
A short game about an average white-collar worker who struggles to find meaning in a life full of constant overtime and isolation. After an accident lands him in the hospital, Mr. Saitou is spirited away to a strange fantasy world where an unexpected friend takes him on a life-changing adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian, Vietnamese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mr. Saitou I understand basic math now... Amazing game once again! Greatly enjoyed playing. :)
I feel like games like this often get overlooked for their simplicity or their lack of 'challenging yourself'. It's quite frustrating to me, as games like this really do take a deep dive in what gaming can be as an art form. This game is short, cute, wholesome, and has the slightest touch of bittersweet melancholy. The puzzles aren't all that difficult, but they still make you go "Aha". They also don't need to be, especially when half the story has to do with your relationship with a younger companion character. This game touches on what it's like for the culture of overworking. It's particularly coded to the ideology of Japanese salarymen. On the fact that value and love are more important than money. The music is gorgeous and done by a stellar person known for working on Plants v Zombies, Too the Moon (Everything's All Right - :'D), and more. At the core of this game is love. Reminding you to love, love for the art form, and love for the simple beauties and treasured moments you can find if you let yourself slow down and do so. Not every game has to be about how hard the challenge is. This game reminds you of that, while also challenging you to THINK. Not from the puzzles, but about life and values. Managing to do this without overstaying it's welcome, developing an ego, or preaching to you is impressive. The art is gorgeous. The music is wonderful. The story is heartwarming and thoughtful. It's simple, but pleasant. ...Also it's really funny to me Toby Fox (Undertale) did the song specifically for a character who is coded 'just to be annoying little ♥♥♥♥'. Made me chuckle.
Гарна душевна міні-історія за якою прихований і зміст і безтурботність водночас.Мені сприймалось трішки легше ніж "To the moon" за рахунок зображень персонажів під час діалогів - не лише грубий піксель та текст. Можу рекомендувати.Та тут треба відповідний настрій)
I played this game when it first released and I adored it. I just finished replaying it and honestly I think I adore it even more. There's so many silly and cute charming little things while also still managing to make you cry and really it's just so beautiful. That's not even mentioning the music and the art which is ABSOLUTELY stunning btw. I do recommend playing Rakuen before this but even if you don't you're not missing anything but small details so really either way I highly suggest this game
A short game that hit me right in the feels. Features easy puzzles, fun characters, and great music.
Really short but sweet game. All the creatures are adorable!
What an amazing game. The story's about depression, feeling useless and finding your place, and it's all told beautifully, with a lovely soundtrack and not without humour. Really recommend it. It's fantastic.
Charming, and a suitable companion for Rakuen! Laura Shigihara hit it out of the park again. I love it so much!
Personally I got bored with it very quickly, not sure if will ever finish it but it’s humorous so thumbs up for that.
really good short game for short people
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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