
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mortal Online 2 has one of the best profession systems and most immersive open worlds I’ve experienced in an MMO. The combat is engaging, the sandbox systems are deep, and the world itself feels dynamic, dangerous, and alive in a way very few games achieve. I also genuinely enjoy full-loot PvP and the high-risk nature of the game, that danger is part of what makes Mortal feel unique and exciting. Unfortunately, the game’s biggest weakness is its cabalistic nature. Once new players leave Haven, they’re thrown into an environment with virtually no protection. Criminal players are able to relentlessly grief and gank inexperienced players, often with little meaningful deterrence. Especially in blue zones or near towns. It creates a strange cycle where the game actively undermines its own player growth. New players struggle to learn the game because they’re repeatedly punished before they’ve had a chance to understand its systems. The lack of stronger consequences for predatory behaviour ultimately damages the learning curve and hurts the long-term health of the community. While systems such as bounties already exist, stronger NPC enforcement or regional deterrents could help reduce this behaviour without removing the danger that makes the game appealing. Having observed this pattern for quite a while, I can understand why the game struggles to grow and retain players despite how ambitious and impressive many of its systems are. Mortal Online 2 is an incredible concept with genuinely brilliant ideas, but its unwillingness to better protect early player progression feels like a snake biting its own tail.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gonna be real here, this is easily the most toxic community I've ever seen in a game and the way I see it, is literally the reason the game doesn't have more players than it does. It does a lot of things right as an MMO but it also does a whole lot of things horribly wrong. Yellow tagging new player but not preventing violence toward new players is absolutely pointless, it just makes new players an easily identifiable target. Been playing about a week and a half now and I feel like I've been treading water in place for a week. I get the games supposed to be hardcore but if there is literally no appeasement or appeal to new players it's just going to continue to die. Kind of sad because it's a decent game but there's quite a lot of issues that need to be fixed. The new player experience shouldn't be so aggressive, it took me a day and a half of playing to just get out of the tutorial area and I couldn't even train magic in the tutorial area so I didn't even get to start building a class until a almost 2 days in. Not completely taking a crap on the game but if it wants to live and be sustainable it needs some hardcore changes to welcome new players. As much as I think Sarducca will help with this I think the existing player base will completely ruin the experience for anyone trying to jump in at that point. The knowledge hoarding and straight kill mongering is some of the most toxic stuff I've seen from any community and I have roughly 10,000 hours in Ark Survival between Evolved and Ascended.
Best MMO ever, not for kids. Kids go cry about dying in this game :))
XD
Ох%ительная игра. Есть косяки, их много, они бесят, их не исправляют месяцами, но - конкурентов у этого проекта нет, и не предвидится даже в осязаемом будущем.
Fantastique !
Jogo bom, mas infelizmente não tem servidor no Brasil. Recomendo comprarem o jogo na steam na promoção e pagar a mensalidade pelo site, que fica 45 reais por lá (lá é localizado a mensalidade). Exit lag ajuda um pouco, mas no fim no fim, se tu for pegar um nerdola no PVP é bem dificil de você conseguir matar o cara, só se você for muito nerd também. O jogo tem uma ambientação muito boa, trilha sonora absurda, comunidade legal e é muito imersivo, só senti falta de mais coisas pra serem feitas no mapa. Basicamente é algumas dungeons espalhadas pelo mapa todo e as cidades, de resto só construção de player, raramente você encontra pequenos acampamentos de inimigos. A imensidão do mapa pra mim é um ponto muito positivo, acho legal essa parte de você demorar pra caralho pra chegar de ponto x ao ponto y, mesmo de montaria, podendo tomar gank de outros players e guildas. Senti falta de variedade de construção, talvez materiais diferentes, ou toda a construção em si (ai já é pedir muito rs). Outro ponto que me incomodou bastante é os mobs, eles chegam em você e ficam te batendo parado e basicamente é você dar parry do lado que ele ta batendo pra conseguir carregar o ataque e causar mais dano, mas sei lá, se você comparar com um Dark and Darker por exemplo, lá os mobs tem uma movimentação infinitamente melhor, não ficam parados na sua frente floodando hit. 8/10 fácil, precisa de uma frequência de atualização de grandes conteúdos maior, e servidor no NA, seria mais convidativo.
TOP
круто
Gierka na starcie wydaje się gówniana do szpiku kości, oddaje dopiero po paru godzinach i znalezieniu ludzi do wspólnej gry. Jak dla mnie nie ma aktualnie lepszego MMO. Polecam :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.3M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 14.6K | 90% | $24.99 |