
Multimirror is a minimal grid-based puzzle game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian, German, Czech, Dutch, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They caved my skull in with a rock 4/10
Mixed feelings about this game. I really enjoy the reflection mechanic, and it is calming and pleasant to play. A problem emerges however as the levels advance and the board gets bigger. Each one of the 50 levels is static (not randomly generated), but the designs and difficulty ratings diverge farther and farther from the possibilities of the board. Difficulty ratings for the minimum steps to beat for a full 3-star rating on a puzzle increasingly seem to have nothing to do with the board -- almost as if the puzzle designer worked backwards from a suggested solution, but didn't understand or play-test their own puzzle. Most puzzles can be solved in 8-10 moves, no matter what -- despite move goals in the teens and 20s. In fact, many can be solved in far less, often in ways that feel like a design mistake. For example, puzzle 45 requires a solution in under 21 moves -- it can be solved in 4. Puzzle 48 requires a solution in under 29 moves -- it can also be solved in 4. For this reason, it is more relaxing to ignore the star goals and just pretend that these puzzle were randomly generated -- especially given that there is (oddly) no 100% achievement for all-3-star ratings -- and given the arbitrary difficulty, it isn't that meaningful when you do achieve it. Still, the game framework is fun in a meditative way reminiscent of sudoku or minesweeper. If you aren't chasing difficulty, give it a try.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I found a way to exploit the game and finish the “harder” levels in under 10 moves for the most part. The concept is nice but the levels are not super well thought out. Also a couple dots are duplicated so you get a nice surprise when you move them and find an other one under the first.
偶尔休闲放松一下也蛮有意思
It's not ♥♥♥♥ it's... just... meh... just meh AF. Not deserving a down but not really a up either but since it works and there is no inbetween option thumb up it is What you see is ALL you get. That's it.
Trash
BORING + very bad music (repeating piano sample)
Meh...
Not very exciting, repetitive and quite boring in longer run.
Сойдет, но у меня запускается только на стим деке (т.е. на линуксе), под виндой крашится при старте.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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