
Morsels is a fast-paced creature collecting roguelite with a rotating roster of characters to switch between at will. Overcome a clique of killer cats as you fight your way out of the sewers in this unique, action-packed journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 600reviews | 76% | — | $234.7K |
| $14.99 | 191ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this one is kind of a banger
it's a good time
一款能让人深度放松的产品。致幻游戏。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $14.99 |
| 43ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really like it :3
Como coloca o jogo em português?
This game is great. The visual style is unique and charming, and the gameplay is fun, albeit hard (then again i usually play on the highest difficulty i have available so i dunno what i'd expect). Each character has a varied and fun playstyle, and though I haven't played through most of the game, I've completed one run, and I can already tell that the game seemingly has enough content to last for a while. It's obvious that a lot of love went into the making of this game, and I'd recommend this game to anyone looking for a fun & unique bullet hell roguelike.
Love it, very addicting to restart and get stuck in
very good
it's great for many reasons, but it lacks in the places it shines the best, and the rouge element is too repetitive to have fun for an amount time worth the price I enjoy Roguelikes and Roguelites, but a part of the fun is the change in each run, with different item combos or whatever it may be, and the game does have the different "Morsels" you can choose, and each Morsel is very unique and (mostly) fun, but there is a very limited amount of them, and at the start of each run you can only pick between 2, and you can get more in the run itself, but it's just so sad to me that it isn't as fun as I thought it would be, its beautiful, visually, and the general idea of the game is great, with an awesome sound track, but i don't know, its just not what i hoped it would be. also, my biggest problem is probably the the UI and artistic design gameplay-wise, i have no idea what some stuff do, with no way to understand in-game, and I don't like to look these things up to understand them. my character sometimes makes a noise and flash that is normally associated with taking damage, but I don't? and enemy bullets are not clearly seen on screen, since they're all colorful, which makes it unnecessarily harder to avoid getting hit, and in general, it's not clear what is and what isn't going to damage me, sometimes when i kill an enemy, it turns into a little spiky thing that does nothing? and i dont get why or what it does, but unlike what i thought, it doesnt damage me nor does it damage other enemies. so yeah that's about it
good game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4K | 104 | 86% | $4.99 | |
| $7.8K | 42 | 86% | $4.79 | |
| $7.6K | 98 | 77% | $3.99 | |
| $2.1K | 20 | 15% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $234.7K | 2.3K | 69% | $5.99 | |
| $234.6K | 279 | 84% | $24.99 | |
| $234.8K | 1.3K | 87% | $5.99 | |
| $234.8K | 530 | 72% | $11.99 | |
| $234.6K | 1.7K | 89% | $3.99 | |
| $234.8K | 445 | 68% | $29.99 |