
More Sushi! is a short incremental game about running a conveyor belt sushi restaurant. Serve customers, buy upgrades, hire helpers, and unlock new sushi! Pay off the owner's debt, then turn used plates into stars to buy permanent upgrades.
Modeled estimate, not a reported figure. How we estimate →
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About
Make sushi in your conveyor belt sushi restaurant
Pay off the owner's debt
Turn used plates into stars
Prestige and buy permanent upgrades with your stars
Satisfying incremental gameplay
Prestige to replay and progress quicker
Lots of sushi and upgrades to unlock
Short and relaxing experience
Chill lo-fi soundtrack by Takeo Suzuki

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Was a very short incremental clicker that took me less than 40 minutes to fully complete. There weren't really any choices to be made, simply click and purchase whatever is available. Furthermore the prestige currency was incredibly quick to accrue, meaning that by the time the next set of prestige upgrades were unlocked, I typically already had all the prestige currency needed to buy all of them. May have been ok as a free flash game, but isn't really worth $3 in my opinion.
more want more sushi .ᐟ ૮꒰•̀༝ •́꒱ა .ᐟ
sushi shop. selling sushi paying debts and getting rich.
초밥을 다오.... 정석적인 클리커 게임입니다. 누르면 초밥을 서빙하고 초밥을 팔아서 돈을 벌고 더 비싼 초밥을 팔면 됩니다. 아 그런데.... 너무 먹어본 맛입니다. 굳이 이 게임을 할 이유가 하나라도 있어야 하는데 잘 모르겠습니다. 이 게임 스팀 예고편 동영상 보면 사실상 이 게임 다하신 거라고 할 수 있습니다. 이 게임을 누가 왜 해야하지? 에 대한 답을 내리기가 쉽지가 않네요. 딱히 변하는 것도 없고, 개성이 너무 부족하고, 가격이 엄청 싼 것도 아니고, 분량이 많은 것도 아니고, 같은 값에 다른 게임이 더 나은 게 너무 많아서. 못만들어서라기보단 살 이유가 없어서 저는 비추천 주겠습니다.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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