
Mosaic: Game of Gods is a game of mosaic puzzles made of different materials. The Universe exists balancing between Chaos and Creation. They bring harmony and equilibrium; they are watching the flow of life. But, when one of the forces prevails, the world becomes unrecognizable.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ОТЛИЧНАЯ ИГРА
good game very cheap
The interesting approach that Mosiac takes is one where the world is decaying, dying, and breathing its last breaths and through you, restoring images of times past, through that you can revive it and save everyone and everything in it. Perhaps, undoubtedly, the best aspect of this game is how clear it is in its direction, knowing what it wants to be and how to achieve it. The game splits its levels into chapters, chapter's pieces have their theme and style, sometimes the pieces are of cloth, crystals, or papers and I quite liked this feature. While each chapter has its unique pieces, the themes of the chapters are randomized and don't adhere to a set or to a pattern (other than the pieces material/texture) which I think while it's less ordered and structured but it keeps things fresh and unexpected and it also works in a sense of restoring the world spontaneously. The music is intriguing at first but sooner than you think you realize that it started looping which isn't a deal-breaker, it just means you can either live with it or mute it. Another thing that also loops and repeats itself is how clear each level is which is in a game like this is a deal-breaker if it's not present, in a game where you have to align pieces together, the clarity and distinction between background/foreground have to be of the utmost importance and indeed it is here, I don't think I ever was confused about whether this is a piece slot or part of the background/picture I'm trying to complete. Restoring the world as said is the main purpose and its Mosaic's story, and while doing so you will have to travel to different places and see many interesting architectures, creatures, and humans engaging in different activities. I think there was some potential in this particular aspect to branch off it and capitalize on it in the game to be more than just pretty pictures and artwork but at least it is pretty and sometimes even inspiring. Another thing worth mentioning is the fever mode where you are limited by a timer and have to finish as many levels as you can but what makes it good is that it's not just another frenzy mode where you just have to be as quick as you can, I mean, you still have to be but the levels are already 90% finished, and as such you have to fill in only a few pieces but this approach allows for the timer to be so short (Such as one minute) and the possibilities and varieties with the levels are unlimited. The gallery feature is nice too, you can view any level you finished and enjoy or screenshot your favorites. I enjoyed Mosaic, and I do recommend it, I think the developers have done good work and deserve some praise. recommended
Great value for money, 150 puzzles that are slightly on the easier side of things, but still very enjoyable and relaxing.
Красивые головоломки.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Puzzle Darksoul simulator.....Make one mistake and you can start the Puzzle again .-.
Is this game pretty? Check. Are the puzzles relaxing to build? Kinda check. I get that to make it a game a lot of elements had to be added for some players. Relaxed mode does not, for example, mean playing any puzzle you wish and taking your time. You can do that, but there is a star system. One for making no mistakes, one for time and one for completing the puzzle. So to me even relaxed mode feels like I'm being rushed and judged on something I want to have fun with. Also, it's been a while since I last played, but you can't pick and choose what puzzle to play next. OK if there were a clear storyline between each puzzle, but if I remember we get a tidbit between worlds? Maybe? It's kind of a Hades and Persephone thing, but not really as He's an underworld God and not noted for chaos. So closer to Beauty and The Beast. Cranky and destructive chaos God seeks to destroy the world and can only be tamed by the true love of a Goddess. Given the random order of the puzzles I'm guessing there is a lot of fighting go on. One day a loving couple, the next day a twister, because reasons. It's still really pretty and fun to play, and would be certainly worthwhile on sale, but if you are looking to completely chill and do random mosaics you might want to try the demo first. Thumbs up for the God and Goddess storyline though.
