
From the designer and artists behind "Stranded" comes a short story about the intersection of morality and sentience, in a cyberpunk future where both have become commodities.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Weird game, if you can even call it that. More of a short story, like 20 minutes or less short. No game play to speak of besides clicking where the game tells you to. It's got a great cyberpunk atmosphere and really pleasing pixel graphics. This is totally the type of vibe I could see myself getting immersed in if it was actually fleshed out as a point and click adventure or something more substantial. As it stands it's just an extremely short set piece that looks great but ends before it even gets started. I respect it for what it is, if anything I'm just disappointed because I'm left wanting more
Si Stranded ya me pareció bastante olvidable... Murder me ha parecido aún peor. No es terrible, ni mucho menos. De hecho, agradezco que el personaje ya no se pare a mitad de una acción como sí me ocurría en su predecesor cada dos por tres. Pero vamos, que sigue arrastrando el mismo problema del movimiento a paso de tortuga que ya sufrimos entonces. Y en serio os digo que me cuesta entender la obsesión del autor con esta característica. Mi única explicación es que debido a que sus juegos se terminan en un suspiro, o menos, mete este tipo de trabas para tratar de engañar con una duración que aún así sigue siendo paupérrima. Porque si pudiésemos correr... no sé, ¿qué duraría? ¿cinco minutos? Y ojo, que en Stranded había cosas que hacer, en Murder... no. Y encima te mete un tutorial por la cara. ¿Para qué? En serio, ¿PARA QUÉ COJONES METES UN TUTORIAL EN UN JUEGO COMO ESTE? No me lo explico. Menos mal que se puede pasar... pero vamos, que si lo omites te comes un tercio de la "experiencia" de juego así por la cara. Maravilloso. Por otra parte, la narrativa... ¿qué cojones se supone que me quieres contar? Me parece perfecto que cojas uno de los tópicos más clásicos de la ciencia ficción para "construir" alrededor de él, pero es que no haces absolutamente nada con ello. Pero NADA, literal. En serio, aún siendo Stranded mucho más minimalista en lo narrativo, se le podía intuir una mínima intención, un intento por expresar algo... aunque solo fuese una ligera emoción que en verdad no lograba. Pero bueno, algo había. Murder es la nada absoluta. Por último, y como ya le pasaba a Stranded también, en lo audiovisual cumple. El pixel art es bonito, la estética a lo Blade Runner le sienta de miedo y tanto sonora como musicalmente funciona. Sin embargo, lo siento, me parece un poco un insulto que alguien se digne a cobrar por esto. Y mira que en su día compré ambos juegos por menos de un euro, pero es que ni aún así. Me siento estafado... ¡por un puto euro! Piensa lo ridículo que tiene que ser el asunto. Adoro las experiencias sencillas y experimentales, y me importa un pimiento lo poco que pueda durar un juego si en verdad logra transmitirme algo. Pero es que los títulos de Moorhead ya no es que no aporten nada, sino que son LA NADA.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Une bonne petite histoire dans un univers cyberpunk et de beaux pixel art.
Great artstyle. But even for the 50 cents way less than expected.
Jogo curto, porém você nota que foi feito com muito amor e dedicação, e mesmo sendo praticamente uma short story ela te prende nesse curto período te fazendo querer mais.
замечательная игра, не понимаю всех кто жалуеться на длину игры ибо чево вы ещё хотели когда игра стоит копейки👀👀
pretty short, and i love the graphics!
Credits were longer than the game itself...
Pure cyber-noir, this game could not be improved upon. It sets the tone that every game wishes it could - this is real cyberpunk. It's somehow both too short, and too slow - and that's beautiful.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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