
Moth Ma'am is a 2D pixel art platformer meant to eventually be beatable in a single sitting, like old Mega Man or Sonic games. Jump, flap, shoot, swim, air drill, and ride through 8 stages of cryptid mayhem. Try to earn a S rank on every stage.
Modeled estimate, not a reported figure. How we estimate →
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About
Moth Ma'am is a 2D pixel art platformer meant to eventually be beatable in a single sitting, like old Mega Man or Sonic games.
The cryptid community is thrown into chaos when creatures are relocated across the world. Kappa and tengu have become invasive species along the Ohio river. The Loveland Frogman is scared. Mothman is busy doing his living statue routine. It is up to Moth Ma'am to bring peace back to America before humans discover the cryptids.
Abilities
Jump- a single leap off the ground
Flap- use those giant chicken wings to go higher before you get tired
Shoot- those famous piercing eyes can actually pierce your enemies, but only one at a time
Air Drill- spin and throw yourself through the air at enemies before you get tired
Swim- just keep moving and flapping and you won't sink
Secrets
Completing hidden tasks will earn you cards that give you lore.
Ranking
Your performance will be ranked between S and F after each stage. Deaths lower your rank and finding all the secrets will raise your rank. Use #mothmaam to show the developer your skills.
Cryptids
You can find many cryptids in this game, including: Mothman, The Loveland Frogman, The Flatwoods Monster, tengu, kappa, The Loch Ness Monster, The Jersey Devil, Big Red Eye, The White Stag, ratkings, foo fighters, mermaids, and Florida Man.
Creation
Moth Ma'am was created by Derek Croston with additional monster noises provided by Purrblind, Terrance Addison, and Lushika Preethrajh.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I support what the developer is doing, and they clearly are really passionate about making this game from what I've seen on TikTok. That said: this game is not quite done baking yet. The fact that you restart to the very beginning on death feels more like not knowing how to code checkpoints than a genuine commitment to NES-style "beat in one sitting" games back in the day. Movement is also mostly-there-but-needs-improvement. Moth Ma'am has effectively a triple jump but it's so floaty and seemingly disconnected from your button press/animations that it never FEELS like you got the full length of the jump. The unfinished sensation to controlling Moth Ma'am also means her dash-attack feels completely pointless, as if you miss the tiny window where you can actually do it, you're screwed. If you commit to the attack and end up landing on something that damages you. Which, by the way, health is far too easy to lose in edge-case scenarios where one would expect a grace period or i-frames. I will fully own up to when I get sloppy and am touched by an enemy, but even after getting to the first boss four or five times it still felt like I lost all of both health upgrades to unfun/unfair hits. Then there's the "this game is not done yet" indicators like a single music track that loops infinitely and tiled pixels that are offset by one pixel at the start of the pattern, so there's visible texture seams in the world. Good early attempt, looking forward to seeing what comes next!
Wenn man Moth Ma'am zum ersten Mal öffnet, trifft einen fast der Schlag. Was für eine ultrahässliche Uraltgrafik soll denn das sein? Okay, aber die Erfahrung zeigt ja: Hinter einer hässlichen Fassade kann manchmal ein richtig gutes Spiel stecken. Leider nicht in diesem Fall. Moth Ma'am ist ein Plattformer, bei dem man ein fliegendes Viech durch die Levels steuert. Man hüpft, flattert und verschiesst Lasersalven auf Gegner. Das Ganze steuert sich aber so zäh und mühsam, dass es einfach keinen Spass macht. Dass die Grafik auch im Level einfach nur hässlich ist und schlimmer aussieht als die Spiele, die ich vor über 30 Jahren gespielt habe, als ich anfing zu gamen, sagt eigentlich schon alles. Und der unerträgliche, ultranervige Midi-Soundtrack macht das Erlebnis nicht besser. Endgültig genug hatte ich dann aber, als ich beim Zwischenboss angekommen bin und ihn nicht besiegen konnte. Zack und man landet zurück am Anfang des Levels. Man soll sich dann also wieder mühsam durch das ganze Level kämpfen. Warum zum Kuckuck sollte ich mir das antun? Also schnell das Spiel beenden... Aber wie? Dass Moth Ma'am nicht einmal eine Beenden-Funktion bietet, setzt dem Ganzen dann noch die Krone auf. Fazit: Moth Ma'am ist sicher von einem Entwickler mit Herzblut gemacht worden, aber leider ist das Resultat einfach ein wirklich schlechtes Spiel. Ich kann ihm nichts wirklich Positives abgewinnen, ausser, dass es immerhin kein billiger Asset-Flip ist. Ganz klar: Keine Empfehlung.
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