
Explore dungeons with your own army and try to make the most efficient corps.
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Languages: English, Japanese, Korean
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alright.. So this game is VERY COOL. There's a class system similar to Final Fantasy Tactic where you level up certain class to a certain level as a pre-requisite for other classes and that' #%$@#% awesome. Just that and I'm already sold but there is WAY MORE!!! - You can configure your units behaviours VERY specififically - Equip them with items - There's a X4 speed - You can repeat the same level automatically
Honestly, it's not a bad game. It's a pretty fun idea and concept. But the execution isn't perfect. It's not using all of its ideas to the fullest. There's also some UI and QoL issues. (Though, they're not that awful.) The game suffers from not having that much customization for units and builds, even if on a surface level it seems to promise a lot of that. It looks like there'd be a lot of options, but in the end you mostly gravitate to a handful of end-game classes. And eventually the game becomes a waiting game without customization or meaningful progression. All you do is grind same maps for hours to get enough money to buy more levels, but nothing else really changes. The game'd need a pretty big overhaul to make it a thoroughly satisfying experience. However, the game's not too expensive and you can definitely get 5 hours of enjoyment out of it. And the game's very affordable. So definitely get it if you're okay paying 1 dollar or euro per 1 hour of enjoyment. Consider purchasing it, by all means. A lot of the art assets are pretty good, as well.
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Hours played at review time, across 44 reviews with recorded playtime.
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一言で言うなら放置ゲー 自動周回で得た金銭で味方を強化し、自動戦闘で戦闘して、自動進行でステージを進めていく シナリオもとくにあるわけではなく、放置して強くするだけなので何を楽しみにすればいいのかいまいちわからない あとこのゲームはジョブとスキルの多さ・組み合わせの多さを売りにしているようだが、実際は完全上位互換でかさ増ししているだけなので内容は薄い 最終的にジョブは3~4種類に絞られて、みんな似たような育成になるため、個性がない スキルに関しては最大で5つしか装備できないうえに、スキル使用条件を2つ以上つけようとすると1枠使ってしまうためできることはたいして多くない そのあたりはFF12のガンビットをイメージしていると痛い目を見る steamでわざわざPCを占領してプレイするゲームじゃないかな?というのが正直な感想
Amazing autobattler where you can modify the AI of your units. Featured with pleasant music and great art. Compare to Gladiabots: the mechanics is simpler as you have less choice, but this is arguably much more interesting as there are many spells that accomplishes different things. Trying to optimize mana usage and comp synergy is highly addictive. 10/10 for a 5$ game
A pretty cheap and fun auto battler based on Final Fantasy Tactics. Good to kill time with, though it tends to devolve into an idle game when you're plateauing.
the class progression system seemed interesting but becomes more pointless as you progress, the classes are all just slightly stronger versions of each other and the only one that really stands out are the healing classes and it's main function appears to be just leveling up you character with money faster. Another issue is that only one or two sometimes 3 people will gain exp in a battle which makes no sense. Not a terrible game but the functions that draw in potential buyers are fundamentally broken or become pointless. Also the AI make some of the units you want to sit on the backline run towards the front and basically commit suicide. I might be a tad harsh but it feels like the need for class progression just isn't there, it just makes it easier to level your characters with money and that's about it.
Good game! I remember playing this when it was released on mobile years ago. This game is all about grinding but the auto battle AI will do it for you, so all you need to do is optimize your characters and focus on team building. There is no penalty for losing the battle so your team will always gets stronger and stronger. Buy it if you want a game to play while you are working lol.
