
Morsels is a fast-paced creature collecting roguelite with a rotating roster of characters to switch between at will. Overcome a clique of killer cats as you fight your way out of the sewers in this unique, action-packed journey.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is severely underrated, yes it is confusing, yes it is hard, but dammmn it is so charming in every way. It is the kind of game you learn on the go, by trying, by making mistakes, by dying and by accepting that all of that is part of the adventure The art and the ost are unbelievably unique and gorgeous Morsels, my beloved, I love you, and I will give you all the love that people don't shower you with
I guess that's how non-gamers feel when they play something for the first time. Good god this game is confusing and visually cluttered. I give it thumbs up only for the art. Although sewers-trash-poop-toilet is NOT the theme I enjoy I can't deny that a lot of artistic work was put into the game.
Love the art in this - all the characters look like a demented Dr. Seuss book, and the soundtrack is like a relaxed lo-fi jam. Gameplay is...alright. You get 3 player cards with different modes of attack. In the beginning, it's kinda weak, but the characters get XP and level up; however, leveling up to level 3 kills the character and forces you to get a new one. It's a strange balancing act where you want to fight everything in the beginning and then run from everything in the late game so you can save your good gun for the boss. Bosses themselves, honestly aren't very hard, and it's mostly the obstacles that kill you. I got an odd power-up that turned the game into SuperHot - which made fighting easier, but then trying to dash across traps became a nightmare. And the shops and powerups are so frustrating. Why does nothing have an explanation? I don't know what these power-ups do until I buy them. I'm not going to memorize the few dozen power-ups in this game - just give me a text description. The art is good. The gameplay is mid. Needs some QoL on those powerups.
very good
Love it, very addicting to restart and get stuck in
Great action, great environment art, great music, great character design, etc. Fun, clunky, and weird. This game is like a creature you found living under a rock in the forest. A creature that would have always existed there with or without anyone's knowledge. Doing its own thing. Eating whatever it eats. It has its own logic and culture that you can try to understand if you choose. If you're into that kind of experience, I would say buy this game. It's a rare treat in this climate of handholding media. I'm still figuring out the combat's rhythm, but that has been part of the fun too. Lastly: the music is GREAT. In a fuzzy, moldy, funky way. I played the demo for hours and have listened to the soundtrack on and off while driving ever since. I'm glad I finally purchased this beautiful, hairy booger. My sweet, sweet booger.
Como coloca o jogo em português?
Habe mich selten so schnell so wohl in einem Spiel gefühlt :)
good game
it's great for many reasons, but it lacks in the places it shines the best, and the rouge element is too repetitive to have fun for an amount time worth the price I enjoy Roguelikes and Roguelites, but a part of the fun is the change in each run, with different item combos or whatever it may be, and the game does have the different "Morsels" you can choose, and each Morsel is very unique and (mostly) fun, but there is a very limited amount of them, and at the start of each run you can only pick between 2, and you can get more in the run itself, but it's just so sad to me that it isn't as fun as I thought it would be, its beautiful, visually, and the general idea of the game is great, with an awesome sound track, but i don't know, its just not what i hoped it would be. also, my biggest problem is probably the the UI and artistic design gameplay-wise, i have no idea what some stuff do, with no way to understand in-game, and I don't like to look these things up to understand them. my character sometimes makes a noise and flash that is normally associated with taking damage, but I don't? and enemy bullets are not clearly seen on screen, since they're all colorful, which makes it unnecessarily harder to avoid getting hit, and in general, it's not clear what is and what isn't going to damage me, sometimes when i kill an enemy, it turns into a little spiky thing that does nothing? and i dont get why or what it does, but unlike what i thought, it doesnt damage me nor does it damage other enemies. so yeah that's about it
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Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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