
a hostile interpretation of the immersive sim, where nothing is planned, and everything works
Modeled estimate, not a reported figure. How we estimate →
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About
A Hostile Interpretation of immersive sim design
Raw Random
Physics-driven-Puzzle-platforming
Local & Online Multiplayer
Level Editor & Steam Workshop
This game is a response to the current trend of Immersive Sim design, where every ability is perfectly suited to solve a specific problem in the game. In order to counter this "Lock and Key" philosophy, Mosa Lina is aggressively random.
This does NOT mean that the game has proc-gen. Tools and Levels are handmade, they are just randomly selected and sometimes slightly modified!
It's literally impossible for me to check if all levels are beatable with all combinations of tools. This is what makes it so satisfying: There is no premeditated solution for you to follow. You're forced to get creative.
The game continually spits out randomized problems. It's up to YOU to solve them, because I've never seen them before.
There are no safeguards here. You might get the same item ten times in a row. You might beat the game without seeing it at all. Every playthrough contains only a fraction of the total levels. They're also selected randomly. Nobody knows what'll happen.
It's this reckless abandon of predictability that allows you to stop worrying about "winning" and frees you to enjoy the experimentation. Fun things happen more often if you don't force them.
The player, tiles, items and obstacles are all parsed through the same physics-engine. Everything interacts with everything else, allowing you to get really creative and expressive.Sure, all you do is collect fruits to open the portal, but HOW you do that is up to you entirely.
So far, every playtest has shown me that even the most straightforward design is powerless against the endless creativity of players. I sometimes discover new emergent behaviors myself, even after years of playing it
Bring a friend! Whether on the couch next to you or somewhere far away, Mosa Lina can now be enjoyed together! This opens up a lot of possibilities for crazy plays, hilarious fails and all-around creativity!
Use the built-in Level Editor to make your own Level Packs, or check out the many Level Packs made by the community! This is the place for those who have mastered the base game and are looking for an extra challenge. Good Luck!!
Thanks for checking out our game! Have a nice day :)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's a good game trust me
very fun game, especially when you play with friends, especially especially when those friends are incompetent, and it leads to hilarious hijinks with your good pals even without friends it is still a very fun game you could get hours out finding different unique solutions to the levels
Mosa Lina is like that kind of game that feels like a dream but its great
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian, Traditional Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Consistently horrible random generation. makes me belive god infact does exsist. wtf is the camera and fish good for???
Why is this game so good
raw gameplay
nothing like it (do try cinco paus if you liked this tho), beautiful, chef's kiss
У этого концепта такой бесконечный потенциал, очень хочется новых обновлений или похожих игр. В коопе всё вообще в артхаус превращается, советую.
De los juegos más raros y misteriosos que he probado de puzzles, y de los más adictivos y reconfortantes. No te dejes llevar por su simplicidad, que en ese minimalismo viene su complejidad. Azar, caos y pensar fuera de la caja es el meollo de este juego, y lo hace de manera impecable. Recomendado totalmente, y si lo piensas para jugar en la Steam Deck, te encantará. Para dedicar horas y horas en la cama y sentirte como un genio cada vez que logres terminar una ronda con herramientas que lucían inútiles.
You know in a world of games that feel rigid and samey I really appreciate a game that embraces its randomness to this extent. Really replayable, love the surreal vibes. Genuinely 10/10 puzzle game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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