
Mortos is a FPS video game set in near future where the human race is dying after the arrival of the undead army, the hero has to fight and destroy completely all the undeads in various maps or places that are in different setting/scenarios to restore the dead city and complete the goal.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mortos, developed by C.L. and published by JustPlayNow, is a small-scale indie first-person shooter that attempts to capture the chaos and tension of a post-apocalyptic world overrun by the undead. Set in a bleak, war-torn landscape, the game puts the player in the role of a lone survivor fighting through waves of zombies in an effort to reclaim humanity’s final footholds. The concept is immediately familiar to anyone who has played a zombie shooter before, but Mortos aims to blend fast-paced shooting with atmospheric survival elements. It’s a game that tries to deliver visceral thrills on a minimal budget, relying more on intensity and constant action than on complex narrative or high-end visuals. The gameplay loop is simple but direct. Players enter a level, arm themselves, and fight through hordes of zombies until every last one is eliminated. The structure is wave-based, meaning the enemies keep coming in increasing numbers and difficulty, forcing players to adapt and manage limited ammunition and space. The gunplay, while basic, carries a sense of urgency, as every encounter pushes the player toward split-second decisions about positioning and timing. Headshots are particularly emphasized, rewarding precision and offering the fastest way to thin out advancing enemies. However, the weapon feedback and aiming mechanics don’t always feel as responsive as they should. Some shots appear to miss even when perfectly lined up, and the hit detection can feel inconsistent during heated moments. This lack of refinement makes the core combat experience occasionally frustrating, especially when fighting larger groups or faster-moving zombies. Visually, Mortos reflects its indie origins. The environments are composed of familiar apocalyptic imagery—desolate city streets, crumbling buildings, and dimly lit corridors—all rendered with a utilitarian approach. It’s functional rather than immersive, evoking atmosphere through lighting and sound rather than high-detail textures or effects. The zombies themselves vary slightly in design but generally follow a standard template, contributing to a sense of sameness after several encounters. There are moments where the lighting, fog, and sound design work together effectively to create tension, but overall, the presentation lacks the polish needed to truly draw players into its world. Still, given the game’s low price point, the visuals achieve what they set out to do: establish a serviceable setting for a wave-based shooter without excessive ambition. Technically, the game’s performance is inconsistent. Mortos can run smoothly on most systems due to its relatively simple graphics, but players have reported bugs, control issues, and UI limitations that detract from the experience. The absence of proper keybinding options or fully customizable settings limits player comfort, especially for those used to tailoring controls in shooters. The interface is straightforward but somewhat clunky, with menus that lack clarity and options that don’t always save properly. Occasional glitches—such as zombies getting stuck on geometry or delayed weapon animations—also undermine immersion. These technical hiccups are characteristic of small indie projects developed with limited resources, yet in a fast-paced shooter, even minor inconsistencies can quickly become noticeable and disruptive. Mortos also features a multiplayer component, though in practice it feels largely underdeveloped due to the game’s small player base. Finding online matches is difficult, and when servers are empty, players are left with only the single-player experience. As a result, the game functions more as a solo survival test than a social or competitive experience. The idea of cooperative survival could have added depth, but without an active community or consistent matchmaking, that potential goes unrealized. The lack of dynamic content—no procedural generation, minimal variation in enemies, and repetitive environments—means that replayability hinges solely on a player’s enjoyment of the basic combat loop. For some, this straightforward design may hold brief appeal; for others, it wears thin quickly. One of Mortos’s most contentious aspects lies outside the game itself, in its developer’s handling of feedback. Reports from community discussions suggest that the developer has reacted poorly to criticism, occasionally threatening to remove or confront negative reviews. While these claims are based on user anecdotes, they’ve undeniably colored the game’s reputation and overshadowed whatever strengths it might possess. For small indie projects, transparency and communication often play a crucial role in fostering goodwill, and Mortos’s community relations appear to have suffered from a lack of constructive engagement. This has led to a divided audience—some defend the developer’s efforts as a solo creator working with limited means, while others view the project as emblematic of poorly managed early-access-style releases that never fully mature. Despite its flaws, Mortos does offer moments of intensity that demonstrate what it could have been with more polish and refinement. The feeling of holding a narrow corridor against a mass of charging undead, the tension of reloading as the last few rounds tick away, and the occasional thrill of barely surviving a wave all speak to the game’s potential. The raw energy of its combat, while unrefined, still provides brief flashes of satisfaction, especially for players who enjoy stripped-down shooters. The low price point also makes it an accessible curiosity—something that can be played casually without much investment of time or money. For those looking for a quick, uncomplicated zombie-shooting fix, it might briefly scratch that itch. In the end, Mortos is a product of ambition exceeding execution. It tries to deliver the adrenaline and tension of a survival shooter but is hampered by technical limitations, repetitive design, and inconsistent polish. Its foundations are sound enough to show promise, but the lack of refinement, sparse content, and questionable community management keep it from rising above mediocrity. There’s a spark of enthusiasm behind its creation—a visible desire to capture the thrill of surviving against overwhelming odds—but the final product feels unfinished and uneven. Mortos stands as an example of a game that has heart and concept but lacks the resources and craftsmanship to fully realize them. For players with patience and appreciation for experimental indie projects, it can offer a brief diversion. For everyone else, it’s a reminder of how difficult it is to bring even a simple idea in the crowded world of zombie shooters to truly satisfying life. Rating: 4/10
Terrible copy pasted asset flip, just like this dev's other game. It's painful even in the menus.
Avevo già visto questo gioco dal video di Zeb89. L'ho cercato per curiosità su Steam, e quando l'ho trovato, l'ho comprato solo per vedere quanto lezzo fosse. Un gioco che si sgretola da solo. Lo shotgun non si ricaricava: si ricaricava a vuoto, senza inserire il colpo in canna. Poi, c'erano dei ratti con la testa al contrario. I medikit non comparivano, le munizioni erano difficili da raccogliere. Non perdete il vostro tempo a giocare a questo gioco, c'è di meglio su Steam.
Зомби пришли, я пришёл… и через 9 часов понял, что единственный настоящий мёртвый здесь — мой фреймрейт.
хуже этой ещё ничего не попадалось....
THIS GAME IS SO SCARY!!!!!!!!
Hallo liebe Steam Community, Heute möchte ich über "Mortos" reden. Ein Meisterwerk der Spieleindustrie. Dieses Spiel, welches eine tiefgründe Story hat, Grafik auf RE8 Niveau (höher) und vieles mehr, hat mich zu dem Menschen gemacht, der ich heute bin. MORTOS, ein leider zu unrecht unterschätztes Spiel, hat eine viel größere Spielergemeinde verdient. Ich hoffe, dass irgendsoein Streamer (z.B. Monte) dieses Spiel entdeckt, und populär macht, dann würde die Welt zu einem besseren Ort. LG Euer XxMortosZockerZilfHunter420_69-_-MILFS-_-xX
My friends, this is the best game on the steam store. Prepare.
S.H.I.T. OG nightvision used to give u eye cancer or smth.
geiles game für den kaiser
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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