
Have you got what it takes to become the manager of a high-performance motorsport team? Motorsport Manager is a highly detailed, best-in-class management game for fans of motorsport. You’ll hire the drivers, build the cars and embed yourself in the dynamic world of racing.
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Prices
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Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Einfach genial
Je recommande vivement Motorsport Manager si vous cherchez la référence de la gestion automobile sur PC, accessible et captivante. En revanche, l'absence de licences officielles de base et une IA limitée en solo peuvent freiner si vous n'utilisez pas de mods. Ce que j'adore : Profondeur et accessibilité : équilibre parfait entre gestion d'écurie (R&D, sponsors) et décisions en course. Immersion réussie : tension des arrêts aux stands, radios de pilotes et votes des règles de championnat. Interface claire : ergonomie très fluide et bien plus agréable que ses concurrents. Points perfectibles : IA prévisible : la stratégie adverse devient simple à contourner avec l'expérience. Visuels modestes : graphismes 3D fonctionnels mais vieillissants.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Dutch, Hungarian
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have never liked a game I am bad at so much.
Es un bastante buen juego de gestion de equipos de motorsport, es bastante unico en realidad en esa categoria pero lo hace bastante bien. No es tan profundo el nivel de gestion pero no es simple, lo que si lo recomendaria jugar con alguna guia, porque hay algunas cosas que estan un poco sueltas, no se interpretan muy bien o no son muy intuitivas.
С модами прям вобще пушка!!! Любителям автоспорта зайдет однозначно
bao
yay
I feel like Toto Wolff. 10/10
In my experience, it was a DISSASTER and a COMPLETE WASTE OF TIME. I founded a new team. It was a SMALL NEW TEAM, ok? My engine, my gearbox, cant last a single race. So I spent hours and hours of my REAL-LIFE-TIME to make a FAIR car from scratch... Hours and hours making the PERFECT config for each and every single race... Hours and Hours to make a decent engine and a reliable gearbox that I can press. When I finally made a decent car, the Championship ended and EVERYTHING WAS LOST. My old car dissapeared. My "new car" for the next season was a NEW USELESS CRAP. I DIDNT INHERIT NOTHING from my previous season What happend to my good and reliable engine? GONE my good and reliable gearbox? GONE my suspension? GONE my aerodinamics? GONE I DIDNT INHERIT NOTHING, BUT THE DEBT Now I have an ALMOST BROKEN team cause I spent a LOT of "game money" on my new techs. Hired good and expensive researchers, expensive good drivers I was STRATEGIC. I was thinking in the NEX SEASON But everything was LOST. All my RELEVANT AND STRATEGIC-LONG-TERM DECSISSIONS. All my "work". All my REAL TIME. EVERYTHING LOST FOREVER So I WASTE a lot of HOURS of MY REAL-LIFE and a LOT of "GAME MONEY" to research a DECENT CAR (new Engine, New Suspension, New Gearbox, New Aerodinamics) only to race the last 4 Grand Prixes of a season? WASTE OF TIME I uninstalled that day and never played again I LOVE GAMES. I have hundreds of them I love the concept of race-car-design and management I love STRATEGY So It may be the ramdomness of the "new-season-rules"? Im not sure. And I dont care. If you lose all your strategic decissions just like that, then the game its a crap ːsteamthumbsdownː ːsteamthumbsdownː ːsteamthumbsdownː ːsteamthumbsdownː ːsteamthumbsdownː
WORTH IT!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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