
Explore dungeons with your own army and try to make the most efficient corps.
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Languages: English, Japanese, Korean
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
밑빠진 독에 물 붓는 느낌... 그 느낌 ㅋ --<30시간 후기>-- 아.. 내가 이게임을 얕보았구나 - 힐딜탱 구분 - 전직해가며 직업 체험 해보기 위의 두줄에 대한 재미가 붙으니 게임이 달라보임.
戦闘システムを一言で言うなら 「オート戦闘できる与ダメが普通なディスガイア」 レベルアップ方法はゲーム内通貨を使用するのみなので ディスガイアほどサクサクレベルは上がらないけども。 もっともこういう蓄積系のゲームは大好物なので断然お勧めします。 [h1] ゲームプレイでのあるある [/h1] (※全クリしてない) [list] [*]上級職にクラスチェンジしたら解放されてるマップで使用武器がドロップしない [*]弓系のジョブが近接職と一緒に突撃してく様を見て違和感 [*]エーテルの使用量を考えるとアルケミスト必須だが当然火力低下するジレンマ [*]ドロップアイテムが種類固定なので必要武器の為に数日は放置する必要がある [/list] [h1] 改善要望点 [/h1] ・上級職は下級職の武器も装備できるようにして欲しい ・編成したパーティーの武器のみが落ちるようなステージが欲しい ・自軍のカラーリングを変えられるようにして欲しい
Final Fantasy Tactics units in an auto-battler.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow, actually this kind of game I waited for years. If you like idlers, managers, and such, don't believe "red" reviews. This is rare case of not-mobile-donation-based idler or auto-battler. It has deep enough game play to puzzle noobs. The important part of the gameplay is programming of behavior of you party. It's easy to overcome some obstacles with just good strategy programmed. Of course you will not notice this if you always hit button "make best for me". Just as an example: I tank with a thief lvl 50 as good as with a Templar warrior lvl 350.
Really interesting game. Definitely not for everyone though. Pushing the gambit system realy far is a nifty idea. I still have to find the sweet spot between "woah, spam this awesome power" and "mmmmh, why am i ether-starving?" Lots of compromises and choices to do. There are A LOT to choose from, and having some powers needing a specific class makes some earlier / mid classes worth going back to once you've leveled other, later stuff There are things i'm not huge with - at some point it becomes a strict grind phase, where you farm money to earn levels, foregoing the tactical side since you're set on your strategy (all classes / powers unlocked waaaaaaaaaaaaay earlier than late game) - Considering how absurdely high you need to level, the caps for late game classes / unlocking power is too quick imho. Base cost of classes is too low compared to how how much you make as early as area 6 - In relation to a positive i mentioned above, i find it weird so many items are class locked. Only archers can use bows, Scouts crossbows? (and so on) Considering how many items for a single, early tier specific class, i'd definitely have at least TWO classes per item - I understand late game classes shouldn't have access to everything. in fact, i fully agree they should have a"forced" weapon option since they have other unique stuff. However, i have no incentive to keep some weapons (apart from being a hoarder :p ) and i think this is a mistake In spite of these small gripes, i definitely recommend the game, provided you're aware of its limits
nice game
속도 8배 만들어주세요
노잼
we need chinese
放置ゲーム
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.8K | 111 | 76% | $11.19 | |
| $10.1K | 59 | 75% | $5.99 | |
| $202 | 4 | 50% | $1.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |