
Explore dungeons with your own army and try to make the most efficient corps.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, Japanese, Korean
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
we need chinese
good game to just sit and not have alot to think about
생각보다 할 만 함. 그냥 자동사냥게임
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
A shame that this game is off the Steam store page in the time of me writing this. It's something I enjoyed playing, and had a friend's interest piqued when I bought it. Reminded me of FF-Tactics with its combat style, and a visual-programming system for combat behaviour, with a Disgaea-esque class selection; leveling; and evolution system. It had a charming concept, with a charming idea behind it, and was extremely simple to boot. Overall, the game was nice; a lovely little binge. The company, I don't know where they went. The game - not sure what happened. One day the game disappeared after they added the promised 'Achievements' update, and now the online is gone for good. Fond of it though, had a couple rough edges, but didn't stop me from seeing what was good about it.
如果有中文就更好了ΦωΦ
good
Einfacher Auto-Battler. Sehr viel Grind und am Ende nochmal richtig frustrierend.
으아으아아아아아아ㅣ아ㅣ아ㅣ러이ㅏㅓㄹ이ㅏ넘ㄹ 돈 벌기 너무 힘들다!!!! 방치형이라 방치 하는게 컨텐츠인데 하루종일 돌리고도 4천렙 넘고 레벨업 비용이 너무 비싸 성장을 많이 못해 흥미를 잃음. 마지막 대륙만 뚫으면 최종보스인거 같은데 더는 못해 먹겠다.
You may look at think this looks like a tactical, class-based JRPG like any game with the word "tactics" in the title, but you'd be 80% wrong. You may start playing and think this is an idle progressive game, and you'd be 90% wrong this is an auto-battle RPG with a gambit system similar to FF12. The ability to program your units for auto battle is really fun and rewarding. Every unit can get every class, so there ultimately isn't much difference between characters. it is a bit of an idle progressive game, and as fun as the system is for programming your units is, there's no amount of strategy that is as good as grinding some more levels I like the concept, I know this is #2 in a series and I hope they keep making and improving them
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.8K | 111 | 76% | $11.19 | |
| $10.1K | 59 | 75% | $5.99 | |
| $202 | 4 | 50% | $1.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |