
The standalone expansion for Mount & Blade! With Fire & Sword builds and expands upon the highly regarded combat system from Mount & Blade: Warband. Firearms have been introduced to the battlefield.
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The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 14.1Kreviews | 88% | — | $3.5M |
| $9.99 | 161ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zabugowane gówno dla debili
Gra jest tragiczna. Balans między walką a rozwojem kampanii Polskiej jest przytłaczający. Po odbiciu Warszawy najeżdża na nas 680 jednostek wroga,gdzie my mamy tylko 87. Wogóle jedyna taktyka to rozstawienie strzelców na wzgórach a kawalerią dobijanie od tyłu. Brak możliwości zrobienia formacji kwadratu (przeciw kawaleri oraz np. strzały). Gra jest uboga szturm na twierdzę polega na wiekszej ilości odziałów a takto jest iść i siekać jak bezrozumny npc . Z przykrością muszę stwierdzić że to są czasy potopu i są ciekawe ale gra już natomiast NIE. 2/10 Bo fajna ścieżka dźwiękowa i postacie.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, German, Turkish, Polish, Simplified Chinese, Traditional Chinese, Czech, Japanese
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我还是喜欢火枪,写实的。
Mount & Blade: With Fire & Sword – One of the Greatest Medieval Games Ever Made If you’re even thinking about buying Mount & Blade: With Fire & Sword, don’t hesitate. This is one of those rare games that gives you complete freedom and makes every playthrough feel like your own story. Even years after its release, it still offers an experience that many modern games struggle to match. Unlike games that constantly hold your hand, With Fire & Sword throws you into a living world where you decide who you become. You can start as a nobody with nothing but a horse and a weapon, then work your way up to becoming one of the most powerful commanders on the map. Whether you want to be a respected soldier, a feared mercenary, a wealthy trader, a noble commander, or the leader of your own army, the choice is entirely yours. The combat is one of the game’s biggest strengths. Every sword swing, pistol shot, musket volley, and cavalry charge feels rewarding because success depends on your own skill and tactics. Battles can involve dozens or even hundreds of soldiers, creating moments that genuinely feel like you’re taking part in a massive historical war. Watching your infantry hold the line while your cavalry charges the enemy’s flank never gets old. One thing that makes this game stand out is its historical setting. Instead of the typical fantasy world filled with dragons and magic, With Fire & Sword is inspired by 17th-century Eastern Europe. Muskets, pistols, sabres, pikes, cavalry, and large-scale battles create an atmosphere that’s unique compared to most medieval or fantasy games. It feels grounded while still being incredibly exciting. The freedom is almost endless. You can complete quests, join different factions, recruit soldiers from many cultures, upgrade your army, capture enemy commanders, siege towns, manage your finances, trade between cities for profit, build relationships with important characters, and shape the political landscape through your own decisions. There is no single “correct” way to play. The progression is addictive. Every battle earns experience, better equipment, stronger troops, and more opportunities. You constantly feel like you’re building something bigger, whether it’s your reputation, your army, or your influence across the entire world. Starting with a handful of recruits and eventually leading a powerful force into massive battles is incredibly satisfying. The replay value is outstanding. Every campaign can unfold differently depending on the faction you support, the allies you make, the enemies you fight, and the decisions you take. No two adventures feel exactly the same, which makes it easy to return to the game again and again. Despite its age, the gameplay remains surprisingly engaging because it focuses on mechanics instead of flashy graphics. The visuals may not compete with modern AAA games, but the depth, freedom, and large-scale battles more than make up for it. It’s one of those games where you’ll sit down intending to play for 30 minutes and suddenly realize several hours have passed. If you enjoy strategy, action, role-playing, historical settings, army management, or games where your choices truly matter, this is an easy recommendation. Few games let you create your own story on this scale while giving you so much control over your journey. Overall Rating: 10/10 Why you should buy it: * Huge open world with complete freedom. * Massive, exciting battles. * Rewarding sword, musket, and cavalry combat. * Deep army management and progression. * Excellent replay value with countless ways to play. * A unique historical setting that feels fresh even today. * Your decisions genuinely shape your adventure. Final Verdict: Mount & Blade: With Fire & Sword is more than just a game—it’s a sandbox where every decision becomes part of your own legend. If you’ve ever wanted to command armies, conquer battlefields, build your reputation from nothing, and create your own unforgettable story, this is absolutely worth playing.
