
Mouselash is an action roguelite where you are the mouse cursor. Create your build by combining weapons and stats as you satisfyingly pop waves of enemies!
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Mouselash is a satisfying action roguelite where you are the mouse cursor. Swipe and slice through waves of enemies as you create your custom build of weapons and stats every run.
Quick and satisfying runs (<30 mins)
40+ weapons, each having unique tags and stats
100+ items to synergize with your weapons
15+ characters, each with unique modifiers and builds
Scaling difficulty levels to test your improving skills
Swipe your cursor to damage enemies
Your weapons help clear the waves in various ways
After every round, upgrade your build in the shop
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Quick, fun runs with good build diversity. Just doesn't have a real sense of progression that you look for in rougelites. You can unlock different cursors with slightly different stats, but no run to run upgrades. Wish there was a middle rating I could give this, but as is, pick up FLERP and avoid tennis elbow.
great but the healers healing the guys that makes people invincible is run ending
[b]Un concepto similar al [url=https://store.steampowered.com/app/1942280/Brotato/]Brotato[/url] pero de bolsillo. Sencillo, todo muy explicado, tiene su propia enciclopedia de items y objetos y los runs son cortos. [/b] ⭐ [b]Valoración:[/b] [b]―[/b] 🌕🌕🌕🌘🌑 [b]―[/b] 📝 [b]Descripción:[/b] Aquí el arma es tu propio ratón y tendrás para escoger distintos cursores que tendrán distintas pasivas y más adelante podrás desbloquear otros. Hay 5 dificultades que van sumando alguna que otra cosa como un poco de vida extra en los monstruos y el concepto de los runs es una serie de pantallas donde aparecen unos bichos, los matas y puedes escoger una skill de entre 3 [i](hasta llegar a 6 distintas)[/i] y luego una tienda donde gastas el dinero obtenido del run. Si escoges la skill que ya tienes podrás subrirla de nivel y al alcanzar el nivel 7 podrás escoger una mejora especial. ✔️ [b]Puntos fuertes:[/b] [b]― Combate[/b] – Me ha parecido gracioso tener que pegar con el cursor, y luego las habilidades estan muy conseguidas, el que cada una tenga su "set" estilo lighting, chaining, periodic... es muy interesante hacer combinaciones y potenciarlas. [b]― Customización [/b] – Tienes una variedad de cursores con distintas pasivas y luego tienes un montazo de habilidades/armas que escoger en los runs. [b]― Dificultades[/b] – Tienes desde 0 a 5 y aunque si que aumenta la dificultad habrá runs que te supondrá más dificil la de 0 que la de 5. [b]― Diseño[/b] – Me parece simple y adorable, no se necesita mucho más. [b]― Guardado[/b] – Te guarda el run actual si es que tienes que cerrar el juego por algo, pero solo 1 ranura de guardado. [b]― Logros[/b] – El 100% en unas 9-10h. ❌ Puntos débiles: [b]― Idioma [/b] - No está en español y aquí si que hay un poco de texto para entender las habilidades. [b]― Libertad[/b] – Todo está genial, tienes un pool muy grande de armas y de items y de todo pero no hay re-roll de ningún tipo y eso hace que algun run estes stucked con una rotación basura. 💡 [b]Recomendaciones:[/b] - [u][b]Merece su precio[/b][/u] [i](5eur)[/i], yo lo he comprado de rebaja a 2,49eur y han sido casi 10h de runs con las que he llenado tiempos muertos. Está bastante bien en cuanto a coste-horas. - Si lo compras recuerda estas sabias palabras: PERIODIC >>>>>
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
very fun but i think i got tendonitis in my elbow from slashing too hard
Cool concept. And art style is nice. Satisfying to power-wash stuff off the screen
This game is fun and sakit tangan oso 😅
Абсолютно нет баланса, механики оружий слабо связаны с тем что играешь за "курсор", нет реролов оружия, к 20й волне ты не видишь врагов из-за своих анимаций и из-за этого проигрываешь
Short and sweet roguelike with a very unique concept. Changing your cursor as a character selection feature is very cool and unique. The different cursors have a lot of various abilities and playstyles which keep the game fresh. The charming artstyle pairs well with the designs of the items and cursors. It is extremely satisfying watching everything on your screen explode. Tip for higher trouble levels: On-hit and On-kill weapons seem to be the strongest. A reroll option for weapons would be nice. It could cost the same amount as rerolling items.
The lack of a re-roll option of any sort is what kills this game for me. When I am inevitably faced with a garbage set of weapon choices that have absolutely 0 synergies with what I'm doing, I need at least one chance to re-roll into something good, but nope every single time I do a run and have 4/5 weapons set up, the 5th always comes up and kills my run. That combined with the bizarre choice to put the "next round" button directly under the shop re-roll is really weird. I want to like it and give it a positive review, but the game already wrecks my shoulder/arm/wrist when i try to play for more than one single run. I want that run to at least be fun, and suddenly having the game railroad me into a ♥♥♥♥♥♥ weapon because a common re-roll mechanic wasn't implemented is extremely disappointing. I keep just walking away from runs out of the sheer disappointment of seeing my last weapon drop.
Well made and fun to play! Has very common and known mechanics with some different elements to make it unique. Recommended!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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