
After a 3-year break, the official game of the MXGP is back. Experience the full 2024 MXGP championship with its 20 official tracks and over 50 MX1/MX2 riders. Immerse yourself in the MXGP with a full and deep career mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
*MXGP 24: The Official Game* arrives with the weight of a returning franchise on its shoulders, promising the full 2024 season, licensed riders, and authentic tracks recreated with official branding. For longtime motocross fans, that setup alone creates a sense of anticipation — a belief that the series would return from its hiatus with renewed energy and a more modern, refined interpretation of the sport. On the surface, the feature list seems to support that optimism. The game includes the real MX2 and MXGP rosters, a complete lineup of twenty official Grand Prix circuits, customizable bike setups, and a full career progression arc that allows you to rise from amateur hopeful to world-class rider. Seen from a distance, it feels like the kind of robust, fully licensed package that should bring professional motocross to life. Once you begin racing, however, it becomes clear that the foundations beneath those features aren’t as sturdy as they appear. While the game offers a selection of modes — quick races, single events, championships, time attack, daily challenges, free ride areas, and a story-driven career path — the depth of these experiences ranges from modest to thin. Career mode attempts to provide structure through contracts, team objectives, and seasonal progression, but the elements that should give weight to your journey feel light and underdeveloped. Races blend together with little sense of momentum or consequence, and team interactions rarely extend beyond basic menus. Even free ride spaces, which could have offered a welcome break from linear racing, feel small and barren, amounting to little more than practice zones rather than genuine open environments. The core issue that overshadows much of MXGP 24 is the handling and physics model. Motocross thrives on a sense of tension — the weight of the bike, the shifting grip of dirt, the careful balancing of throttle and body position while hurtling through uneven terrain. Here, the bikes often feel weightless or disconnected from the track, as if gliding along a flat surface rather than fighting against soil, ruts, or mud. Jumps lack believable lift and landing feedback, corners feel muted rather than aggressive, and the sense of danger that normally accompanies high-speed off-road racing feels strangely absent. Even with the ability to tweak suspension, brakes, and transmission, the bikes rarely achieve the dynamic responsiveness players expect from a modern motocross sim, which quickly diminishes immersion. Presentation suffers from a similar sense of middling execution. Tracks are recreated with official accuracy, but they lack environmental richness and the textured detail one would hope for in a current-generation racer. Riders animate stiffly, crowds barely contribute to the race atmosphere, and weather conditions or terrain wear don’t meaningfully change how races unfold. Engine sounds, too, are a notable weak point — instead of delivering the throaty, rattling roar of high-performance motocross machines, audio feedback often feels thin and repetitive, doing little to sell the intensity of the competition. These shortcomings combine to create a racing environment that looks and feels serviceable, but rarely exciting. Despite this, MXGP 24 isn’t without its redeeming qualities. Players new to motocross or those content with an approachable, less technical racing experience may find the handling model easier to grasp than more demanding simulators. The official license still holds appeal for fans who simply want to ride as familiar athletes on real-world circuits, and the variety of modes offers enough surface-level content for casual sessions. The game runs smoothly on a wide range of hardware, and its learning curve is gentle enough to welcome newcomers without punishing mistakes. For those who want a straightforward, no-frills motocross title they can jump into without mastering complex mechanics, MXGP 24 has some modest value. Ultimately, *MXGP 24: The Official Game* feels like a title full of unfulfilled potential — a game with the official foundation, content volume, and presentation framework to be something thrilling, yet lacking the mechanical depth and atmospheric polish required to make the racing come alive. It performs adequately as a functional, easy-access motocross experience, but it falls short of delivering the grit, weight, and adrenaline that define the sport. For players seeking a rich, immersive motocross simulation with responsive physics and satisfying racing dynamics, the game may feel underwhelming. But for those willing to accept a lighter, more casual interpretation of the sport, it can still offer occasional enjoyment across its licensed tracks and modes. Rating: 4/10
This game is abselutly ass if u want a good mx game to play buy mxgp2021 dont buy this crap they ruined the game the bike controls are absalute grabage everything if so ass compered to older games
Jeez, this is bad, I mean really, really, bad. I played all MXGP games from first one, and this is worse than MXGP 2 from 2016. It's not hard / realistic, as one weird review suggests, its just trash. Only positive thing I can think about is consistency: it looks bad, sounds bad, and plays bad. A shame for the series. How could this happen? Ten dollar budget, they just showed Claude code screenshots of very old version and told it "Can you please make something roughly like this, but crank up the jank"? Best thing about the game are the comments on the youtube videos about it.^^ Physics 0/10, Controls 1/10, Graphics 3/10, Sound 1/10, Fun 0/10. Overall rating: disgusting.
This is the worst motocross game ever made.
Jogo muito ruim! Volta Milestone!!!
OMG! I didn't think a worse MX game could be made, and I stand corrected! This is terrible on every level. As said in a previous review, PS1 MX games would be better! Heck, the first Motocross Madness game smokes this. Don't waste yer money or time...
Game is very laggy doesnt offer what was expected in previews highly recommend not buying this game, controls are terrible, not pre load options basically just hold the trigger and thats it
Not worth the price, the small open world is fun to rip around in though. I wonder what’s going on with the next game, is it even happening anymore?
this race game: good enough for a like. (please make this game, better).
I read the reviews of the game and didn’t want to believe them. I bought the game on Black Friday to try it out, and the result was the same as most of the comments here: the driving is really, really awful and miserable. Probably ChatGPT could make a better game in three minutes. Probably the game's creators have given the only positive reviews...
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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