
MX Bikes is a realistic motocross simulator, based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1573 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
o
good
60 hours in and I still cant get around an sx track without breaking every bone in my body
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.1M | 37.1K | 85% | $34.99 | |
| $33M | 227.1K | 95% | $5.99 | |
| $33.2M | 78.3K | 96% | $19.99 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $32.8M | 56.8K | 95% | $19.99 | |
| $33.5M | 25.6K | 86% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 4.4K | 96% | $29.99 | |
| $2M | 2.5K | 43% | $39.99 | |
| $1.3M | 1.5K | 46% | $24.99 | |
| $14.1K | 26 | 88% | $14.99 | |
| — | 0 | — | — | |
| $12.2M | 48.4K | 93% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is the best game on earth.
ce jeux est bien a jour
over all a good game
to many bugs cant even load races
dirtbike is fun
its hard at first but a good game
its really fun but i wish i didnt have to pay for better bikes abd better maps they should be for free
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.