11-2までクリアしたがプレイが苦痛になって挫折。 FF12のガンビットシステムとハクスラと楽しそうな要素が一見綺麗にまとまっているが、 やればやるほど楽しめない内容になっている。 スキルの組み合わせなどを楽しめるのは最初だけで、 ステージを進める事にウェーブ数が無駄に増えていくため 1ステージクリアするのに数十分放置が必要になるのが致命的に楽しめない。 キャラクターを強化するための稼ぎも最序盤のステージが一番効率が良いため、 ステージを進めたり、スキルやビルドを工夫することで稼ぎが増える余地も無い。 UIに一貫性が無く、場面場面で違った操作を求められるも不快。 一応日本語化されているものの、不自然な翻訳と中華フォントのため読みづらいのもマイナス。
ストーリー終盤くらいまで進めました。 デッキ構築型放置ゲーRPGって感じのジャンル。 序盤はどんどんステージをクリアして稼いだお金でレベル上げて次のステージへ、とゲームが展開していくが、だんだん展開が遅くなって一晩放置周回して稼いだお金でそこそこレベルを上げてステージ進めてまた放置周回~みたいなゲームになってくる。かなり放置ゲー。仕事行ったり寝たりするときにPC付けっぱなしで放置してゲームを進めていけると思うが、そうでなければつらいかも。放置して稼いだお金でじゃぶじゃぶレベルアップするのは快楽を得られる。 デッキ構築については各ユニットに「条件(対象)+行動(スキル)」という具合で行動アルゴリズムを5つまで設定していくが、結局レベルを上げていくだけなので戦略性は特に高くはない。煮詰まって来れば戦略が重要になりそうな手ごたえは感じるがそれはレベル9999とかになってからの話のような気もする。 アリーナで世界中のプレイヤーのデッキと対戦することができるのでそこに楽しみを見いだせる人なら長く遊べそう。 好みのジャンルだしゲームの雰囲気も好きなんだけどなにか消化不良な感じも。 セールで372円だったので値段以上には楽しめたが620円って言われたら放置ゲーが好きならアリかなって感じ。
[h1]Meh..[/h1] There isn’t really much to see or review in this game, so this will be quick review before refund. [h1]PROS[/h1] [list] [*] It’s an auto-battler and.. It works as an auto-battler would. [/list] [h1]CONS[/h1] [list] [*] ART: It’s the most generic JRPGish art style ever. Nothing stands out. Not to mention, you won’t be playing this game on anything other than 4x speed, so you aren’t going to see anything anyway. Not sure this game even needs any visuals at this point (but I guess it won’t be much of anything then). [*] SOUND/MUSIC: Generic sound and music, nothing stands out. Combat sounds as boring as it looks. [*] STORY: Haha, no. Game pretends to have a story, but even that generic story is interrupted by game throwing in gameplay tips in the “RUMORS” section of the inns you buy stuff in. [*] UI/UX: Terrible. Can’t tell if it’s a mobile port or not, but it looks like one, down to the ugly UI buttons made pointlessly complicated. Wanna sell things? There is a garbage bin icon for that.. I think. There is an auto-loot option while the combat is going, when it’s done? There is no auto sell button. That makes sense, since you aren’t really doing anything but staring at sped-up toons fighting, might as well click the auto-loot button to pretend you did something. [*] CLASSES: Pointless. Classes are just level-ups with new abilities. You can level up and buy everything by replaying the last map of the first dungeon that gives 30k gold, over and over again. Do the same with a dungeon with higher payout. Why even bother replaying any other dungeon? Also, the class system is pointlessly complicated, a feature in these Korean/Japanese games for some reason. You have to buy generic units, level them up, then change classes. It adds nothing but pointless work that is not entertaining. [*] ACHIEVEMENTS: You’d think a game like this would be ripe for achievements, but this game has [url=https://steamcommunity.com/stats/1778960/achievements]nine achievements[/url], and [url=https://steamcommunity.com/app/1778960/discussions/0/4408466785389707908/]they don’t work[/url]. Nice. Not to mention, the “achievements” are one of those “Congrats you cleared first level” nonsense. [*] WEBSITE: I like checking websites of game developers, especially indie devs. I found it funny that the website for [url=http://www.dotomchi.com/]Dotomchi Games[/url] is not only unfinished like the game, but gives a "Please prove that you are human." message that can't be proven alongside being not secure (no https). [h1]TLDR;[/h1] After Loop Hero, I wanted to try more such games. Auto battlers can be fun, but this ain’t the one. Now, auto-battle your way to my curator page and join it. [h1]=============================[/h1] [h1][url=https://store.steampowered.com/curator/37751144/]SCRAPPY JUNKYARD - Curator Group[/url][/h1] [h1]=============================[/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.