
My Friend Pedro is a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 24.6Kreviews | 96% | — | $1.6M |
| $19.99 | 148ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fast fun game you can play it 5 min or an hour up to you
没活?来点跳跳乐
No minions ♥
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 30 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
имба
Сковородки, ножи, бочки все нравится в этой игре!
不知道為什麼 玩起來會頭暈
Oyun güzel ama bir süre sonra sıkmaya başlıyor ilk başlardaki heyecanı kalmıyor.
不是迈阿密热线那种纯粹的暴力爽游,唯一爽关是刚拿到喷子的时候见人就秒。 [list] [*]带重力的横版射击模式以及很一般的怪物站位设计导致很多地方交叉枪线没法快节奏peek,要靠手感稀烂的w键闪避和子弹时间才能过,非常影响节奏和快感 [*]可以看出作者非常努力想要多塞点东西进去,但是地图道具(平底锅、滑板等)的使用场景还是非常有限,基本上做完成就就没用过 [*]实在没活还致敬(缝合)上了超级马里奥,带上飞机头按w往上飞居然同时触发闪避打不准??制作组自己玩过这游戏吗?? [*]还有跳跳乐和陷阱关以及说不上惊艳的解谜,就这样拖时长通关+收集流程居然才6小时,但是全成就想要最高难度全关卡S评分的话又会非常漫长。没内容全靠AI自瞄拉长游戏时间是吧? [*]boss战更是一坨,要么是完全没难度要么是完全没引导,最后boss打剩血皮了我才发现可以跳着躲子弹……隔着屏幕都能想象到制作组抓耳挠腮想不到再编点啥只能假装磕了药搞点阴间艺术的窘态。 [*]至于可有可无的剧情我都懒得点评了。 [/list] 总之哪怕在刚发售那年也只能算是一部什么都想要又什么都很平庸的鸡肋作品,6/10及格。回归他一开始火的地方看看视频云通关得了,真没必要自己品鉴。
2.7 / 5 - Solid side-on platform shooter, bullet time is always welcome, the occasional breaks in gameplay loop to do something a bit different are nice, honestly would've liked more of that. Played it once years ago liked it then, like it now, feels really good, minimal opinion on the story, I remembered the plot twist so skipped the dialogue on this playthrough, didn't feel like I was missing much.
my friend pedro smusi
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $974K | 2.1K | 87% | $19.99 | |
| $55.4K | 191 | 86% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.3M | 30K | 94% | $14.99 | |
| $1.5M | 3.7K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3K | 68% | $14.99 | |
| $1.6M | 3K | 82% | $39.99 | |
| $1.6M | 2.9K | 91% | $19.99 | |
| $1.6M | 4.3K | 87% | $11.99 | |
| $1.6M | 3.2K | 94% | $24.99 | |
| $1.6M | 2.5K | 71% | $19.99 |