
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would love to shove Light into an unlocked room where he's completely free to go and see if he can leave it without reinventing the wheel inside
The endgame mode (Dtide) used to be a challenging mode that allowed players to do horizontal investment and get top rewards. With the last update, dtide is now just a slopfest for most players, and actively encourages vertical investment and use of revives.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 719 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임이 이상해졌어요 패치 후 렉이 엄청 심해져서 장기간 플레이가 불가능하고 엔드 컨텐츠의 난이도가 말도 안되게 올라가서 기존에 플레이핟너 것보다 낮은 난이도로 플레이해도 될까말까인 수준 뭔가 망가졌어.....
좋은말로 할때 융재 롤백해라
융재 돌려라 뒤지기싫으면 1급도 안깨진다 개새들아
Pretty good stories for a Gatcha Game!
Devs made one of the worst changes to endgame ever. Revert the old d tide
이 게임 회사는 소규모 회사에 자금력이 부족해서 그동안 어느 정도 실수나 부족한 부분은 사람들이 이해를 했고 또 게임사도 유저들에게 좋은 인상을 많이 보여줬기 때문에 회사에 대한 애정이 있었고 "신뢰"도 있었음 항상 자신들이 실수를 하든 뭘 빠른 피드백이 됐었음 하지만 지금 상황은 대처마저 느리고 돈독에 미친 새끼들인가 싶을 정도인 경우임 거기다 원래 이 게임은 타 게임에 비해 혜자 패키지가 많아서 좀 싸서 하기 좋다라는 이미지였는데 지금 상황은 그것마저 아님 차라리 중국에 유명한 게임들 호요,쿠로,핲그 등등 그 특유의 중국 BM 게임들이 더 싸다고 느낌 그리고 한국에서 "소규모 회사라 능력이 없다" 라는 말도 안 통하는 이유 중 가장 큰 이유는 림버스 컴퍼니랑 거의 출시 시기가 같음 그냥 능력의 차이임 최소한 이 문제가 해결되기 전까지는 절대 입문하지마셈 물론 이 게임은 매력적인 세계관과 일러스트 그리고 스토리가 맛있는 게임임 게임성도 나는 좋다고 생각함 하지만 지금은 모든 단점들에 +@ 대폭발한 상황이라 이 문제가 해결된 후에 입문하길 권함
Rampant power creep is ruining the game. Older units are left in the dust as enemy hp and damage skyrockets. Newer units are released to meet the higher stat check, but that only further cements the power gap as they improse faction mechanic changes that older units were never designed to work with.
游戏是好游戏,但是校猫不做人。 世界观、人设、立绘都很有特色,战斗机制也别具一格。 希望它早点凉了然后一转单机,留点周回/月度肉鸽啥的,未尝不是一桩幸事。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |