
Mortal Blitz applies Gun Shooting games from arcade game centers into VR platform and lets you experience the whole new 1st person VR action shooter experience.
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About
Mortal Blitz applies Gun Shooting games from arcade game centers into VR platform, and lets you experience the whole new 1st person VR action shooter experience.
In this game, the player becomes ‘Yuhei’ ex- F.O.R.C.E. (governmental elite soldiers), and toils and fights in the mission to thwart the evil plans of the Dominion’s Teratoma Destruction Plan.
Mortal Blitz aims to provide fun and various experiences as a gun-shooting game by implementing these systems.
- Dual Aiming System which lets the player conquer enemies with two weapons.
- A.G.C.S. (Anti-Gravity Control System) Which lets the player interact with surrounding objects with psychokinetic powers
- Training mode, which lets players practice shooting with many levels of mini-game.
- Groggy Finish System which lets you experience heroic and stylish battles by pulling in enemies in groggy state with slow motion and in-air shots.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun game that has some of the better graphics I have seen in VR. The art style and sci fi theme are the real strong points here. The gameplay is that of a wave shooter that mimics an arcade style light gun game but in 360. There are mini guns and grenade launchers and shotguns available but you have to find them during the level and they run out of ammo quickly so you mostly use dual pistols for the whole game. I had a blast playing it. There are some unlocks you can get and over thirty achievements, so there is some reason to replay it. The gun upgrades are pretty much cosmetic from what I can tell. The game feels very polished for a VR title up until you finish ~stage 6 and the story comes to a hault. The game states that there are plans to add more content soon. That being said, you can play the training missions and shoot balls or repeat the story levels on harder difficulty. I beat it on novice and played 25 levels of training in about an hour and a half. So that should give you an idea of what you get for your money as of 8/4/17. I really did enjoy this game and can't wait to see more content for it. If you could only get one game today and wanted a wave/cover shooter then I would reccomend overkill VR at this time as it is more polished. If you already own that and want more games like it or want something more like Ghost in the Shell (the anime, not the poorly written movie) then this is a fun game to play through. It really does feel like being a part of a sci fi universe. And the voice acting and graphics are pretty good. I give it 2 thumbs up if they add more levels and content.
Very similar to dead effect 2 with limited options, movement, enemies and weapons. Still quite a good game VR wise and better than 70% of VR titles on steam, just if you already have dead effect 2 or are tossing up between the two dead effect 2 is better value and better gameplay, movement, story etc. Still a recommended though as it's great for those who like more arcadey type games and it is a very polished game for VR. Basically an arcade version of dead effect 2.
disappointing at first that you can't move around. But it's basically a cover shooter where with progression through each level. Graphics are great. Enemies look great. Lots of weapons and stuff to pick up off the floor. When you do the Telekenisis kill it ranks your kill and I think you use the points to upgrade your weapons. Intense action. I ran into my wall once. It's a keeper. Update: The game is pretty short. Can be finished in less than an hour...but like any good arcade game it's meant to be mastered..and it gets pretty hard. Pro Tip: see how far you can get in the wave shooter training mode. it actually gets pretty interesting.
This game is amazingly fun. It's so awesome to stand behind the wall when there shooting and ducking under the boxes. I feel like I'm really there in some action movie.
[h1]Fun and Stylized shooter but lacking content[/h1] I had a lot of fun with it, but just going through the 5 missions in the game took less than an hour. It says there will be more missions coming but it's been 2 years already. I did have fun with it and it made me want more but I unfortunately doubt that's going to happen. If it's on sale for $5 then buy it but even at $10 from the normally $20 full price? It's a pass.
The game is a suuuuuper short node-based cover-based shooter. It has the feel of those Time Crisis style arcade games where you use a plastic gun to shoot zombies or aliens or whatever. Every once in a while is an exploding barrel or a grenade or weapon pickup that quickly runs out of ammo. It's every bit as fun as those quarter-stealing games, with the added bonus that you have to find your own cover, and don't just stomp on a pedal or something. The arcade feel turns out to be no accident; developer SKonec uses the same IP in full-scale, walking VR games in physical VR amusement parks like VRSQUARE, where they kit out customers in headsets and mocap rigs. What an amazing experience that must be... anyway, back to THIS game. The graphics are shiny sci-fi stuff. Your teammates, who exist solely to advance the miniscule plot, are as expected for this genre: pixie grrl with unlikely anatomy, and masked cyborg bruiser. The enemies are the usual masked security forces that give way to demonic things that throw fireballs. What more can I say? Not much, it turns out, because that's all there is. There's a half-dozen levels and then the game ends with a message from the developers that they promise they're gonna add more stuff soon! Unfortunately, that's about the last anyone's heard from them in the last four years. There's a half-hearted target range that promises to unlock cosmetic changes, like weapons skins, different colored laser sights, and even threatens to offer a new costume for the aforementioned pixie grrl. But that, like achievements, global leaderboards, and a promised second chapter all seem to be vapor. It is listed at $20USD, and I would probably pay that to do their full-scale walking VR. For the broken mess delivered so far, though, not a chance. With the summer sales, this is now down to $6, which puts it into the territory of how many quarters I'd put into an arcade machine, so I guess is reasonable. But there are plenty of games which have already done this better. Truth is, I'm kind of enjoying it, and I'm getting a workout from it... but there are enough other games that do this better, that I can't recommend it, except as cart-filler.
I enjoyed this fun and polished node based cover shooter. It looks good, has cool fun set pieces, neat sci-fi weapons and gravity gun style powers. The only catch is the length of the game, I finished the campaign in just over an hour. It's well made and likeable. Probably a great fit for a VR arcade. There's no locomotion system beyond teleporting between cover stations, but that didn't bother me in this case, it flows nicely like Overkill VR. I recommend it even though it it short, but there might not be enough content for many. I might replay it again sometime. In any case I look forward to more from the develepors.
Awful. There are no options, no gun choices, only pistols. No movement choices, just push button to further plot. No combat choices, just stand still and fire. Boring enemies... To add insult to injury, the UI is horrible. The pause button is the same as the reload button, sending you into immersion breaking menues. The first time I opened it, my right hand wasn't working. The second time the floor was over my head.
打不开游戏。。。。打开之后先出现一个弹框,然后就只剩下图表就在任务栏不动了
Buttons are wrong and cover doesn't work with Rift S.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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