I tried really hard to like this game. I really did. About only half the playtime spent on this game is accurate for me (20 hours). This game lacks the soul and wonder that Warband and Bannerlord has. You don't get to choose where your starting zone is. Each faction feels practically the same troop wise and geographically. The sense of progression doesn't seem to be present. The guns feel lackluster (awful aim, random 1 hit killing), and the battle themselves don't feel epic in this one. There's no tournaments in the towns anymore. I could go on & on. Honestly, just play Mount & Blade Warband/Bannerlord. Skip this one forreal
Mount & Blade With Fire And Sword is a good game, not the best but it could have been better. First of all, I can see what the developers were trying to do, but the execution was terrible. The Idea for the time period is cool and under represented, the location is Eastern Europe also known in this period as The Wild East or The Wild Step, the nations are great and with many different, unique and types of units. And the new unorthodox way to play the Mount & Blade franchise. The Setting The Setting is set in the middle of the 17th century. After the usual character creation, you're thrown into a tutorial that, as far as I know, is unskippable. Once that's over, you're dropped into Eastern Europe. To your west are the Swedes, to the north the Russians, to the south the Cossacks and Tatars, and to the southwest the Poles. From the very beginning, every nation is already at war with someone, making the world feel active from the start. Recruitment Now a logical thing is to start the game and immediately start recruiting some troops from the local villages, well its the only logical thing to do, gather the poor, pay them minimal wage and send them to their deaths until the ones who survive become veterans. Right? This is where With Fire & Sword starts to separate itself from Warband. The first couple of villages might give you a handful of recruits, but after that you'll quickly realize the game practically forces you into hiring mercenaries. You can recruit them from taverns in towns and castles or from dedicated mercenary camps. But thankfully they are not expensive. The common universal tavern Mercs are pretty lame, they are noting like the ones from Warband, but the Mercs from the camps they are absolute UNITS. One feature I genuinely liked is that you can customize their equipment. Being able to play dress-up with your troops and tailor their gear is one of the few mechanics I think the game absolutely got right. Of course, none of this comes cheap, which brings us to money. Money Money can be earn through fighting battles and selling the loot you got, which is not a bad way to start. Completing quests for lords also pays well, and owning villages, castles, or towns provides a good chunk of change. But don't expect to become rich from taxes alone, though. With a full army of mercenary camp troops, your fiefs will mostly help you break even. Trading has also been expanded. I'm not talking about buying cheese here and selling it there. I'm talking about trade caravans. You can hire caravans through the town mayor, load them with between 5 and 20 goods of the same type, and send them across the map for a massive profit. This is easily one of the best ways to make money during the early and mid game. I'd recommend escorting your caravans with around 20–30 soldiers to deal with bandits along the way. The real money, however, comes from investing in the Merchant Guild. Personally, I'd wait until you have at least 10,000 thalers to invest. The returns are roughly 14% per week, increasing to around 20% if you own the town or castle where you invested. Just remember that not every settlement has a Merchant Guild available early on. Battle field and Sieges Now the battles are not better nor worse if that makes sense. Gone is the classic F1 + F3 = Victory tactic. Here, army composition matters much more. If you're infantry-heavy, you'll want to close the distance quickly while minimizing casualties. If you're relying on musketeers, finding high ground and protecting them with infantry becomes essential. If cavalry is your strength, then classic hammer-and-anvil tactics work very well. One mechanic I actually enjoyed is the morale system. Instead of every battle turning into a fight to the last man, troops can lose morale and rout. For example, if your musketeers thin out the enemy from long range, infantry or riflemen may flee. This creates opportunities to strike their stronger units before fresh reinforcements arrive. It's a surprisingly nice addition that makes battles feel more tactical than Warband's. Sieges are also enjoyable... most of the part. There are still some frustrating issues. For example, during the Königsberg siege, the far-left ladder often becomes completely clogged with troops, making it impossible to climb the walls. There are a few buggy sieges like this throughout the game, although thankfully not all. Defending a castle or town is also significantly easier than attacking one. Final Thoughts Overall, I don't think Mount & Blade: With Fire & Sword is a bad game. My biggest complaint is the story. I simply don't think a heavily scripted campaign fits a sandbox game like Mount & Blade, especially when it's this buggy. Expect to use multiple save slots. It feels like the game was released before it was fully polished. A few more months of bug fixing and refinement could have made a huge difference. Anyways is a 4/10 its aight.
比战团多了手榴弹和枪,但是Bug也很多
Yok ya baya sarmadı WB den devam aga
haowan
Лучшая игра по 17 век
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