
My Lovely Wife delves into the depths of a man’s grief after the sudden death of his beloved wife. Explore the notions of one’s willingness to do anything for love and the importance of letting go in this mix of dating, management, and alchemy simulators.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Genres
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 775reviews | 75% | — | $331K |
| $3.75−75% | 10ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
honestly this game sucks. Which is ironic because I sat down and played this for nearly 4 hours straight without stopping because the loop was captivating. Essentially it's just pimping out demons to locations to gather essence and money for the greater plot. It's simple, easy, and while somewhat uninteresting, there are multiple aspects of the game that reward you with different areas of progress which makes you want to keep going. What you're hoping for throughout this game is for an interesting conclusion. This is mainly why I'm leaving the negative review. I'd recommend this game solely if you don't finish the ♥♥♥♥♥♥♥ game and instead take the happy succ/inc-ubi endings. Those have more to say about moving on, finding love in places you didn't expect. Finding things to care about among the flaws of other people. When it comes to the main route of the game based around resurrecting your wife, this whole premise is kicked off by a mystery in the starting moments. That being, you, the husband, have killed your wife. It's shown as an accident where you try to shoot a robber, but the main character can't recall what they looked like and no one in the game has a mouth. Naturally you can imagine my disappointment when, NO, it totally was an accident, there wasn't anything deeper going on, actually it's super romantic that he's murdering demons we're portraying as people with well written depth, it's actually beautiful the harrowing things he'll do to ressurect this one person. Here's the thing though, you totally 100% by the rules of the premise not kill any demons. However the game locks you off from harvesting more essence until you kill one of them just to show that you can level up from doing so. For some reason you're not supposed to take this into account at all for whatever reason. Plus the cherry on top of this ♥♥♥♥ sundae is that there are two groups you can choose to ask for assistance from, BOTH ARE EXTREMELY SHADY. This isn't something where if you thought of his position, or the circumstances of either reaching out that you could determine which route would be best. NO, instead you can go with suspicious researcher who has an extremely solid backstory, very solid probably cause for wanting to help you and all round makes the most sense for having nothing else going on. He's even introduced as someone our main character knows. Then there's the occult church in the town that suspiciously has notes from your wife, they somehow know about your situation, what you're doing, and the occurrences in the town. Instead of actually just ♥♥♥♥♥♥♥ telling you the truth, instead of giving you information, instead of literally anything else. They instead just neg you for even acknowledging a well trusted individual and friend and then go "hey he's lying about this thing" and then ♥♥♥♥ off and run away. So naturally when he owns up to it and explains exactly why he finds that group suspicious, why he lied about this specific aspect, why he's doing all of this, and why it doesn't change everything. Yeah, of course I'm going to ask him for help over the weirdos in the corner. So that's the bad ending, and this isn't something where you can quickly just change a dialogue or anything and check the other path either. No. You have to restart the entire ♥♥♥♥♥♥♥ game to see the other ending. These endings DON'T SAY ANYTHING EITHER. This bad ending literally is just you don't resurrect your wife and you ♥♥♥♥♥♥♥ die. They make extra sure to not portray this as a moral, ethical or failure of principle. No, in fact you get praised for putting in all this effort and trying this hard, and making sure to say that your actions were totally justified but ♥♥♥♥ you anyway. So of course I'm not going to restart to see the good ending, since if the bad ending isn't actually going to comment on anything other than just tell me that I shouldn't have finished the game, I'm not going to play even more to expect something different. Turns out, the good ending? That ending you do in fact resurrect your wife, BUT, and very crucially, you ♥♥♥♥♥♥♥ die while being praised for all your actions and effort for doing so. THERE IS NO DIFFERENCE. I'll give it that the good ending is bittersweet, and I think I'd really appreciate and love it, if, and only if the game hadn't fought against this idea from the very start. It's a great ending actually, but when you have it at the end of a game where it constantly tells you that you shouldn't be doing any part of what you've been doing, and constantly gives you clues that "hey, we really need to drill home that these are real individuals with feelings and lives that you are killing and you HAVE to kill them". You would think it wants to say something with that, instead by killing the player, and ALSO not reprimanding