
This is the second part of the long holiday of labor and capital! It tells the story of the protagonist's return to his hometown in the summer vacation three years after his previous work, but he is invaded by the meow man.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
作者你觉得联合军旗好玩吗
玩过拉姐的oz大乱斗ns,很感谢拉姐给我带来的世界,现在终于能够补票了。至于这个游戏,我没玩过多少rpg游戏,所以感觉这个游戏还不错,反正也不贵,值得一玩。
这位妹子我喜欢你
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
整体评分5/10分,不过玩这游戏一般都是有情怀buff的,情怀分可以打到7/10分。 ———————— 玩这个游戏的更多应该是情怀党吧,当初追更oz追ozns真的可以说陪伴我高中直到大学,自从拉姐独立制作之后(没用其他游戏的同人图、立绘、bgm之类的),明显感觉游戏质量下降得很严重,虽然懂得都懂一个人画图写剧情编编代码技术力肯定有限,但作为玩家还是希望游戏能有趣些,而且现在这类rpg已经不太能打了除非剧情特别优秀,可惜的是暑假2在剧情上也没有做到这点,所以打完之后除了一些梗,实在是平平无奇。 ———————— 第二作明显比第一作更成熟了,独特的ui一开始眼前一亮,战斗过程变得细致更像个rpg,技能变多还能转职,场景物品也标了出来舒服多了至少不用像1一样满地图点来点去,但是剧情方面体验下来反而感觉过于平淡,可能因为是第二部,对于一些吐槽玩梗剧情方面有种屡见不鲜的感觉失去了新鲜感,战斗这方面我一周目选的普通难度感觉有点拖沓特别是boss战过于刮痧,我是更倾向于一边倒的战斗,boss可以强势点打不过再挑战通过变换阵容队伍装备抗性等达到击杀boss,但是很多boss战都是已经明显看出续航回血是能跟上boss输出的,但是boss就是血量虚高比较拖时间。有个地方做得比较好,军团战旗+服饰收集,个人比较喜欢在游戏里面玩一些小游戏,类似于gta5里面打网球,圣安地列斯里玩电子游戏,感觉在游戏里增加另类的小游戏会极大增加趣味性,然后是一如既往比较尴尬的二周目,主打补齐收集要素,但是等级装备道具都没继承十分尴尬,不得不说二周目简单难度真香。
oz大乱斗玩了上千小时,现在过来支持拉姐其他做作品,第二部要比第一部做的有意思得多,总的来说玩得很开心,期待年底的新作
总的来说还是挺对味儿的,当然也有一些不足的地方,等我二周目汇总完一起列一下。
可愛的謝拉呢QAQ
没什么缺点,很舒服地通关了。不喜欢加群和私信制作人,不过看到制作人要非核心玩家的反馈后,就干脆在这里表示好了。二周目我放弃了,原因主要是下面几点: ①重复的剧情对话不能跳过。 ②不能直接用保留的数值碾压迷宫过流程。 毕竟就跟时代变了一样,现在游戏多了,我真的不愿意在一个游戏上耗费太多时间,宁愿看点视频之类来补充二周目的新增剧情,多谢款待。
ozns老玩家了,从初中就开始玩拉姐的作品。这作与ozns的联系比上作强了不少,在我看来多少对第一次接触oz系列的玩家不太友好,因为他们看不懂只有老玩家才懂的梗,多少在剧情方面上会失去一些乐趣。不过适当有一些彩蛋和老梗还是不错的。最后,身为女玩家,这作不能选女主人公稍微有点遗憾(爷觉得百合可行!)
游戏好玩,剧情棒,虽然有点中二 玩过作者的好几个游戏了 OZ大乱斗---OZ大乱斗NS---劳资的长假---劳资的长假2 感谢拉姐能给我们这群玩家一个又一个如此惊喜的游戏,不知道下一款什么时候会出
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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