
Explore dungeons with your own army and try to make the most efficient corps.
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Languages: English, Japanese, Korean
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Meh..[/h1] There isn’t really much to see or review in this game, so this will be quick review before refund. [h1]PROS[/h1] [list] [*] It’s an auto-battler and.. It works as an auto-battler would. [/list] [h1]CONS[/h1] [list] [*] ART: It’s the most generic JRPGish art style ever. Nothing stands out. Not to mention, you won’t be playing this game on anything other than 4x speed, so you aren’t going to see anything anyway. Not sure this game even needs any visuals at this point (but I guess it won’t be much of anything then). [*] SOUND/MUSIC: Generic sound and music, nothing stands out. Combat sounds as boring as it looks. [*] STORY: Haha, no. Game pretends to have a story, but even that generic story is interrupted by game throwing in gameplay tips in the “RUMORS” section of the inns you buy stuff in. [*] UI/UX: Terrible. Can’t tell if it’s a mobile port or not, but it looks like one, down to the ugly UI buttons made pointlessly complicated. Wanna sell things? There is a garbage bin icon for that.. I think. There is an auto-loot option while the combat is going, when it’s done? There is no auto sell button. That makes sense, since you aren’t really doing anything but staring at sped-up toons fighting, might as well click the auto-loot button to pretend you did something. [*] CLASSES: Pointless. Classes are just level-ups with new abilities. You can level up and buy everything by replaying the last map of the first dungeon that gives 30k gold, over and over again. Do the same with a dungeon with higher payout. Why even bother replaying any other dungeon? Also, the class system is pointlessly complicated, a feature in these Korean/Japanese games for some reason. You have to buy generic units, level them up, then change classes. It adds nothing but pointless work that is not entertaining. [*] ACHIEVEMENTS: You’d think a game like this would be ripe for achievements, but this game has [url=https://steamcommunity.com/stats/1778960/achievements]nine achievements[/url], and [url=https://steamcommunity.com/app/1778960/discussions/0/4408466785389707908/]they don’t work[/url]. Nice. Not to mention, the “achievements” are one of those “Congrats you cleared first level” nonsense. [*] WEBSITE: I like checking websites of game developers, especially indie devs. I found it funny that the website for [url=http://www.dotomchi.com/]Dotomchi Games[/url] is not only unfinished like the game, but gives a "Please prove that you are human." message that can't be proven alongside being not secure (no https). [h1]TLDR;[/h1] After Loop Hero, I wanted to try more such games. Auto battlers can be fun, but this ain’t the one. Now, auto-battle your way to my curator page and join it. [h1]=============================[/h1] [h1][url=https://store.steampowered.com/curator/37751144/]SCRAPPY JUNKYARD - Curator Group[/url][/h1] [h1]=============================[/h1]
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストーリー終盤くらいまで進めました。 デッキ構築型放置ゲーRPGって感じのジャンル。 序盤はどんどんステージをクリアして稼いだお金でレベル上げて次のステージへ、とゲームが展開していくが、だんだん展開が遅くなって一晩放置周回して稼いだお金でそこそこレベルを上げてステージ進めてまた放置周回~みたいなゲームになってくる。かなり放置ゲー。仕事行ったり寝たりするときにPC付けっぱなしで放置してゲームを進めていけると思うが、そうでなければつらいかも。放置して稼いだお金でじゃぶじゃぶレベルアップするのは快楽を得られる。 デッキ構築については各ユニットに「条件(対象)+行動(スキル)」という具合で行動アルゴリズムを5つまで設定していくが、結局レベルを上げていくだけなので戦略性は特に高くはない。煮詰まって来れば戦略が重要になりそうな手ごたえは感じるがそれはレベル9999とかになってからの話のような気もする。 アリーナで世界中のプレイヤーのデッキと対戦することができるのでそこに楽しみを見いだせる人なら長く遊べそう。 好みのジャンルだしゲームの雰囲気も好きなんだけどなにか消化不良な感じも。 セールで372円だったので値段以上には楽しめたが620円って言われたら放置ゲーが好きならアリかなって感じ。
This was a lot more fun than it had any right to be as a PC port of a mobile game with all of the pay to win portions removed. It's an autobattler, with unit advancement and positioning as your primary input, though I should note that it includes a gambit system to prioritize actions as well. There are a lot of interesting classes and skills to unlock, which are very rewarding for a time. Eventually it becomes too much of a slog, even on the fastest combat speed, but this was more than worth the couple of dollars I paid for it.
모바일때부터 재밌게 해서 스팀도 출시하자마자 사서 좀 즐기다가 이제 돌아왔는데..... 유기당했네....?
disappointed to come back to the game after not playing it for a long while only to find it had been pulled from steam and, far as I can tell from the update history, was never even patched to 1.0. no announcement post or going away message or other communication. advising against getting anything from this publisher in the future unless they are more transparent about their actions.
A perfectly balanced game with no way to exploit it whatsoever, like any other game where you can spec every unit into absolutely every class and skill, and all you need is money to do it. With combat this inevitable, it is a great thing they made it an autobattler. Fortunately the graphics are good enough to make me curious what classes I have yet to unlock look like. And the price is great for the quality. I focused on my four starting units and now they are absolutely able to wreck anything we encounter. I also wish they had female units but it seems all of them are male.
생각보다 할 만 함. 그냥 자동사냥게임
we need chinese
Not a bad game, but its so repetitive, not to mention there is nothing else to do, that I just didn't want to be grinding constantly from start to finish.
Wow, actually this kind of game I waited for years. If you like idlers, managers, and such, don't believe "red" reviews. This is rare case of not-mobile-donation-based idler or auto-battler. It has deep enough game play to puzzle noobs. The important part of the gameplay is programming of behavior of you party. It's easy to overcome some obstacles with just good strategy programmed. Of course you will not notice this if you always hit button "make best for me". Just as an example: I tank with a thief lvl 50 as good as with a Templar warrior lvl 350.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.