
《MY SLIEM gets stronger after it dies》is a fantasy RPG where you play as a weak slime. Through repeated rebirths, you grow stronger to defeat foes and uncover a conspiracy. In its top-down pixel world, you move, dodge, and cast spells—turning each death into power.
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About
《MY SLIEM gets stronger after it dies》 is a role-playing game set in an isekai (another world) rebirth theme. You play as a seemingly weak slime thrust into a fantasy world full of unknowns and dangers.

The core of the game lies in its unique "Death Growth" mechanic: each failure is not an end, but a step towards greater strength. Through constant battle, rebirth, and accumulation, the slime will become increasingly powerful, ultimately uncovering a massive conspiracy.
Permanent talents can be selected after death.

The game uses intuitive top-down perspective controls combined with a pixel art style, creating a visual experience that is both retro and trendy. Players need to click, move, dodge, and cast various spells to contend with diverse enemies on dynamic battlefields.
Dash

Dodge

Attack Enemies

Face Powerful Foes

Challenge Storyline Enemies

For a better player experience, players can gather items in the world and synthesize items to gain an advantage in battle!
Gather

Synthesize Items

Items can be placed in the quick-access bar below for easy use during combat.

Drag items out to use them.

The game features 5 types of magic, with nearly 70 spells to cast. There are enemies from 5 different species, totaling over 50 unique enemies to hinder your progress. The game length is about 5 hours (if all goes well). Welcome to an otherworldly adventure!
The encyclopedia can be used to equip magic.

Accumulate magic direction by dashing.

Release magic to deliver a powerful blow!

The game supports multiple languages. Only some are shown on the store page images.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Portuguese - Portugal, Korean +2 more
Reviews
将“重新开始”放在明显位置并将“返回游戏”放在不明显的位置不是好主意 死亡动画较长且可以直接重新开始当前关卡导致初见时不易进入转生加点界面
This is a fun experiences from a new developer. It has the potential for a lot of different ways to play, and the graphical choices make it feel like a more chill experience. There are quite a few mechanics to unlock as you make progress, and the death talents make it feel less stressful when you inevitably end up dying. There is even a workaround built in for leveling up if the main progression is causing issues, so you can always spend a bit of time at the start if you want to start strong after an unexpected death. Well-worth the price if you think it looks interesting.
打不过可以点不断自己升级 打得不舒服可以刷级刷到冲刺都有攻击判定后再去秒天秒地,比魔法好使 视野狭窄可以全程按住M键再去做别的事 BOSS演出动画期间可以上去偷袭 多在地图边缘冲刺几下没准能让掉到地图外面的道具飞回来 但自己也卡到地图外面就只能关游戏重启 某几场BOSS战务必先把掉落物捡了再走
做为个人开发的独立游戏,完成度相当高。游戏如人生,开发游戏本身就是一个过程,先热爱,保持热情,其它的交给时间就好了。
全成就达成!很不错的小游戏,数值系统出乎意料的舒适,安排合理的话后期也就不会出现因数值变化而形成的升级压力。但还是有一些可能影响体验的地方,因为后期敌人增加只能把画质调到最低才不会出现卡顿的情况,但这样就导致完全看不清敌人的位置和环境信息,明明史莱姆很可爱还有小表情但最后只能操控一团马赛克去揍另一堆马赛克,有点可惜;而且死亡后的积分结算也太慢了,我十多位数的积分结算了十五分钟还有一大半没结算完全,希望可以跳过结算直接得到积分;还有就是有的凋落物会掉到地图外,捡不到,强迫症很难受
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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