
Morsels is a fast-paced creature collecting roguelite with a rotating roster of characters to switch between at will. Overcome a clique of killer cats as you fight your way out of the sewers in this unique, action-packed journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 600reviews | 76% | — | $234.7K |
| $14.99 | 191ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great action, great environment art, great music, great character design, etc. Fun, clunky, and weird. This game is like a creature you found living under a rock in the forest. A creature that would have always existed there with or without anyone's knowledge. Doing its own thing. Eating whatever it eats. It has its own logic and culture that you can try to understand if you choose. If you're into that kind of experience, I would say buy this game. It's a rare treat in this climate of handholding media. I'm still figuring out the combat's rhythm, but that has been part of the fun too. Lastly: the music is GREAT. In a fuzzy, moldy, funky way. I played the demo for hours and have listened to the soundtrack on and off while driving ever since. I'm glad I finally purchased this beautiful, hairy booger. My sweet, sweet booger.
As the game currently stands, I cannot recommend it. It is fine, just fine, nothing out of the ordinary, but it is pretty much a meh game. I really really wanted to love it. It has the elements necessary to be a gem, and yet it falls short. The art is amazing as always from Toby Dixon, but the game just lacks that certain something that will make you wanna come back. There is no natural element of progress when it comes to the achievements, at least. Compare that to a game like Dead Estate, which made me wanna return many times to get every achievement. None felt too annoying to get. I just beat the game a couple minutes ago. May try to see if I can beat that "secret boss." You may wanna just go back to Atomic Crops if you want a more enjoyable and fun experience. (maybe future updates will make me change my mind who knows)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $14.99 |
| 43ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great music and cute characters c:
little guys beating the ♥♥♥♥ out big guys, pretty cool and a little too hard but i like challenges
They have ammo for Normal Attacks and it feels incredibly tiresome to attack and wait for the ammo to charge up. It's not even a reload system or anything like that, it's just you use everything then you have to wait for it to charge up while doing nothing... It's quite bothersome and I've honestly never felt like this in any game I've played. The visuals are amazing though and it saddens me to give it a bad review from this, but man it feels horrible to attack.
Needs more work but overall 10/10
그 음쓰 나에게 주게
la mecanica de que se "jubilen" las cartas es nefasta, odio mejorar algo y perderlo, ademas del contrareloj de la serpiente, dejame explorar.
Блин, мне настолько понравился визуал, насколько не понравился сам геймплей! Как же всё это оказалось скучным…
Morsels é um jogo frenético tal qual o estilo da empresa no melhor jogo da Terra que é Atomicrops. A temática é sem dúvida o seu ponto alto, o estilo de design é caótico, mas ao mesmo tempo relaxante de jogar, apesar de muitas informações na tela, você acaba pegando o jeito do estilo de cada criatura. Acredito que vale a pena a experiência, apesar de ser um pouco diferente a jogabilidade, é uma obra de arte, sério. A trilha sonora, os detalhes de desenho em pixels, a própria atmosfera do jogo, criam uma imersão única e certamente recomendo (em promoção especialmente) conferir. Obs: Além dos inúmeros mini games que recheiam o jogo com diversidades de obstáculos, um mais caótico e ousado que o outro. Só joguem. <3
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.4K | 104 | 86% | $4.99 | |
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| — | 0 | — | — | |
| $0 | 0 | — | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $234.7K | 2.3K | 69% | $5.99 | |
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| $234.8K | 1.3K | 87% | $5.99 | |
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| $234.6K | 1.7K | 89% | $3.99 | |
| $234.8K | 445 | 68% | $29.99 |