
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 2.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 34.8Kreviews | 91% | — | $28.4M |
| $5.99−80% | 2.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring. Extremely. Just get Stardew Valley instead. The dungeons here? They're less complicated than the architecture of my bedroom.
Just play Sandrock instead
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1894.4/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $5.99−80% | 225ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito completo, achei que ia ser um stardew valley podre, mas me surpreendi muito, tem muito conteúdo, uma história boa que te deixa curioso, ele não é tão voltado a plantações e gerenciamento de fazendas, mas foca mais pra exploração, masmorras, mineração e lutas, o jogo tem algumas mecânicas rpg, você ganha xp fazendo absolutamente tudo, aumenta de lvl, tem algumas skills pra liberar que melhoram diversos aspectos a jogabilidade, também tem diversas armas pra pegar e construir, animais pra fazenda, construções que dá pra entrar dentro como a oficina, muitos mas muitos itens craftaveis diferentes. Sobre os npcs, que são muitos, você pode ter romance com praticamente todos, alguns liberam missões especiais, itens, diálogos, a história de todos é interessante, te dando motivação pra aumentar a amizade e desbloquear novas partes na história, com o passar do tempo você consegue automatizar algumas coisas, ou tem muito dinheiro pra comprar tudo o que precisa, mas é um jogo que exige um certo grind, como são muitas missões que pedem itens, você acaba gastando bastante recursos. No jogo você tem minas pra escavar, que revelam novos itens craftaveis, missões, ou peças pro museu, você também as masmorras, com muitos inimigos e um pouco de parkour, as algumas possuem algum boss no final. Os pontos negativos: ele te deixa um pouco perdido, tudo tem uma certa urgência, missões tem tempo pra completar, alguns npcs podem sumir pra sempre após certo ponto da história, pra quem gosta de platinar jogos pode ser que percam algumas ao longo do jogo, pra quem quer completar 100% pode precisar rejogar sabendo algumas coisas, mas um jogo de 80h, que não muda nada de uma gameplay pra outra, tem que gostar muito, você também anda muito, mas muito mesmo, mesmo com os pontos de ônibus que pode meio que "teleportar". Por fim, me surpreendeu, falta um pouco de polimento em alguns aspectos, que foram melhorados no segundo jogo (My time at Sandrock), mas vale a pena começar por este, te proporciona muitas horas de jogo, eu esperaria alguma promoção pra comprar, mas vale a pena mesmo no preço cheio.
I love this game. However, the Portuguese translation exhibits several errors. I would appreciate if you could take the time to fix it. Thanks in advance, this is an awesome game. Kind Regards, Timelady
Good game, but a bit too long and tedious, especially when you need some rare materials which either require a lot of grinding ( Tempering liquid, carbon fibers, etc. ) or trees/plants that take a lot of time to grow ( materials to make pigments and concrete for instance ). It also feels unfinished with a lot of missing voice lines, lots of typos ( you might have guessed that from the title alone ), weird menus that meke no sense ( tree farm ), and a really bad combat system. But if you like this kind of game there is a lot of content and you can keep playing after the "end", building your relationships with npcs, getting a spouse, upgrading your estate, decorating your house, etc. The factory is a cool idea which makes tha crafting a lot easier and faster, so get it as fast as you can. And get the irigation floor from the church and start growing all the trees early, believe me you're going to need them...
恶臭无比的垃圾,还去害别人星砂岛,滚去躺进你半死不活的粪坑里去吧
めちゃくちゃ面白いわけじゃないけど65~75点がずーっと続くゲーム スローライフゲームが好きな人はやってみても良いと思うけど いろいろなゲームをすでにやっている場合は物足りなさや不満が大きいかもしれない 良い点 ・クラフトは全スタッシュ参照なのでアイテムを個々で管理する必要が無い ・程よい戦闘 ・料理の種類が多い ・住人の好感度を上げることでメリットがある ・鉱石掘り中に他のアイテムも掘れるのが楽しい(パーツ集め ・家に家具などを設置するとステータスアップが地味にうれしい 悪い点 ・クラフトではなくビルドというアイテム作成モードがあってそのモードは手にアイテムを持ってはめる必要がある(序盤 ・後半では工場という建物でクラフトを行うようになるが、なぜかスタッシュを参照しなくなる(工場専用の倉庫 ・料理の種類は多いけど、レシピを教えてくれる人が全然新しいレシピを教えてくれない ・料理が1個ずつしか作れないし、作り方も1個1個アイテムを投入する感じで面倒すぎる ・住人の好感度がなかなか上がらない全然上がらない ・畑は基本種を植えるだけなのでなんか物足りない ・クラフトや野菜などの売値が安すぎて稼げる気がしない(魚を売るのが一番精神的に楽だった) そんな感じなので一応おすすめはするけど、新しいのをやった方が楽しめるかもしれない ※まだサンドロックはやってません
I started with My Time at Sandrock, and it's still my favorite so far, so I had to give My Time at Portia a try. I can definitely tell that Portia was the first game in the series, but the improvements made in Sandrock are impressive. I'm really looking forward to My Time at Evershine!
Amazing graphics and the official end doesnt actually feel like the end of the game.
Наиграла 100 часов, а могла бы сделать дз по русскому и матеше на полгода вперед. Игра лютый кал, особенно в сравнении со второй частью, которая тоже кал, но поинтереснее в плане персов, миссий и сюжетки. Поучается портия это кал в квадрате.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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