
Manage a Halloween store. Don't kill your co-workers. Don't sell out to corporate. Don't lose your sanity. November is just around the corner.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Finished my first run of the game in 100 minutes exactly. First thoughts going in: nice comedic writing, realistic dialogue, very funny concept, pleasant art Early in the game: I found that the mechanics of actual gameplay are not well explained in the beginning, causing me to no longer pass any skill check no matter what by act 2. The scenarios of deciding which attribute to use to solve a problem were fun little guessing games. Late game: I'd given up trying to actually win at this point because of a mix of the problem in the last paragraph and because i seemed to hit the point of no return on how low my score got. By this point I'm already thinking about which character I want to get to know in the next play through, each of their unique personalities making me want to know more. I am still appreciating the comedy and writing. Game finish: I ended with an overall score of -17 store happiness (yes, that's negative) and pretty low overall moral for my employees. Despite my lack of skill and experience in this type of game, I had a lot of fun playing the game and will for sure play through it more.
[b][i]Basically, Furries & Scalies is a visual novel packaged as a management simulator / business sim.[/i][/b] Gameplay: https://youtu.be/8OB822mni6c It’s a story-driven game, and the characters are where it shines. Very colorful characters with lots of humor and references to make each scene enjoyable and not boring. You have a well-trained staff taking care of your customers. Your employees have their own lives and concerns that they are eager to discuss with you, and sometimes ask your advice on. If you’re looking for a deep, crunchy management sim, Furries & Scalies is not the game for you. It’s a game most suited for casual gameplay, this is a great way to kill some time. [u]You can read other reviews and subscribe to our curators. Welcome![/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7K | 12 | 100% | $11.99 | |
| $2.2K | 16 | 88% | $8.99 | |
| — | 1.3K | 94% | — | |
| — | 0 | — | — | |
| $20K | 52 | 92% | $11.99 | |
| $10.6K | 117 | 81% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325 | 50 | 68% | $0.49 | |
| $348 | 54 | 85% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |