
a hostile interpretation of the immersive sim, where nothing is planned, and everything works
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Hostile Interpretation of immersive sim design
Raw Random
Physics-driven-Puzzle-platforming
Local & Online Multiplayer
Level Editor & Steam Workshop
This game is a response to the current trend of Immersive Sim design, where every ability is perfectly suited to solve a specific problem in the game. In order to counter this "Lock and Key" philosophy, Mosa Lina is aggressively random.
This does NOT mean that the game has proc-gen. Tools and Levels are handmade, they are just randomly selected and sometimes slightly modified!
It's literally impossible for me to check if all levels are beatable with all combinations of tools. This is what makes it so satisfying: There is no premeditated solution for you to follow. You're forced to get creative.
The game continually spits out randomized problems. It's up to YOU to solve them, because I've never seen them before.
There are no safeguards here. You might get the same item ten times in a row. You might beat the game without seeing it at all. Every playthrough contains only a fraction of the total levels. They're also selected randomly. Nobody knows what'll happen.
It's this reckless abandon of predictability that allows you to stop worrying about "winning" and frees you to enjoy the experimentation. Fun things happen more often if you don't force them.
The player, tiles, items and obstacles are all parsed through the same physics-engine. Everything interacts with everything else, allowing you to get really creative and expressive.Sure, all you do is collect fruits to open the portal, but HOW you do that is up to you entirely.
So far, every playtest has shown me that even the most straightforward design is powerless against the endless creativity of players. I sometimes discover new emergent behaviors myself, even after years of playing it
Bring a friend! Whether on the couch next to you or somewhere far away, Mosa Lina can now be enjoyed together! This opens up a lot of possibilities for crazy plays, hilarious fails and all-around creativity!
Use the built-in Level Editor to make your own Level Packs, or check out the many Level Packs made by the community! This is the place for those who have mastered the base game and are looking for an extra challenge. Good Luck!!
Thanks for checking out our game! Have a nice day :)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 2.1Kreviews | 96% | — | $613.2K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Невероятная игра, которая даёт возможность проявлять креативность!!!
its good. i am going to combust.
This is a good game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian, Traditional Chinese
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegardo, platinar el juego debería darte un diplomado en fisica.
Probably the best the immersive sim genre has to offer. Still finding new creative ways to use the various tools. The way you're restricted to just a subset but in a rotating fashion really forces you to be creative, and it's just so much fun. Multiplayer also works flawlessly and makes the possibilities even more interesting. Amazing game.
S L I C K
Its incredible.
端的に申し上げまして、チ͏ンコです。
Guy with mushroom as head and lubricant covered feet versus a loose assortment of floating bricks and apples
2人でやる協力ゲーとして書きます 面白い。 ゲームの難度がそこそこ高く、 更にステージクリアに使える道具が毎回ランダムなので、 それぞれ与えられたリソースを最大限使わないとクリア出来ない場面も多く、 思考の共有が不可欠!! 1人が上手くやってももう1人がミスればクリアできない。連帯責任。 はっきりコミュニケーション取れる間柄の人とやれば、上手く協力できて楽しいと思う。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.4M | 72.9K | 97% | $14.99 | |
| $1.5M | 4.4K | 77% | $15.99 | |
| $747 | 19 | 74% | $2.99 | |
| $107 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| $680.1K | 9.2K | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $613.2K | 1.6K | 73% | $14.99 | |
| $613.2K | 1.5K | 97% | $10.99 | |
| $613.3K | 1.4K | 76% | $12.72 | |
| $613.3K | 781 | 78% | $34.99 | |
| $612.8K | 2.1K | 95% | $7.99 | |
| $612.7K | 812 | 91% | $29.99 |