중후반부 돈 엄청 깨져서 클릭 1, 2번이면 끝남 장비 = 편의성 박살나서 그냥 다 판매 조합 = 의미없음 이게 방치형 게임...?
노잼
생각보다 신경쓸게 많아서 취향에 안맞네요
we need chinese
如果有中文就更好了ΦωΦ
싼맛에 사서 딱히 욕심없이 하는 게임 딴 일할때나 겜할때 수동으로 켜놓고 하루를 마무리할때 결산함 뭔가 백그라운드 실행 프로그램 같은 느낌 이걸 노린건가
A shame that this game is off the Steam store page in the time of me writing this. It's something I enjoyed playing, and had a friend's interest piqued when I bought it. Reminded me of FF-Tactics with its combat style, and a visual-programming system for combat behaviour, with a Disgaea-esque class selection; leveling; and evolution system. It had a charming concept, with a charming idea behind it, and was extremely simple to boot. Overall, the game was nice; a lovely little binge. The company, I don't know where they went. The game - not sure what happened. One day the game disappeared after they added the promised 'Achievements' update, and now the online is gone for good. Fond of it though, had a couple rough edges, but didn't stop me from seeing what was good about it.
Final Fantasy Tactics units in an auto-battler.
还行
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.