
MR FARMBOY is a colony farming game with automation. Build your dream farm, grow crops, raise animals, attract villagers, and hire workers to automate everything.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
MR FARMBOY is a colony farming game with automation.
Build your dream farm, grow crops, raise animals, attract villagers, and hire workers to automate everything.
🌱 Grow and Harvest Crops
Plant, water, and harvest a variety of crops on your dream farm.
🐓 Raise Animals
Build Coops to raise chickens, ducks and geese, Barns to raise pigs, sheep, and cows.
🏗️ Build Your Farm
Construct Markets, Houses, Warehouses , Coops, Barns, and more to grow your farming empire.
🛠️ Automate Your Farm
Hire Farmers, Gatherers, and Carriers to fully automate production and logistics.
💰 Sell to Villagers
Attract villagers to your farm and sell your goods to them.
🧘 Relax and Strategize
Enjoy the atmosphere while optimizing your farm’s automation.
Genres
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid enough game. Kept me occupied for a few days. It's got some bugs (like Rancher Feeders refusing to feed livestock if you have a quality crop selected in the barn/coop because you can't also select a quality option in their menu, or getting the achievement for all crops unlocked when I still had 5 or 6 left to unlock) and some pacing issues that resulted in me just leaving the game running while I slept to get around. Would be neat to see some updates to this that can make it more long term playable or just little QOL improvements (Breeding different colored livestock, custom names for buildings and/or able to put identifying icons on at least the warehouses, different grass options to make an area look like a different season, etc). Never did figure out what a poneglyph was, as I never ran into that aspect of the game while playing it. TL;DR it's fun for a few days, playable, stable, but nothing mind blowing.
游戏的玩法很好,种田人狂喜,但是这个循环真的让人恶心了,你想赚钱就需要种最新的作物,但是解锁更新的作物和升级农场却要各种初期作物。那么好,你选择所有作物都种,但是因为赚钱的速度以及雇人花费不断上升的限制,就得一直挂机等啊等的,完全没有升级赚钱的快乐。 而且游戏过程非常繁琐,每次种田只能一格一格的种过去,那么大个牧场要开荒也要一格一格的除草除树,更恶心的是作物仓库占地那么大,却只能选择两种作物放进去,你要不要看看你有多少作物需要放,每次有新作物就要规划新仓库,烦都烦死了。 都已经正式版了,估计也不会改太多东西,没啥盼头。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +22 more
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とても楽しい 資材管理系ゲームとしての楽しいところもあり、いかにNPCに任せて効率良く作業するかというところも楽しい 要素を解放していくために畑の場所や規模を考えるのも楽しい 少々日本語的に謎なとこはあるが意味がわからないほどではないので問題なし 一つ問題点があるとするならば NPCのポコポコ言う作業音を聞いてると眠くなるところくらい
In the tutorial, it tells you to sell wheat. You have 0 wheat in your backpack, but you can still click Sell. Maybe it should say something like "Wheat will be continuously sold to villagers" to avoid confusion, or add a tooltip explaining that it will be purchased over time. The fonts and tooltips are very large, and there's no way to scale them down. It feels overwhelming, especially at the start, not because of the extensive functionality because there isn't one but rather just the size itself. The UI feels generally too large, not just the text, but also the icons, frames, and other interface elements. There should be a UI scale option. Interacting with adjacent tiles is irritating. You have to walk directly onto a tile to interact with it. It feels designed for a controller, but I'm using a mouse. The only upside is that I can hold the mouse button and walk into the interaction. Tooltips don't refresh when values change (for example, when your currency changes). There are only two zoom levels. On a monitor, the normal zoom feels far too close. I saw a gatherer pick up crops from a field that I had already harvested myself (an empty field). This looks like a soft item duplication bug. In shop warehouses, the item icons are displayed at different sizes. It creates confusion without providing any real benefit. In the Advancements menu, there's a person icon in the corner. I had no idea what it meant at first. Maybe it indicates the last unlocked node? I later realized it's related to the task. A hover tooltip would help. It would be nice to have an Alt key that overlays worker assignments or stored materials on buildings, similar to other more popular games. I deleted an apple tree on a sand tile and didn't get a refund. It also counted toward my total planted trees, making my next tree purchase more expensive. If you have a random mix of grass and dirt tiles, then build a warehouse over part of them, some grass tiles visually connect underneath the warehouse while others don't. It looks inconsistent and forces you to remove and replace the warehouse if you care about decoration. I don't see any way to look behind buildings, which makes placing roads or other structures difficult. Farmer priorities don't work as expected. With no priority set, farmers work on the nearest field. With a crop priority set, they only work on that crop. That's not really how a priority system should behave. Once that field is full, the farmers idle instead of helping elsewhere. You're actually better off not using priorities because worker efficiency is much higher. Otherwise, they plant a few crops, walk home, wait until more are harvested, then repeat. Just like there's a Plant Cucumber option, there should also be a Harvest Cucumber option instead of only Harvest. The market should have Merge All to Stock and Merge All to Sell buttons. Right now, I have to search through a tiny scrollable list for matching icons. The two arrow buttons don't seem very useful and could easily be replaced. You might even consider removing the personal inventory entirely. I almost never opened my backpack. It's easier to see resources in the farm UI on the right anyway. The only thing separate inventories seem to add is extra running around to collect materials. The pony could move a bit faster. Hireable workers show a backpack icon with 0, which doesn't seem useful. Maybe display the total number of that worker type across all homes instead. On ultrawide monitors, the Advancements menu is pushed too far to the left and feels awkwardly positioned. Move the merchant and the other NPC slightly farther down. I often end up interacting with whatever is behind them instead of the NPC. Sounds have no positional audio they play constantly regardless of distance. The helper marker for barn animal tiles is off-center. When building on the left side of the map, the build menu blocks your view. Upgrading a building doesn't immediately refresh its displayed storage capacity. Setting a minimum reserved amount applies to the entire warehouse instead of the selected resource. This forces you to stop collecting that item entirely or build another warehouse just to reserve one resource. Let's say you want to deliver a few items for a quest. You go to a nearby market and want to take all items of one type while leaving the reserved storage slot intact. You can't do that—you have to leave the reserved amount (for example, 5 items) behind. The Advancements system often feels like a series of unnecessary screens. Most of the time, you just unlock a new crop, place a few fields, then wait. After about 45 minutes, it felt like I had already seen the full gameplay loop. From that point on, the objectives just repeated with different crops or slightly higher requirements (hire 2 instead of 1, 4 instead of 2, etc.). After 1.2 hours, I was mostly AFK. Positive review so the developer, with his new haircut, doesn't go bald.
Joguinho bão
excellent idle game, il a une longue duré de vie (180h pour le 100%), c est plaisant de faire de la déco pendant qu on exploite nos esclaves . Le dev est actif. le seul défaut est le système de décoration qui demande de faire les quêtes pour obtenir les objet mes une fois obtenue si on en veux a nouveau on doit attendre qu une quête avec l'objet voulu sois présent, ça serait mieux avec un système de craft une fois la déco obtenue pour la première fois
Gioco gestionale carino per chi come me classe 1982 vuole rilassarsi e fare un tuffo nel passato.
HB慈善包入手,算是不好不坏的放置挂机类游戏吧,深度一般不过工作的时候放在背景里运行杀时间挺不错的。
i like it, chill an dfun
整体设计不错,但内容有些少,不值得原价入。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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