
This game is a male-oriented visual novel that features text, illustration, and voice.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
A story about a girlfriend from the future. What can possibly go wrong? Luckily, not so much as apparently, we can always retry the loop. Brace yourself.
방인아 죽별넋 미래여친 그시절 테샵 밥줄인만큼 다시해도 좋았다 전체적으로 괜찮은데 오글거리는 말투는 쩔수없는듯 후반부는 진짜 지루한데 이게 좀 단점이 크다고 생각함 폰트 윈도우 기본 설정 따라가서 윈 폰트 바꾸면 따라 바뀜
一直以来我玩gal的态度都是:欣赏他人的恋爱。除非有meta元素,否则基本没有考虑过代入感这种事,但是不知道是不是同为死宅加上感觉这个游戏的男主好像我的嘴替一样,玩这个游戏的时候居然多少有了些代入感,甚至于在phase4之前我感觉和男主一样很无聊,耐着性子玩到phase4之后终于体会到了这个游戏的美好之处。总的来说是一个感人的故事,值得推荐
相信很多人一开始接触的都是手机版,在那个时候这是少有的小内存剧情佳作了吧 [strike]柔焛真的太可爱了www[/strike] 正如介绍所说这是走清新风格的视觉小说,游戏里的男主太正直了吧,宅在家里竟然只看书? 虽然最后有些东西没解释清楚,但也不过是一些细枝末节的小事,可以不去在意的说 从的来说很推荐体验,这宛若梦境的二人世界
很早之前玩过盗版,应该算我的启蒙之作了。如今又通关了一遍,年纪上来了又是不同的感动
My So-called Future Girlfriend, developed and published by TALESSHOP Co., Ltd. with support from Digicon and Smilegate, is a visual novel that manages to turn a seemingly ordinary premise into a moving exploration of loneliness, human connection, and the passage of time. At first glance, it appears to be a typical romance story aimed at the male audience—a solitary protagonist meets an intriguing girl who abruptly enters his life and claims to be from the future. The setup hints at familiar tropes from dating sims and light romantic comedies, but as the story progresses, it reveals far more emotional depth and thematic ambition than expected. What begins as an almost playful encounter with a mysterious visitor evolves into a heartfelt and introspective experience about the human need for companionship and the courage to move forward when life feels stagnant. The story centers on an ordinary young man whose life is defined by monotony and emotional isolation. One day, his world changes when a girl greets him with a warm “Nice to meet you” and introduces herself as someone from the future. What could have easily devolved into a simple romantic fantasy instead becomes a nuanced dialogue between two characters from different emotional worlds. The narrative doesn’t rush; it takes its time to explore the subtle interactions, awkward pauses, and quiet vulnerability that define their growing connection. Through their conversations, the game gently probes questions about regret, fate, and the bittersweet impermanence of relationships. Rather than being about romance in the traditional sense, it’s about understanding oneself through another person’s perspective and learning how to face the uncertainty of the future. Visually, the game stands out for its clean, expressive art style and attention to atmosphere. The character illustrations are detailed and emotive, conveying shifts in tone and feeling even during otherwise static scenes. The backgrounds are understated but immersive, using color and lighting to create emotional resonance rather than spectacle. Where My So-called Future Girlfriend truly shines is in its sound design. Every scene is accompanied by a soft, melancholic score that heightens the emotional weight of the dialogue. The inclusion of full voice acting in multiple languages—including English, Japanese, and Korean—adds authenticity to each character’s personality. The voice performances are sincere and natural, giving each emotional beat the weight it deserves, while ambient effects and subtle music cues help draw the player into the protagonist’s quiet world. As a visual novel, the gameplay is minimal, consisting primarily of reading and making occasional dialogue choices that guide subtle variations in tone rather than major plot branches. This simplicity works in the game’s favor; it allows the story to flow naturally without mechanical distractions. The pacing is tight—at around five to six hours of playtime, it delivers a complete and satisfying narrative arc that neither overstays its welcome nor feels rushed. The story’s brevity gives it a cinematic rhythm, with each act carefully constructed to evoke reflection rather than surprise. Unlike sprawling visual novels with multiple endings and complicated branching paths, My So-called Future Girlfriend focuses on crafting one cohesive and emotionally complete experience. The writing is sensitive and deeply human, balancing humor and melancholy in a way that feels honest rather than manipulative. Early scenes are filled with small, comedic exchanges and self-deprecating banter that make the characters feel relatable, while later moments cut closer to the heart. The dialogue captures the awkward tenderness of two people learning to trust each other, as well as the tension between what they want and what they know must happen. The futuristic premise serves less as science fiction and more as metaphor—the “future” becomes a lens through which the characters examine their choices, regrets, and the ephemeral nature of human relationships. By the time the story reaches its conclusion, what lingers is not the plot twist but the emotional afterglow of having experienced something quietly profound. Despite its strengths, the game’s focus on linear storytelling means it lacks replayability. Players looking for multiple routes, romantic options, or a broader cast of characters may find it limited. Its appeal lies instead in its intimacy and focus, offering a tightly written narrative that invites reflection rather than variety. It’s an experience that values emotional honesty over spectacle, designed for players who appreciate the narrative art form of visual novels more than mechanical depth. That said, the game’s short length and affordable price make it an easy recommendation, particularly for newcomers to the genre or those seeking a story that can be completed in a single evening. Ultimately, My So-called Future Girlfriend succeeds because of its sincerity. It doesn’t try to reinvent the visual novel format; instead, it perfects the emotional clarity that the genre can achieve when handled with care. It’s a story about fleeting encounters, about how even brief connections can leave lasting imprints on our lives. Through its quiet moments and heartfelt dialogue, it reminds the player that every relationship—no matter how impossible or temporary—has the power to change us. It’s an understated but beautiful piece of storytelling, one that resonates long after the final line fades from the screen. Rating: 8/10
테일즈샵에서 " 남성향 " 으로 나온 게임 이지만 내 기준에서는 후유증이 가장 심한 게임이 아닐까 싶음 스토리 에서 부터 " 황당하네 " 싶을 정도로 훅 치고 오는 게 있지만 그래도 이해하고 스토리를 파다 보면 어느 순간 부터 " 황당하다 " 라는 느낌보다 아 이래서 제목이 " 미래의 여친님이 나에게 인사를 건네왔다 " 구나 라는 걸 알 수 있음 그리고 무엇보다 남성향 게임이여도 오히려 여성분들도 많이 우시는 걸 많이 봤음
好无聊,差点以为电子养胃了,加一点,剧情恶心
따흐흑
3시간 플레이, 3일 여운
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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