
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best MMO ever hands down
One of the most toxic and gatekept games I've ever seen. Don't waste your time unless you are planning to join one of the zerg guilds.
No. It's unrealistic, tedious garbage.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1. First Impressions & Character Creation Rating: 9/10 Character creation immediately establishes tone and consequence. The game explicitly warns that size and physical build matter. That alone signals that choices are not cosmetic fluff. Preset archetypes help new players avoid catastrophic early mistakes while still allowing cosmetic expression. The integration of physical properties into character design feels deliberate and grounded. It creates excitement rather than overwhelm. 2. Combat Rating: 8/10 Combat is weighty and punishing in a good way. There are no floating damage numbers. You know you hit or missed by the physical result. It rewards positioning and timing more than arbitrary stat inflation. That said, gear power can muddy the waters when veterans hand out strong equipment to inexperienced players. Still, skill expression appears to matter significantly between equally equipped combatants. 3. Progression Rating: 9/10 There are no immersion-breaking level walls. Progression aligns with personal learning and mechanical mastery. Training with practice swords on dummies. Reading books. Improving through repetition. You cannot stack 50 quests and blitz them. The system slows you down and forces engagement with the world. You improve because you learn, not because a number ticks upward. 4. Crafting & Economy Rating: 8/10 Depth: 9/10 Micro-progression feels real. Knowledge of materials, lore, and practice all influence quality. No two crafts are identical. Pride in self-made gear is strong. Enjoyment: 9/10 Rebuilding after death is motivating rather than frustrating. Realism: 6/10 Bulk crafting leans toward convenience for high-efficiency players. The baseline depth exists, but the execution sometimes caters to dopamine-driven speed crafting. The economy appears meaningfully player-driven, though Haven limits full exposure. 5. World Design & Atmosphere Rating: 8/10 The world feels intentional. Not everything is trying to kill you. Passive animals behave naturally. Hostile creatures feel deliberate, not randomly scattered grind targets. Ambient sound is strong. Lighting is good but could be darker at night and deeper in caves to force torch use. Exploration feels meaningful due to lack of map markers. Discovery matters. Room for improvement exists in mount stamina, climbing systems, crouching, and weight-based dodge mechanics. 6. PvP Framework Rating: 7/10 (Early Impression) Haven limits full PvP exposure. Duels are unforgiving. Mistakes have consequences. The system appears tactical rather than chaotic, but full evaluation requires experience outside safe zones. 7. Social Systems & Community Rating: 6.7/10 (Average Across Categories) Global chat: 5/10 – Immature and often toxic. Proximity voice: 9/10 – Exceptional immersion. Community overall: 6/10 – Higher than expected for MMO culture. Communication mechanics: 8/10 – Clean and functional. Cooperation encouragement: 6/10 – Early signs positive. Reputation impact: 6/10 – Too early to judge long term. Proximity voice is a standout feature that elevates interaction quality significantly. 8. UI & Accessibility Rating: 8/10 One of the best tutorials encountered in an MMO. Help chat is highly functional and helpful. Systems are self-discoverable without being obscure. The UI respects player intelligence without over-handholding. 9. Technical Performance & Polish Rating: 7/10 Movement feels realistic and grounded. Minor clipping issues and environmental collision quirks exist. Overall more polished than anticipated, though not flawless. 10. Emotional Engagement Rating: 8/10 Pet loyalty systems create real attachment. Naming and defending a chicken is not a joke. It created genuine emotional response and emergent interaction. Loss has meaning. Downside: pet feeding crosses into excessive micromanagement. Animals should be able to graze without constant manual input. 11. Long-Term Viability & Developer Direction Rating: 8/10 The foundation is deep and expandable. Sailing and broader world systems feel like natural future expansions. Login polls show community engagement effort. Primary concern is design-by-committee risk. Developers should maintain strong vision rather than cater to the loudest player segments. Overall First-Impression Score: 8.1 / 10 Mortal Online 2 delivers: Weighty, consequence-driven systems Meaningful crafting and gear ownership Strong sense of place Emotional attachment through risk It is not perfect. Some systems lean toward high-efficiency min-max culture. Some polish issues remain. But it feels intentional. It feels grounded. And most importantly, it feels like a world rather than a theme park.
This game is turning into a joke if you’re not in a massive guild. All the best drops? Big guilds. World bosses? Big guilds. Territory? Big guilds. If you're solo or in a small crew, you're basically locked out of 80% of the game. It’s not even PvP anymore—it's just mob rule. There's no balance, no real sandbox feel—just zergs dominating everything while the rest of us get scraps.
Im giving a negative review because the devs refuse to listen to their actual player base and instead listen to streamers that dont know the game and will quit in a month. I made this review because of the 3 priest they put in the red town Ashir. I would change it if they changed it back because I was enjoying the game before then. cant even log in right now in a sub based game due to bugs.
with all the cheaters and low online it still the best hardcore mmo good luck 2 devs make this dtram come perfect
Mortal online QUEUE. A game you buy, pay a monthly subscription then get to sit in a queue for hours and it is only a 2k population game and take this 2k with a pinch of salt its normally under 1k, dont get me wrong the game is good but it annoys me they act like a aaa company when it comes to taking your money but they simply do not deliver.
Dead Game. Not worth purchasing, definitely not worth a sub every month on top of that. Greed always wins i guess
Stay away. Paid beta with more bugs than working content, having to contact GMs multiple times a day for any reason shouldn't be a common gameplay feature but it is here. Also it's full of cheaters and exploiters, if you aren't one of those just don't bother.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.3M | 10.9K | 92% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 14.6K | 90% | $24.99 |