
Three operatives return to their abandoned boarding school to hunt a sinister fugitive. As old traumas awaken and paranoia takes hold, will they survive their own fears?
Modeled estimate, not a reported figure. How we estimate →
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About
Three lifelong friends. One daring mission. No way out.
Elite operatives Mira, Goran, and Sarka have been through everything together. But when their latest mission takes them back to The School—the abandoned boarding school where they grew up—they realize that some scars never fade.
In Morse Academy, a short (~1 hour) psychological visual novel, help the team track down a fugitive who preys on fear, leaving behind messages that twist the mind and warp reality. As they track it deeper into the decaying halls, childhood memories resurface, distorted and wrong. The school is watching. The walls are closing in. And worst of all—something is hunting them.
Fear makes people change. Or maybe, it just shows who they really are.
The team’s trust begins to fracture as old grudges, buried betrayals, and long-repressed trauma claw their way back to the surface. Every decision you make pushes them further toward paranoia, suspicion… the corners of the mind nobody dares to explore. Will they stand together, or will fear drive them to destroy each other?
Four endings. Four fates.
The mission was to capture the fugitive. But in the end, what will be more terrifying—the thing they’re hunting, or truths they uncover about themselves?
Key Features:
- A character-driven psychological horror visual novel about trust, repression, and paranoia.
- 30 minutes to 1 hour worth of gameplay.
- Constantly updating map, the only thing keeping you from being lost forever.
- Multiple consequential choices, in the fractured team dynamic, your choices determine what happens to the team.
- Four endings, each revealing a different, disturbing truth.
- Haunting, grunge-inspired art style that brings the decay and dread of The School to life.
- Atmospheric and dark soundtrack.
The School remembers what they did. And soon, they will too.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, French, Italian, German, Polish, Traditional Chinese +1 more
Engagement
Reviews
1ドル(160円)という超お手頃価格で買える短編ノベルゲーム。 グラフィックに引かれて購入しましたが、大変良かったです。 日本語は超自然ですが(あまり詳細描写がないのもあり)少し難しい言い回しがあります。 選択肢によってエンディングが分岐するタイプですが、選択肢が結構多くある上にガンガン分岐していく為、短編とはいえそこそこやりがいがあると思います。 ジャンルとしてはサイコホラーですが、いわゆるジャンプスケアとかはなく、精神的にじわじわくる系です。 直接的な描写は文章含めほぼなくそこまで怖くはないですが、雰囲気が暗く重いためそういったものが苦手な方は少し注意かもしれないです。
看不懂作者想表达什么,完全跟不上电波感觉是机翻的问题
xyй нья
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
Oyunun hikayesi olsun çizimi olsun güzeldi özellikle de çizimi ama sonu beni tam tatmin etmedi hep yarıda kesmiş yapan kişi sonları haberiniz olsun. Oyun 10/6.5 The story of the game was good, especially the drawing, but the ending did not satisfy me completely. It was always cut short by the person who made it. Be aware of the endings. Game 10/6.5
Approx an hour It’s okay. Visually appealing with a nice soundtrack. Sure, there are gaps in the story, but I don’t really mind that. The characters, though, felt pretty bland. I think the choices would’ve had more weight if we actually got to know who they were if they felt like a real burden or had emotional depth. I didn’t really find myself debating the decisions other than to reach different endings.
う~ん、いったいノベルなのか、[b]性格診断ゲーム[/b]なのか……?(激汗 ED分岐の印象からすると、多分後者。ノベルしてはまったくオススメできない。
Мне понравилось. Интересный сюжет/сеттинг, любопытное взаимодействие между героями, не самые очевидные выборы, но при этом все концовки вполне достижимы естественным образом. Эмоциональный отклик не особо был, но новелла всё равно выполнена неплохо.
ZAKOCHAŁAM się w tych grach. Są tak klimatyczne, tak zagmatwane - zupełnie wyjątkowe. Bardzo podoba mi się czerwony motyw, który powraca w każdej z opowieści wizualnych od tego autora/autorów (nie wiem). Ta historia jest (jak do tej pory, bo chcę grać więcej!) moją ulubioną. Straszna, bardzo ciekawa, rozbudowana , smutna. Wybory są rzeczywiście ważne - polecam sprawdzić każde z zakończeń. Cud miód.
Это мой первый обзор не серчайте Т-Т Первое, что меня зацепило -это визуальная составляющая. Мне очень импонирует такой стиль в играх, он одновременно простой и атмосферный. Когда я начала играть, обратила внимание на саунд-дизайн. Звуки тихие, ненавязчивые, но создают ощущение тревожности и напряжения. Они не давят, а будто постепенно погружают в тревожное состояние. Сами действия напоминают сон. Образы знакомые, особенно тем, кто учился примерно похожем классе в школе, но при этом воспринимается размыто как в странном сне. Это создаёт ощущение жуткой ностальгии и лёгкой дезориентации. Один минус тут только один, что опять выборы перед концом не имеют значения. За свою цену хорошая новелла. Я нашла эту игру в реках у психопомпа и думала что меня опять ждет лютая шиза и отсылки на религию и философию Т-Т.
I've played this creators previous game Mine Memory which I enjoyed mostly due to the story being pretty engaging. This game Morse Academy continues in the same vein where the story and premise is based on a mystery which plays out as we move forward and the characters continue to explore the mysteries both inside themselves and outside in the world. However, what impressed me the most was the visuals which were a really big step up from Mine Memory. Pretty engaging short visual novel which makes me look forward to seeing the next game by this studio
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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