
A relaxing life-sim that lives on the bottom of your screen while you do other things.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
My Little Life is a life simulator that lives on the bottom of your screen, allowing you to focus on other tasks while periodically checking on your own little person.
My Little Life is built to be non-intrusive, with no loud popups or distracting events that need to be acted on immediately. This allows you to focus on other tasks while your little person lives their life automatically. While still leaving the important decisions up to you.
Watch you little person go from unemployed and living in a messy home, to living their best life in their full customized dream-home.
Order new items for your little person, watch them get excited when they are delivered to their doorstep. Unlock and order hundreds of different items that make their house feel like a home.
Choose a career and gain promotions. Your little person could become a green-thumb-farmer, an epic streamer, a shady hacker, and many more options.
The more experienced they are at their chosen career, the bigger the paycheck will be to spend on expanding and customizing their home.
Recruit more little people, each with their own hopes and dreams to accomplish. Build separate homes, or have them occupy one massive mansion.
Fulfill each little persons hopes and dreams to earn Fulfillment Points. Spend Fulfillment Points to unlock increasingly varied and expensive items.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
开发者可以回复一下吗。我想表达的是对于隐藏成就????的问题。我是无意中解锁成就的,一直就差这一个就能达到全成就,指南里面的成就方式都没有成功。希望可以明确这个成就的解锁方式。若有回复,我会改为好评。(PS。我不是真想说这个游戏不 推荐)
This idler game is nice and cozy, but too short if you play it only for the achievements. I still recommend it because I loved the fact that we build these homes ( and there are many options to make them unique for each person ) only to spy tiny people living their life. I wish that there were more idlers like this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great idle game with always something to do.
It does what it says it does. Rather slow progressing idler, lots of customisation. Bit buggy.
迷你版模拟人生,挺可爱的,看小人动来动去忙碌很好玩。 就是对4k屏幕来说不友好,横板还可以切换缩放调大一点,竖版简直了,字小得跟蚂蚁一样,完全不能玩,所有开了两个横板的档就结束了
[h1] 遇到的问题 [/h1] 一,紫色小人不干活,给她分配了农民的工作,在她的区域里摆了植物,还是不干活,然后最要命的是农民路线没有打通,想要换个人做农民解锁东西,就要重置她的职业,想要重置职业就要升满,想要升满就必须获得农民的等级,但她不干活获得不了等级,一个档就直接废了,永远也拿不到农民解锁的东西了。 二,经常出现小人卡交互的情况,一直上厕所,跟马桶一交互就打断,然后头顶进度一直是白色状态,强行抓去睡觉,直接赖床上不起来了,必须重启游戏才恢复正常。 这两点严重影响游戏体验。 [hr][/hr] [h1] 对游戏的建议 [/h1] [h2] 建筑结构方面: [/h2] 1, 建议提升建造房屋的自由度,允许露台,悬挑,空中连廊等结构。 2, 建议房间层高可以自定,允许半层或错层。 3, 建议增加地下部分,允许建造地下室。 4, 建议允许郊区建三层。 [h2] 建筑外观方面: [/h2] 1, 建议屋顶颜色和风格可以更改。 2, 建议增加装饰性的墙,作为房子之间的院墙或围栏。 3, 建议楼梯错开放置也能生效。 [h2] UI设计方面: [/h2] 1, 建议家具选择页面除了侧边按键,在界面上方增加选项卡,能在房间功能直接快速切换筛选,比如客厅,卧室,卫生间等。 2, 建议在设置界面增加静音按钮。 3, 建议删除存档增加额外确认,防止误点。 4,打开设置界面后,依然可以点到摆放的物品,经常在更改设置后弄乱排布好的墙体和物品。 [h2] 人性化设计方面: [/h2] 1, 建议增加回收,移动物体的快捷键。 2, 建议增加框选并批量移动物体或房间的功能。 3, 建议双击家具选择界面的家具图标,可以快速解锁。 4, 建议两个占用空间一样的物体,在移动时可以快速互换。 5, 建议增加人物需求低于某个值自动停止工作的功能。 6, 建议降低人物演奏乐器的优先级,避免出现人物快饿死了还在弹琴的情况。 [h2] 游戏性方面: [/h2] 1, 建议灯光,内墙等频繁使用的物件,无需等到安装之后,就能重复购买。 2, 建议优化快递设计,郊区可以设计成,快递生成在距离最近的房子左侧生成,否则建设到最右侧时,小人要横跨整个地图运快递,城市可以设计成快递离放置点越远,人物移动速度越快。 3, 建议将拿快递优先级提升,城市楼层过高时经常出现无人拿快递的情况。 4, 建议允许物体同时处于两个角色区域时,两人均可使用。 5, 建议公共的家具可以取消公用特性,防止小人去别人家偷吃烤面包。 [h1] 对游戏的期望(做梦环节,请无视) [/h1] 1, 增加城镇幸福度相关内容,图书馆,超市,医院,健身房等公共建筑,以及绿化等景观,可以提高幸福度,解锁更多公共建筑相关内容。 2, 增加更多小人,并加强他们之间的互动,比如厨师会去找农民拿食材,小人生病找医生看病,所有人会一起聚餐等等。 3, 增加小人属性会影响工作等其他特性,比如健康影响奔跑速度,能同时搬两个快递箱,比如创意影响画家和作家的收入,比如自然影响农作物生长速度,并且人物的作息和饮食影响属性。 4, 增加各种情景模式,比如看见这些职业,就能想到丧尸末日,没有快递,只有空投,打开获得随机物品,靠种植粮食才有吃的,厨师做饭提高士气,加buff,医生负责疗伤,科学家研究新装备,机械师制作各种东西,白天工作,晚上偶尔有攻城。除此之外还能有很多想法,结合上一条,能有非常多有趣的玩法。
Bastante entretenido y relajante. Puedes decorar las casas o zonas de esta especie de Sims, hacerles avanzar en sus profesiones, tener mascotas... todo en la parte inferior de la pantalla mientras haces otras cosas. Para 3€ que cuesta en rebajas+lote no se puede pedir más.
无语 后期几本没有可玩性了 重复度太高
还算有意思,玩法轻松,不用担心账单或者破产,可解锁物品很多。但小人形象不能自定义,只能随机,有点失望。 建造系统+物品摆放规则比较烦人,升级需要新物品,在意细节的话还要为了小人移动路径和任务优化一下物品位置,没预留足够空间的话,移动重建会很麻烦。如果像我一样目的只是完成任务还好,但如果是比较完美主义的玩家,还想进一步美化,那感觉会相当坐牢…… 看了一眼自己的游戏时长,居然十多个小时成就和主线任务就都做完了,作为idle游戏还是比较短了。总体其实还不错,不过通关后没有再打开玩第二次的欲望。
不是很挂机的游戏 装修玩起来也不是很舒服:快递只出现在最左,家具分类做得很差,一个家具不能同时买多个等等 全成就不算费劲,隐藏成就找了一圈没找到确切的答案,幸好蒙出来了... 关于“????”的成就 买一台叫“奇怪的机器”的家具,在旁边放那台最旧的台式电脑,很快电脑会雪花屏(开声音的话会有沙沙声),点击电脑就有成就了。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $3.7M | 6.8K | 93% | $14.99 | |
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| $207.7K | 338 | 82% | $19.99 | |
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| $207.6K | 384 | 81% | $14.99 | |
| $207.6K | 629 | 95% | $14.99 | |
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