
Journey from weekend warrior to racing legend & experience the thrill & emotion of authentic racing. Own, upgrade and personalise hundreds of cars, customise your driver, tailor every setting & play the way you want in YOUR Ultimate Driver Journey.
Modeled estimate, not a reported figure. How we estimate →
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About
[Update on PROJECT CARS 3. All product sales will end on: August 24th, 2025 23:59 UTC. Please note that times may vary by region. If you bought the game digitally it will remain in your library and can be redownloaded in the future. Any DLCs purchased before August 24th, 2025 23:59 UTC will still be available to use after this date. The game’s online modes will also remain active until February 24th, 2026.]
OWN YOUR JOURNEY
• 200+ elite-brand race & road cars
• 120+ global tracks
• Wide set of race conversion kits
• Race to earn Credits & XP
• Buy & own 100s of cars
• Upgrade cars with realistic performance parts
• Customize your car liveries with racing- & community-inspired elements
• Personalize your drivers
FEEL EACH MOMENT
• Fully scalable assists for all skill levels
• Convincing & fun handling
• 24-hour cycle, dynamic all-seasons, all-weather racing
• Unrivalled Controller Experience
• Visceral sense of speed
• Intense crash effects & car-contact
• Enhanced AI
EARN EVERY WIN
• New & deeply engaging career mode
• Battle your way up from weekend warrior to racing legend
• New & compelling Multiplayer and Community Modes
• Fun & exciting Daily Challenges
Genres
Stats
English*, French, Italian, German, Spanish - Spain, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better than PMR
Delisted. No way to get 100% achievements without DLC which are also delisted.
Much better than the previous version of this series. The sad fact is that it might be the final release by this dev because of the EA absorption of Codemasters. And the sick irony is that Slightly Mad had escaped EA years earlier.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know people loved to berate Project Cars 3 when it released - it moved away from simulation and more towards 'simcade' but what's here after coming back to it - is pretty damn good! If this game would have had a different title, I'm sure it would have had a much better reception on release. Treating it as an arcade experience similar to GT on the Playstation and it's a solid 7-8/10 experience. It has a good selection of cars and tracks. The graphics are still great and the driving is fun on controller. It's a shame the series ended with a whimper, now PMR is out and that doesn't seem to be fairing any better. Oh dear.
Good as an arcade game but the project cars franchise has been more of a sim
AI can overrun you with insane grip, no matter the car AI drives
nice graphics and racing fun game
BUEN JUEGO!
just yikes
Shouldn't have been named pcars 3 and should have had a more fleshed out career (it seems that there aren't even events for some classes of cars), but it's the best controller simcade to play in 3rd person. All the more simulator focused ones are best with a wheel. This is an almost perfect controller sweet spot. Some nostalgic ass music in menus sometimes too (that "you made me feel good" one especially). Takes me back to the 2010s. Had fun competing in the daily weekly and monthly rivals events and doing some races in the months before servers shut down. Everything's ending. The world you were born in no longer exists. Technology is too far ahead, tower of babel has too many floors built. I highly recommend the "Spiritual Renaissance" channel and the "I'm The Original Cosmic Supreme Master Right Here" text. If you're not too keen on merging with the machine. Godspeed.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.