
Your task is to crush the swarming BUGs on screen—lure them with bait, crush them, crush them, crush them, again and again... You must smoke and drink to keep your mind at peace.
Modeled estimate, not a reported figure. How we estimate →
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About

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STORY
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――The year is 3xxx.
The world has long slipped from humanity’s grasp,
its very air particles consumed by the spread of Nanomachine-BUGs.
From the safety of a distant zone,
you must remotely strike down these endless BUGs,
erasing them one by one
to carve out the last remaining spaces for mankind.
But—
Your fingers are cold, the trigger feels unbearably heavy.
Without a cigarette, without a drink,
your hands tremble, your aim falters.
The noise of the BUGs blankets the entire city,
as if the world itself had turned against you.
From afar, seated in isolation,
you fight on alone.
A truly dull, exhausting routine.

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GAMEPLAY
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Your task is to crush the swarming BUGs on screen—
lure them with bait, crush them, crush them, crush them, again and again...
Each BUG you destroy releases a sharp, cool sound,
and gradually those sounds weave into music,
syncing with your neurons until you realize—
this is your true mission,
the very reason you were born.
The more BUGs you crush,
the greater your responsibility becomes.
Your area of control expands,
and you can exterminate even more.
To reclaim the Mother Planet,
you must keep crushing the BUGs.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
こいつあヤベェーーッ!? バグを潰していたと思ったら自分の脳をひたすら叩いていたーーーッ!!
Nice indie rhythm game, easy to try.
This is a neat little clicker. The OST was neat as well.
Nice little clicker game with good music and style. If only the clicking was integrated with the rhythm like Crypt of the NecroDancer. But it is more like Rez where your clicking is adding to the music.
餌でおびき寄せて潰すとき快感が走る!
音が気持ち良すぎる
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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