the player and treating your actions as something to be idealized, it fails on this front. It's only made worse by the way the bad ending existing at all. I think this game could have worked way better if you removed either the bad, or the good ending, and didn't keep in both, and then left the positive negative individual demon endings. That could have said something. One can acknowledge the effort you put in, but still classify you as failing for not stopping your inherently terrible actions since you both don't resurrect and also die. This is ruined by the good ending, which if you do that, alternatively you could be saying something opposing, where you could have been happy with these demons and not going through with these terrible decisions, however you were pushed on by a church with more information than what you had, and your faith in the words of your dead wife is something to be praised. Except when you leave it up to chance whether you choose to follow the church or not. IT'S NOT because having following your wife or following the stranger is something that should indicate whether your path was good or bad. In fact that might work if you force the player into one path or the other based on their methods of playing the game. It fails because logically the behaviors of the characters in the game should not lead to an answer that is anything other than the good ending or a demon good ending before they kill a demon. So by trying to portray both as suspicious and leaving it to chance, you sabotage what could be trusting in your heart, deep love, and what was left behind for you. This is only made worse by making the dilemma possible, only by forcing the church to not explain anything to the player which only makes the choice feel even more artificial. This felt tailor made to piss me off, not because the ending was bad, but because there are a LOT of great components that are all right here, and the game refused to utilize them properly and didn't make that apparent until the end. God I hate it so much I might actually need to keep this in my favorites ♥♥♥♥ you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Indonesian
| $3.74−75% |
| — |
| — |
| — |
| not modelled |
| $14.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
И так... Что могу сказать. Узнал я о проекте ещё давно, когда русской локализации не было и в помине, потому какого же было моё удивление и счастье вновь её увидеть уже на русском языке. По итогам прохождения могу сказать, что это достойный продукт, особенно по скидке, что поможет увлечь вас на часов 12. Не смотря на количество суккубов, разрабам удалось сделать их уникальными и интересными. Особенно запали в сердце Бастет, Агаш и Нактюрн. Из недостатков, могу отметить монотонность на поздней стадии игры если вы захотите открыть все концовки и историю суккубов, порой сложность в получении концовок (Энио для меня). Однако если не пытаться пройти игру вдоль и поперёк, вас они минуют. По итогам всего выше сказанного, я могу рекомендовать эту игру и надеюсь локализация дойдёт и до других проектов студии.
моя любимая жена... что же, прошла игру пару раз на все концовки (как думала) потом узнала, что оказывается суккубами можно остаться. и какой был кайф, когда добавили инкубов и о нашем бедном худощавом Джейке наконец-то позаботится крепкая мужская рука. игра имеет в себе свою легкую атмосферу хоррора, сплетаясь в любви, страсти... и недовольными, страшными когтистыми женщинами или мужчинами, каждый из которых имеет свой характер, стиль и линию сюжета.
A cute yet dark game, I enjoyed it. The art and character designs were unique, and I appreciated being able to choose male versions of the demons to summon instead. The gameplay was fairly intuitive, and I was even able to get all the endings and 100% the 'cheeves with some effort and time.
Мне понравилось, прикольно
一个纯正的视觉小说,打工玩法很繁琐但玩不厌 故事方面不多说,就四个字:意犹未尽 原本是冲着男女魅魔自选购买的游戏,但整体真的惊艳到我了,无论是魅魔们的个性还是男主的心理路程 如果你是一个心理能力强大且喜好收集和短篇角色故事的玩家,请务必试试这款游戏。
NO WAIFU NO LAIFU!
A significant step away from what I liked about the first game.
Простенькая игра про бордель из суккубов, без пошлости. Сначала интересно, развитие как мест так и способностей суккубов, так и их историй. Потом же наступает момент когда всё развито, истории суккубов поднадоели и для открытия достижений просто идёт гринд ради гринда методом протыкивания разных вариантов в диалогах, чтобы открыть их все. В общем как игрушка на пару вечеров пойдёт, потом же надоедает. Если не заморачиваться и просто проходить коротенькую сюжетную компанию, то и надоесть не успеет.
Не особо понимаю нытьё про гринд здесь, сюжетка проходится за 3-4 часа. Моя концовка меня даже тронула чуток. Я лучше дам совет по вещам, которые игра не говорит напрямую. - Не жалейте суккубов, сосредоточьтесь в самом начале на прокачке и деньгах - Когда откроете возможно спать с суккубами - можете слать ♥♥♥♥♥ свою жену. Это откроет вам доп. концовку, а сейв останется прежним, только без девушки с которой вы спали. - внимательно следите за тем, что вы отвечаете в разговорах с тянками. У каждой из них есть хорошая и плохая вариация концовки. Мне игра зашла. Это дрочь, но ненапряжный.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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