
Push the limits of your combat skills, and master new abilities to progress through an unforgiving nonlinear 2D world. Face off against the relentless darkness that seeks to destroy you. In Moonscars, every death is a lesson learnt—and as you overcome each challenge, new truths will be revealed.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 1.5Kreviews | 83% | — | $535.2K |
| $19.99 | 1.9Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GAMETIME: 53 minutes RELEASE AND PRICE: September 2022 | $20 USD RECOMMEND: No [h1] ♡ OVERVIEW ♡ [/h1] Honestly, I played for less than an hour and can tell that this one is a bust for me. The controls are clunky and unreliable on controller. I would have tried with KBM, but quickly got overwhelmed looking at the layout. While you can rebind the KBM controls - the default layout is clearly for the most depraved of masochists, and you can look forward to remapping everything but WASD. Its pretty clear they are going with a combat-heavy platformer hack & slash with multiple complex (and imo overengineered) systems for upgrades, weapons, skills, and one that seems a tad roguelike. The dark and edgy pixel art is quite nice, and the music fits the atmosphere. But the story is convoluted from the 1st opening cutscene and I honestly didn't care about it within 20 minutes. The characters are weird... especially this horse-sized talking cat that seems so incredibly out of place and doesn't match the vibe at all. There appears to be much inspiration from the souls-like games in not only dynamic gameplay and systems, but also vague story narrative and dialog. I didn't really play enough to get a good idea of the map and its navigation, power scaling, and difficulty scaling - primarily because it just felt too clunky, and It seems like even in the early game, its requirements for tight controls and reaction time was going to send me into a whirlwind of profanities. Its simply not for me. None of this is to say its terrible - But I do think when it comes to the responsiveness of platformers, I am mega-spoiled.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Turkish, Ukrainian
| $19.99 |
| 1.9Kratings |
| 68% |
| — |
| not modelled |
| $19.99 | 369ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, very challenge and fun, and not too hard to learn. It has no bugs but has quite a few typos.
гра топова рекомендую
no culpes a la luna irma.
Just dark like Blasphemous, Last Faith lesser ability search and very less fall to dead.
A parry good time
No os compréis esta m... NI EN REBAJAS Y NI REGALADO. Ni los chinos hacen una copia tan mala de Blasphemous. Una cosa es pixel art y otra cosa es que haya partes tan pixeladas que no se distingue ni lo que son. No aporta nada que no haga ya Blasphemous y por supuesto muchísimo mejor. Además te obligan a pasarte el juego 2 veces sólo para recoger unos aros que sólo son visibles a partir del final del juego, por lo que tienes que volver por todo el mapa, hasta el principio, para buscarlos. Y luego están los logros perdibles, 9 por lo menos. Además de excluyentes, te puedes quedar sin ninguno de los 2. Aun así hay 3 que te van a obligar a pasarte el juego 3 veces porque las guías que hay por internet están hechas con el cu... y ni siquiera te sabe decir nadie dónde están los archivos de guardado para poder hacer backup y recuperar el juego dese cierto punto (los que ponen en las guías y en los comentarios no son). Un asco de juego que encima te hace PERDER tiempo de tu vida rejugándolo haciendo exactamente lo mismo si quieres completarlo, la única diferencia es si le entregas el ítem a un npc o se lo entregas al otro. Un absurdo absoluto.
Unfortunately, this game just isn't what I expected. The art style is genuinely amazing, and that's what made me buy it, but everything else falls flat. The narrative was confusing from the very start, and after a while I just started skipping it entirely. The combat also didn't click with me. It's difficult in a way that doesn't feel rewarding: you die in two or three hits from basic mobs, and I never felt like I was actually getting better at it. Enemies are everywhere, and since they all respawn every time you die, you end up fighting the exact same ones again and again. That got boring fast. Eventually I was just running past them to make progress, since clearing an area without dying two or three times is a challenge in itself. The game essentially trains you to skip its own combat. When you run into three or four enemies at once, it turns into frantic dashing, hoping for a window to land a single hit. That gets tedious quickly. So it's a no from me. The art style sold me, but after four hours I decided to drop it. It just wasn't fun.
Гра, неочіковано, сподобалась. Крута атмосфера, стильний піксельарт і хороший геймплей без душного платформінгу. Не без недоліків, але проходженням залишився задоволений. Рекомендую.
lo recomiendo pero he de admitir que su fuerte no es la historia uno pensaria que si pero la verdad es algo zzz, todo lo demás esta god peleas, ambientacion, etc. Por mi parte un 7/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $568.1K | 1.3K | 81% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $534.9K | 751 | 44% | $19.99 | |
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| $535.8K | 1.2K | 84% | $14.99 | |
| $534.6K | 2.8K | 88% | $7.99 | |
| $536K | 1.9K | 80% | $8.99 |