
My Memory of Us is a moving fairy tale about friendship and hope in the darkest moments of our times. Enter a hand-crafted, gorgeously animated 2D world full of adventure, exploration, stealth and puzzles. Meet the kids brought up in different worlds and help them survive during times of occupation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 632reviews | 92% | — | $240.1K |
| $8.04−65% | 228ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I highly recomend buying this game,it surprised me that at the end i crash out and a minute later i cry bc of the storline
me llamó la atención el arte de este juego, es muy tranquilo y los puzzles no son complicados. conforme lo vas jugando te das cuenta que esta lleno de simbolismos del Holocausto, es muy triste esa etapa de la humanidad. Muy recomendable si te gustan los juegos de ropecabezas como Lostplay, Creepy tale
This game has a slow start. Obviously very beautiful which you can see from the trailer. it's also a touching story of frendship which the gameplay embodies with its sort single player co-op mechanics where the boy and the girl have complimentary abilities. It can take some getting used to, thank goodness they can hold hands so you can make them move at once. It's easy to forget which abilities you have. The first half lacks that special something but the second half gets more and more fun as it really starts to embrace its abilities. I was tempted to say skip it but in the end this became the first time I cried at a game in a long time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese +6 more
| $17.99 |
| 59ratings |
| 82% |
| — |
| not modelled |
| $4.49−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not much to say about this one honestly. Anyone who plays it for more than 5 minutes will know what the story is about, but that's all there really is. Puzzles weren't satisfying, the controls were wonky (and broke core parts of the game after changing them), cutscene boundaries were poorly defined, and just moving around in the world feels horrible. It just feels like playing a prototype :(
Okay first of all, how the heck did they get THE Sir Patrick Stewart to do a voice in their little indie game!! In-credible!! But let's talk about the game itself because it deserves just as much praise!! What really drew me in was the question of how are they going to tell a kid friendly story about what was one of the darkest and more horrific times in human history but surprisingly, they nailed it! It still has some sad and dark moments but never too much and it's even explained that the game is a story being told to a young child which is a nice touch! The gameplay itself is really solid and no two levels felt the same! I especially loved the artstyle, the black and white aesthetic really made the limited use of red pop and made for a great visual representation of the game's themes! All in all a great little game with some phenomenal voice acting and a charming artstyle!
10/10
Аааа фишистен, спасайся!
Merci for perfect narrative
作为一款以二战为背景的反战题材冒险佳作,《我对我们的记忆》用艺术化表达重构战争记忆,通过两名孩童的逃亡之旅,将残酷历史与人性光辉交织成一曲震撼心灵的悲歌。独特的黑白红三色视觉体系极具象征意义,黑白主色调渲染出战争的压抑与荒芜,红色则作为希望与伤痛的符号点缀关键场景——飘荡的围巾、渗血的绷带或是指引生路的暗号,搭配素人艺术风格的手绘场景与动态光影,每帧画面都如流动的黑白电影,自带历史厚重感。 游戏的核心魅力在于叙事与玩法的深度融合:无对白设计配合X教授帕特里克·斯图尔特的低沉旁白,用沉默与吟诵勾勒出跨越语言的情感张力,孩童间的手势交流、废墟中的记忆闪回,让反战主题无需说教便直抵人心。双人协作机制堪称点睛,男孩的敏捷攀爬与女孩的隐蔽潜入形成互补,玩家需在巡逻士兵的视线间隙中默契配合,通过搭建庇护所、反射探照灯等隐喻式谜题破解困境,每一次成功协作都是对战争暴力的无声反抗。剧情中苦乐参半的细节尤为动人,孩童的天真互动与破碎的玩具、燃烧的书籍等战争符号形成强烈反差,多结局设计更让每一次抉择都承载着对生命与人性的思考。 遗憾同样存在:流程偏短且解谜难度偏低,更像“互动电影”而非深度解谜游戏,部分玩家会觉得玩法体量不足;存档机制不够友好,缺乏即时存档功能可能导致重复体验剧情;角色塑造相对单薄,更多作为承载主题的载体而非鲜活个体。但这些瑕疵丝毫不减其艺术价值,游戏用极简的游戏语言让历史记忆具象化,成为兼具情感冲击力与社会意义的作品。
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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