
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 661 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я одновременно люблю эту игру и ненавижу. Играть в паркур игру с таким управлением невозможно, особенно когда ты умираешь только из-за того что игра неправильно считала твои движения и насрала непонятным гейм дизайном. Motorslice это будто третий дарк соулс в мире паркур игр, где ничего не получается, хочется бросить игру, но потом ты все равно возвращаешься и опять страдаешь из-за того что игра сама по себе плохо сделана. В моментах геймплей приятный, но после 3 акта геймдизайн по ♥♥♥♥♥ пошел, так, что можно заплутать даже на ровном месте, где тебе четко обозначили куда идти и на обходных путях поставили мины. Игра однозначно стоит своих денег и не так уж и плоха, только движения камеры и сочетание других технических факторов не дают играть с удовольствием.
Super nice small project that will be reminiscent of all the fans of Prince of Persia: The Sands of Time trilogy and the fans of Shadow of the Colossus in terms of boss encounters. Despite platforming being quite smooth and flexible, there are still moments when you cannot influence the jump inertia and fall over. Also, there are a few times when, instead of jumping ON the pipe, P will jump over and therefore fall. Not always during slice direction switching P will response properly. And there are a few other moments that could be improved. Yet it is not a big problem, as there are constant checkpoints that will help you overcome difficulties. The same problems were in PoP as well, so it is not particularly this game's issue. Still, Motorslice leaves a pleasant impression that is also enhanced by a dreamy, melancholic atmosphere in the Construction Megastructure decorations. Definitely recommend checking it out.
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 661 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有些地方的路究极难找 boos关设计有趣 p姐可爱捏
One of the best indie games I have ever played, Great Protagonists, great gameplay, fun bosses, and fun vibes all around! this game reminds me about Slipsand Galaxy and the Digga leg boss fight in Super Mario Galaxy 2 but mixed and taken to the next level :)
gostosa,robos, motosserra tudo que um homem precisa. P = 100 loves!!!!!!
This is the fourth time I've completed the game (the other three times were on PS5), and I can say that this is my favorite game of the year and one of the ones I've enjoyed the most in several years. The visual presentation is fantastic, the art style is perfect, the music is excellent, and the gameplay is flawless. All the levels are interconnected, and there's so much to do in these massive environments, with many ways to complete a level or even skip it entirely. The only thing I would improve for a sequel would be some of the boss fights. There are some very good ones, but a couple fall short of the rest in my opinion. I'd also like them to expand the story more for a sequel; they show glimpses of it here and there, but I wouldn't say it's the main focus. Even so, you can see the passion poured into this project. 10/10 and my personal Game of the Year.
Wonderful game and experience, I would definitely recommend the game to anyone. It's a percision platformer and it can be a little tricky and always introduces new mechanics keeping things interesting. It runs well, no stutters or frame drops.
I missed a game with Prince of Persia style platforming and this was good for scratching that itch. There were some jank and situations where character didn't move how I wanted, but it's a symptom of the whole movement system being pretty open, which in return allows for some fun sequence breaks. I once managed to skip a section because I didn't notice a door and ended up parkouring over a wall I wasn't supposed to. Combat is simple and not really the focus, with only 3 enemy types and them dying in single hits. The bosses are a nice sudo-Shadow of the Colossus platforming puzzles for the most part a welcome addition. The megastructure gave me really good vibes and I loved how you can look up to see future areas or look down and see past ones. It's a bit unfortunate the game is so sequel-baity with the story, teasing a lot of concepts and terms but not explaining any of them, not even at the end. Interactions between us and the main character can also be weird, as an obvious joke about simping for anime girls, but that justification doesn't really help with some of the worst ones (sniff-sniff).
10 абенутых пространств из 10 Разве что в 2к на ультрах моя карта под 270ватт жрёт и гудит изо всех сил. Видать, партиклы и тени чрезмерно нагружают карту
Platforming and robot killing is a lot of fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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