
MULLET MADJACK is a HIGH-OCTANE-ACTION SHOOTER that put you directly inside a CLASSIC ANIME. Pick your favorite weapon and reach the last floor; Beat your best time or try again. Haste makes waste… OF YOUR ENEMIES!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 16 → 4.25/day in the week after.
About


Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99−35% | 9.6Kreviews | 98% | — | $3.9M |
| $19.99 | 3.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Greatest game ever made
jogo ótimo, visual perfeito, dublagem marcante e dialogos que me tiraram um arzinho do nariz, eu realmente daria minha alma para platinar o jogo, porem para um jogo do tipo eu devo dizer que ele pesa demais na minha máquina. o fps do jogo é sempre 8 ou 30 e pra zerar é bem dboa, mas torna impossivel ir além disso se voce tem uma maquina ruim como eu. apesar disso, o jogo é ótimo e recomendo dms
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 10.9K | 94% | $19.99 | |
| $3.9M | 9.4K | 90% | $19.99 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $4M | 9.5K | 97% | $9.99 | |
| $3.9M | 102.3K | 82% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 89% | Free | |
| $43.9K | 710 | 94% | $2.99 | |
| — | 0 | — | — | |
| $9.6K | 199 | 89% | $1.99 | |
| $6.9K | 60 | 70% | $4.99 | |
| $3.5K | 14 | 93% | $11.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Portuguese - Brazil*, Spanish - Spain, Russian, Korean, Polish, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Ukrainian, French +1 more
| $19.99 |
| 43ratings |
| 94% |
| — |
| not modelled |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It might be on the short side, but it's really fun and refreshing. 10/10 would risk my life for likes again.
Controls like unwiped ass. Looks neat for the full 5 minutes the game takes to finish.
If you Blend Post Void, a Toxic Twitch Chat, 80's Anime, Gianni the Goat, Power-ups that makes your Character says Dumb S@!t and a Tiny bit of LSD..... You Get This..... And it's Awesome, Play it!
Mullet
Put your pit vipers on, let those mullets fly, and supercharge that Pontiac Trans Am. Mullet MadJack is a dopamine-fueled beast that feeds off combos to stay alive, packed with the cheesiest one-liners you can possibly imagine. The 3-4 hours you'll spend with this game fly by seamlessly. If the other reviews haven't convinced you yet and you've somehow ended up here — buy the game, it's worth every penny. Yeah…DESTROY THOSE ROBOTS!!!! Now let's get into the actual review, since most people will only read the opener. To reiterate: Mullet MadJack is a fantastic game, and as quickly as it starts, it's basically over. Think Post Void, Hotline Miami, and Anger Foot thrown into a blender, then soaked in 90s anime aesthetics, retro-futuristic cyberpunk, and 80s action hero energy — that's this game in a nutshell. It's also deeply self-aware of what it is, leaning fully into its tropes and tossing in quick nods to other games throughout. Refreshing, honestly, at a time when so many games take themselves far too seriously. This one is just here to have a good time. So why is it so fun and addictive right out of the gate? The flow. Once you find it, all of the mechanics come alive with minimal effort. There's genuine depth in how each weapon handles and when to best use it. Take the railgun — highest damage output in the game, but paired with a firing delay that demands planning. Chaining kills with it means weaving in melee between shots, turning each encounter into a satisfying puzzle. Contrast that with the sword, where you can swing freely to your heart's content, but learning to throw it and stun enemies becomes essential for clearing a room efficiently. These mechanics are simple on the surface but surprisingly fleshed out, and each section can be tackled in countless ways. The story is exactly as ridiculous as the title suggests, and I wouldn't have it any other way. It reads like a drunk friend trying to explain the plot of an 80s B-grade action movie that doesn't exist. You're rescuing a futuristic VTuber from being sacrificed by a Robillionaire trying to prove he's the ultimate being. On top of that, you need to keep killing clankers to maintain enough dopamine to stay alive — stop for more than ten seconds and you're dead. Why? Because the whole thing is being live-streamed to an audience watching the spectacle unfold in real time. It loosely reminds me of Guns Akimbo or the older Death Race — over the top, uncompromising, and an absolute blast. As for the verdict — the base price might feel a touch steep, but even at $15 I'd recommend this to just about anyone. Fernando Pepe delivers a killer soundtrack that reads as a genuine love letter to the 80s, reminding me of artists like Gunship. The gameplay is accessible enough for anyone to grasp at easier difficulties, while veteran FPS players will find a surprisingly deep and rewarding system waiting for them. Sharp references to other media are scattered throughout, and you'll keep catching new ones the further you get. Combine a fun art style, a premise that never takes itself too seriously, and tight moment-to-moment gameplay, and there's very little here not to love. 90/100.
O jogo é muito bom pra passar o tempo, é frenético o suficiente pra entreter por horas, nunca perde a graça, e se perder, é só botar o spotify com a OST de Doom Eternal de fundo, platinado
Pure W key nonstop chaos. Fast, loud, and way too fun to put down. It just keeps throwing you into the action, and I liked every minute of it
pain
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.