
Moons of Madness is a first-person, story-driven cosmic horror game where the scientific exploration of Mars meets the supernatural dread of Lovecraft.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.9Kreviews | 77% | — | $1.1M |
| $29.99 | 799ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a bit clunky and definitely not AAA, but damn, it worked for me. The atmosphere carried the whole thing: Mars, isolation, corporate secrets, body horror, family trauma, ancient ruins, strange language, dreams, and that slow Lovecraftian feeling that knowledge itself can become a disease. Some puzzles were annoying, the gameplay was rough in places, but I stayed engaged all the way through. It had mood, mystery, and enough weirdness to keep me constantly asking what the hell was going on. Not perfect, but memorable. A strong little cosmic horror trip.
Добротная бродилка с элементами хоррора
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Norwegian, Polish, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 391ratings |
| 80% |
| — |
| not modelled |
| $24.99 | 16ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Moons of Madness is what it says on the cover: an eldritch scifi horror adventure. The player is Shane, a scientist at a secret research installation on Mars, funded by a shadowy company called Orochi. It follows the typical horror game trajectory: everything is fine in the beginning, then something goes a little wrong, then everything quickly goes a [i]lot[/i] wrong and you're frantically trying to survive long enough to resolve the main plot conflict. The environment is nicely done: you're in a pressurized habitat with different areas, or out through an airlock to take a rover to another site to check on something, etc. Both the "normal" and "scary" vibes are :chefkiss: The gameplay is mainly exploring, unraveling the mystery, and solving simple sciency puzzles. There are a few short sections that are more actiony and one stealthish area, but mostly you just have to figure out what to do to advance. The player character talks and reacts to stuff that happens, but like kind of weird one-sentence interjections in between long silences. Like, you'll see something messed up, and he'll say "omg that is so messed up!" and then go back to not saying anything as you engage even more with the messed-upness. The plot doesn't [i]really[/i] hold together, even for eldritch horror, and almost everything is left unexplained (negative). All that being said, I did play through the whole thing, and the ambience does compensate for the weaker parts imo, overall a decent time.
Я очень рад, что авторы решили использовать наработки и идеи Лавкрафта по полной программе. Они не стесняются отсылаться к нему, применять его идеи для своей истории. И я считаю это ультимативно верным решением: раз уж берешь в основу произведения Лавкрафта, то давай делай на всю катушку. Эта игра неторопливая, про хождение и чтение записок. Даже редкие сегменты с побегом не имеют строгих таймингов, у тебя есть время на ошибку, на подумать даже в стрессовой ситуации. Я бы даже назвал игру интерактивной книгой в большей степени, чем симулятором ходьбы. Так как читать здесь много и вся основная история разворачивается на строках записок, печатных документов и писем на электронной почте. Удивительно, как это медленное и даже в какой-то мере скучное начало истории, не особо интересно развивающееся до середины игры, во второй половине после ключевого поворота событий перерастает в невероятный круговорот злоключений, где игрока поражают одним поворотом истории за другим, все больше обнажая истовый космический ужас. Сеттинг игры очень интересен в рамках лавкрафтовской мифологии. Поместить людей, достаточно технологически развитых, в мир по канонам Лавкрафта для того, чтобы они попытались использовать и подчинить себе запретные знания и артефакты из иных миров, а затем столкнуть этих людей с неизбежными последствиями в виде неописуемого ужаса, безумия, уродств и гибели в неизвестности - это действительно захватывающе. [b]Плюсы:[/b] Лавкрафтовская история на полную катушку [b]Минусы:[/b] Скучное начало игры
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3.7 Not the biggest fan of this, it was kinda eh, very generic and boring. My playtime somehow was 12 hours, most of that was nodding off or just getting distracted by how bored I was. That said it wasn't particularly 'bad', there's some questionable animations in some portions personally (notably the injection sequences with an entity, they just felt really stilted and poor). There are people that would enjoy this, again it's a fine walking sim, with a few chase sections and weirdly stealthy nearing the end. It's also not too long of a commitment, you can do it in about 3 hours or so, but first time will likely be around 5-6 I'd estimate. Don't expect too much horror outside of pretty general Lovecraftian esque stuff. Story (for the most part) is pretty generic, I can see an appreciation as a fan of Secret World but as soon as you hear some things introduced you know exactly where it's going, both as a fan and tbh just super generic as a sci-fi plot. There is an element to be said in a psychological aspect from the perspective of the main character but it ultimately doesn't really matter and nor really cared much throughout. Kind of criminal that you get all achievements in one run, barring one near the end that's easy to reload save and grab. There's one anomaly that is right about the 1/3 mark through the game. There is no chapter select.
Habe das Spiel für 5€ gekauft und dafür ist es okay, aber der volle Preis bei einem derart kurzem Spiel überhaupt nicht. Checkpoints sind teilweise dämlich platziert. Ich fand es aber nur minimal gruselig. Klar gibt es einige billige Jumpscares, wenn die Gegner plötzlich aus dem Nichts vor einem spawnen oder ins Gesicht springen. Ich fand das alles aber gut aushaltbar.
This AA title met all of my standards for the atmospheric horror genre. Highly recommend!
На удивление очень достойный фантастический хоррор под соусом Лавкрафта. Атмосферно, симпатично, недолго и что самое главное - действительно интересно. Пройдено с удовольствием!
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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