
Morsels is a fast-paced creature collecting roguelite with a rotating roster of characters to switch between at will. Overcome a clique of killer cats as you fight your way out of the sewers in this unique, action-packed journey.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great action, great environment art, great music, great character design, etc. Fun, clunky, and weird. This game is like a creature you found living under a rock in the forest. A creature that would have always existed there with or without anyone's knowledge. Doing its own thing. Eating whatever it eats. It has its own logic and culture that you can try to understand if you choose. If you're into that kind of experience, I would say buy this game. It's a rare treat in this climate of handholding media. I'm still figuring out the combat's rhythm, but that has been part of the fun too. Lastly: the music is GREAT. In a fuzzy, moldy, funky way. I played the demo for hours and have listened to the soundtrack on and off while driving ever since. I'm glad I finally purchased this beautiful, hairy booger. My sweet, sweet booger.
Habe mich selten so schnell so wohl in einem Spiel gefühlt :)
it's great for many reasons, but it lacks in the places it shines the best, and the rouge element is too repetitive to have fun for an amount time worth the price I enjoy Roguelikes and Roguelites, but a part of the fun is the change in each run, with different item combos or whatever it may be, and the game does have the different "Morsels" you can choose, and each Morsel is very unique and (mostly) fun, but there is a very limited amount of them, and at the start of each run you can only pick between 2, and you can get more in the run itself, but it's just so sad to me that it isn't as fun as I thought it would be, its beautiful, visually, and the general idea of the game is great, with an awesome sound track, but i don't know, its just not what i hoped it would be. also, my biggest problem is probably the the UI and artistic design gameplay-wise, i have no idea what some stuff do, with no way to understand in-game, and I don't like to look these things up to understand them. my character sometimes makes a noise and flash that is normally associated with taking damage, but I don't? and enemy bullets are not clearly seen on screen, since they're all colorful, which makes it unnecessarily harder to avoid getting hit, and in general, it's not clear what is and what isn't going to damage me, sometimes when i kill an enemy, it turns into a little spiky thing that does nothing? and i dont get why or what it does, but unlike what i thought, it doesnt damage me nor does it damage other enemies. so yeah that's about it
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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