
Experience all the adrenaline of Motocross with the official Championship’s only videogame!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.3Kreviews | 86% | — | $828.2K |
| $19.99 | 2.2Kratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
goodd game
Love this game. struggled at first coming from legends but once it clicks its really addicting. can't stop playing it
gabica me fez comprar esse jogo, mas é bom
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Best MXGP
Ruts. This is the best MXGP I own them all on console have thousands of hours across the games but 3 is the best the newer ones may look better but 3 has the best feature set and the ground deformation isn't cosmetic it can be used for better lines and you can "feel" it on track.
el mejor de toda la serie y el más divertido en jugabilidad! se salva como un avance importante el mxgp 21
good physics
MXGP3 - The Official Motocross Videogame is a focused attempt to capture the intensity and technical character of professional motocross rather than treating dirt bikes as ordinary racing vehicles placed on muddy circuits. Developed and published by Milestone S.r.l., the game was released in 2017 and is officially based on the 2016 FIM Motocross World Championship. Its combination of licensed riders, motorcycles, circuits, customization, simulation-oriented handling, and competitive racing gives it a strong identity, particularly for players interested in the sport rather than casual arcade racing. A major attraction is the amount of official championship material. Players can compete across 18 licensed tracks and participate in MXoN events while using riders and motorcycles representing the 2016 MXGP and MX2 seasons. This authenticity gives the races greater purpose because the environments, competitors, and machinery are connected to an actual championship. Rather than building its experience around fictional teams and generic courses, MXGP3 uses its license extensively, making the career and individual competitions feel like an interactive interpretation of a real motocross season. Milestone rebuilt the game using Unreal Engine 4, and the technological change plays an important role in its presentation. Tracks feature detailed dirt surfaces, surrounding vegetation, crowds, weather effects, motorcycles, and riders that collectively create a convincing motocross atmosphere. The environments are not merely decorative backdrops either. Dirt, grooves, uneven surfaces, and changing conditions contribute to the challenge of navigating each circuit. The visual presentation has naturally aged since its original release, but the emphasis on dirt, weather, track deformation, and environmental detail still complements the physical nature of motocross effectively. Handling provides the foundation of the experience. MXGP3 expects players to pay attention to acceleration, braking, cornering, jumps, landings, and rider positioning instead of simply maintaining maximum throttle. Finding an efficient rhythm is essential. Entering a corner poorly can destroy momentum, while mistiming a jump may produce an awkward landing that compromises the following section. The controls remain approachable enough for players willing to practice, but mastering the tracks requires considerably more precision. This balance makes successful laps satisfying because improvements are connected to learning the motorcycle and circuit rather than relying entirely on upgrades. The inclusion of two-stroke motorcycles adds welcome variety. There are 10 two-stroke bikes available, with distinctive sounds and handling responses intended to represent their different character. Their sharper engine notes and lively behavior provide a noticeably different flavor from the rest of the motorcycle selection. Audio is particularly important in this type of game, and the engines contribute greatly to the sensation of accelerating toward jumps, battling through corners, and pushing a motorcycle close to its limits. Customization is another substantial feature. MXGP3 provides more than 300 official items that can be used to personalize the motorcycle and rider. This system fits naturally with motocross culture, where equipment, clothing, components, and visual identity are important parts of the sport. Having numerous authentic items also reinforces the licensed nature of the game. Personalization becomes especially enjoyable during longer-term play, as creating a recognizable rider and machine gives career progression a stronger sense of ownership. The game supports both single-player competition and online PvP, giving players different ways to approach its racing. Career-style progression provides a reason to continue improving across events, while multiplayer offers the less predictable challenge of competing against human riders. Steam achievements, leaderboards, cloud functionality, and other platform features further round out the package. Nevertheless, the real longevity comes from learning circuits, refining racing lines, understanding surface behavior, and gradually becoming more consistent. MXGP3 does have weaknesses. Players with little interest in motocross may find its structure repetitive because most of the experience revolves around repeatedly competing on dirt circuits and improving technique. The handling can occasionally produce moments that feel less natural than the simulation ambitions suggest, particularly during collisions, crashes, or unusual landings. Its presentation also cannot compete technologically with newer motorcycle games. Since the licensed material represents the 2016 season, the roster and championship content are obviously historical rather than current. Despite these limitations, MXGP3 succeeds because it understands what makes motocross distinctive. The combination of loose terrain, aggressive motorcycles, technical jumps, changing surfaces, official tracks, authentic riders, customization, and two-stroke machinery creates an experience with considerably more personality than a generic off-road racer. Learning to carry momentum through a difficult sequence and landing cleanly before positioning the bike for the next corner can be genuinely rewarding. Overall, MXGP3 - The Official Motocross Videogame remains a solid motocross simulation whose strongest qualities are its authenticity and commitment to the sport. Milestone S.r.l. delivered a substantial collection of official content while providing enough mechanical depth to reward practice and track knowledge. Some elements show their age and the racing structure will appeal most strongly to dedicated motorcycle fans, but the underlying motocross experience remains engaging. For players wanting a licensed recreation of the 2016 MXGP championship with extensive customization and technically demanding dirt-bike racing, it remains an enjoyable package. Rating: 8/10
This MX game is more similar to car racing games than most MX. It places more emphasis on throttle, braking and cornering. and less on rider weight, preload, and setting up jumps. With that being said, turning is janky, and inconsistent (turning radius changes constantly). The bike sounds are average. not great, but i've heard worse . Overall it has a lower barrier to entry than something like mx atv reflex. AI is pretty tough, a mistake can cost you a race. Some closing notes about the arcade nature of the game: bike on bike collisions hardly ever make you crash, the bike speeds have an inconsistent feel (like erratic accel / deceleration at times), and it's unclear what actions are causing it (ie: the racing mechanics of the game (how to go fast) are not entirely clear. Credits and purchasing bikes and upgrades is a complete waste of time because it never lets you pick the bike you want to use. what is going on?!?!?!!?
gamenya seru
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.9K | 89% | $19.99 | |
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| $0 | 0 | — | $3.99 |
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| $828.3K | 2.1K | 97% | $12.99 | |
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