[u]In short:[/u] This is a very simple and relaxed mosaic-based puzzle game. The artwork is beautiful and the various materials well implemented. There are some tone-deaf decisions trying to push players for timed challenges, but thankfully this is almost entirely optional. The pricing is more than adequate for the amount of content. The sequel is not quite on par, but you may still want to consider buying the bundle for even more content. [u]In long:[/u] The [b][u]mechanics[/u][/b] are simple but well implemented. Each level starts with some of the irregular tiles already in place. A side-bar holds 5 randomly picked tiles so there is pretty much always some kind of adjacency available. Picking up a tile attaches it to your mouse pointer, meaning you don't have to hold down the button while trying to fit it in on the board (smart!). My only gripe is that hovering pieces are slightly larger than in final placement (they are "above" the puzzle and slot in when placed), which makes it sometimes hard to gauge where it fits, especially towards some edges of the playing field, when the hovering tiles bump against the edge and you can't really see the outline of what has already been placed. The last level of each of the 6 level packs has a strange mechanic where you have to rotate the board to make tiles fit. It's not great and doesn't handle well, but it's acceptable for occasional variety. Each level comes with 3 challenges - to beat it, to make no mistakes and to clear a certain time. I think the last one is pretty tone-deaf. This is a nice pensive/meditative game and I see no point in hurrying through levels. Thankfully you can put on "Relaxed mode" which disables the time limit. I barely ever met the time goal, but thankfully that didn't matter due to "Relaxed mode". Playing for time would probably require you to make extensive use of the hint system, which shows you the postion of a randomly selected tile every 30 seconds. It's handy, but that's just not how I wanted to play. There is a good amount of [b][u]content[/u][/b] with six worlds of 25 levels each, for a total of 150 puzzles. I liked the progression - levels got bigger and harder towards the end. For about 9 hours of relaxing gameplay the price is more than fair (especially the soundtrack bundle). But there even is decent replayability as the starting tiles and the tile order are always randomized. There is also a "Fever mode" where you have to place only 7 tiles per level and have to survive against a count-down, earning additional seconds for each level. I think it sucks and I played it only for the achievements. It helps that you can familiarize yourself a bit with the level before starting the timer, but I just don't see the point or fun. In terms of [b][u]presentation[/u][/b] I am quite impressed. Most pictures are well done and quite pretty. Themes are somewhere in the intersection of landscapes, animals, history and fantasy. I really like the various materials (stained glass, gemstones, cloth, paper) - they look great and are well implemented (each with their own sound effects). Upon completing a level a short animation of sprouting vines plays before the level statistics pop in. This is a bit of a shame as I would have liked to bask in the completed artwork (this is something fixed by the otherwise mediocre sequel; see below). But to have a closer look you can always open the images in the in-game gallery. The UI is somewhat of a blemish and looks quite antiquated. The music is not bad and somewhat memorable, but it started getting repetitive and annoying fairly quickly (as in-game music usually does in puzzle games for me). Especially the main menu song seemed like it didn't fit the otherwise calm tone of the game at all. The "story" is told in two short animations and had no impact whatsoever on the gameplay. On the [b][u]technical side[/u][/b] the game gets only passing marks. Switching to windowed mode (my preference for puzzle games) worked well, albeit it was limited to a fixed window size, which is always a shame. Separate audio sliders are always welcome. The only other thing worth mentioning is "left-handed mode" which switches the tile storage to the other side of the board. In [b][u]conclusion[/u][/b] I didn't expect too much from the game, but was pleasantly surprised. No doubt this has rough aspects that could have used some polish, but over-all I do think this is a bit of a hidden gem. I love me a good jigsaw and this scratches the same itch with a nice artistic packaging. This game is easily worth the asking price for a fresh take on the genre, especially in the criminally cheap sountrack bundle. PS: The [b][u]sequel[/u][/b] is decent and still has a load of content, but I don't consider the quality to be quite on par (and thus not warranting a separate review). The pictures are neat, but not as clean and stylish as in the first game and there are some annoying quirks (very rarely even mis-shaped pieces that overlap). The time pressure is gone, but replaced by an equally tone-deaf scoring mechanic. I think the bundle is still worth buying just to have more content, but even with some fixes and improvements it's clear that the sequel doesn't quite capture the magic of the first installment.
一款休闲的拼图游戏,拼图形状是不规则的,共150关。有提示功能。 拼图个头大,而且每片形状都不同的。非常适合时不时玩几关,赞一个!!! 图片类型有布艺拼接、纸拼接、玻璃拼接、大理石拼接;bgm很宏大:有时人声,有时呼麦,有时有二胡。
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