
Mortal Royale is a battle royale game on a massive scale in a fantasy setting. Up to 1000 players are thrown into a massive world in the eye of a deadly chaotic storm that is slowly closing in on them. Find and tame mounts to give you not only speed but a powerful advantage on the battlefield.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is dead
This game is simply pure, concentrated fun. I'm not going to talk about the MASSIVE work put on the graphics and animation (even though there would be plenty to say !), because the gameplay is just so good. Never have I played such a well-rounded, balanced, fun and easy to play game. There is action at every corner, and tension is present every second of the game. Truly, an incredible find. Play it, and see for yourself.
É melhor ir ver o jogo do pelé, tem menos player do que freeceell no win95
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]#tinygamereviews[/h1] [code]the game no longer launches. it is dead.[/code] [list] [*][b][u]Overall Score[/u][/b]: 1/5 [/list] [hr][/hr] [h1][b]Curator: [url=https://store.steampowered.com/curator/42137521/]Nostalginauts[/url][/b][/h1]
Mortal Royale, fantastik bir ortamda devasa ölçekte bir battle royale oyunudur. 1000'e kadar oyuncu, yavaş yavaş üzerlerine yaklaşan ölümcül, kaotik bir fırtınanın ortasında, devasa bir dünyaya fırlatılıyor. Size yalnızca hız değil, aynı zamanda savaş alanında güçlü bir avantaj sağlayacak binekleri bulun ve evcilleştirin.
♥♥♥♥♥♥ ass game hasn't worked in literally years (no one can log in), and the small population was mostly dominated by a few cheaters who came over from Mortal Online where they not only honed their skills but also learned how to avoid detection. It was fun while it lasted.
Mortal Royale was an attempt at making a PvP only fantasy themed battle royale arena brawler using the same godawful craptastic engine as the failed MMORPG, Mortal Online. Gameplay was intended to be a matter of brawling against hundreds of other players in an asset-flip tier PvP arena. It failed. SteamDB shows the game peaked once at a woeful 213 players, which is a pitiful number, and now the game has practically no players, with numbers no greater than 1-2 on any given day, and it seems like the developers pulled the plug on the servers, as it's now impossible to join a game, making this completely dead. The developers abandoned the game around the time of launch, releasing just one patch 3 days after launch and then never touching the game again. Why did it fail? It's video game autopsy time! Part of the reason is the day 0 DLC cash grab, the game is monetised before it was even launched in Early Access, which is totally unacceptable. The developers had their hands out for your money without even bothing to have a working game. That kind of thing really alienates gamers. The developers made the terrible mistake of launching a multiplayer only game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable subsititue for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet.
A TRUE CLASSIC
wollte es probieren leider keine spieler on
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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