
A dark-fantasy, turn-based, retro-fusion of classic turn-based RPGs and roguelikes, all presented with a unique neon aesthetic.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm in love with this game. I feel like a child playing again in my old computer.
Moonring is a free turn based RPG set in the strange world of Caldera. We play as a Dreamless character who can explore the world, talk to people, fight enemies, trade, sail between locations and decide what we actually want to do. It has a very old school RPG design, but there is a surprising amount of freedom in how we approach the game. The exploration is probably the best part. The world is hand designed, but the dungeons change whenever we leave them or die, so exploring them does not feel completely predictable. We can wander around, find new towns, discover secrets or simply head somewhere because we are curious about what is there. The combat is simple but has more depth than it first seems. There are over 100 different enemy types, and positioning, equipment and our choice of abilities can make a big difference. The 35 Gifts from the Gods are especially interesting because their effects can change depending on the moon phases, which gives us another reason to think about how we build our character. There is also quite a lot to do outside of normal combat. We can sneak past enemies, trade, sail around the world and get into ship battles. There is also a hidden magic system and plenty of mysteries to discover, so the game does a good job of making exploration feel like we are actually finding things rather than just following a list of objectives. The presentation is very different from most modern RPGs. The bright pixel art sits against very dark backgrounds, which gives Moonring a really distinctive look. It is quite minimal, but the style works because the lack of detail leaves us to imagine a lot of what the world looks like. The dungeon synth soundtrack also fits the atmosphere really well. The biggest problem is that the game can be confusing at first. There is very little handholding, and we are expected to explore and figure things out ourselves. That can be great when we discover something interesting, but there are also moments where we have no idea what we are supposed to be doing or where we should go next. The old school design can also feel a little too slow sometimes. We spend a lot of time travelling, reading dialogue, managing equipment and exploring without having something exciting happen straight away. The combat is not complicated enough to carry the whole game by itself either, so a lot of the enjoyment comes from being interested in the world and discovering things. Overall, Moonring is a really good free RPG with a huge amount of freedom and a very distinctive style. The exploration, changing dungeons, combat and strange world give us plenty to discover, while the lack of handholding can sometimes make the game frustrating. It is definitely not for everyone, but as a free old school RPG, there is a lot here and it feels much more ambitious than the price suggests. Rating: 7.1/10
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Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's free so go ahead and try it, but i just found the gameplay to be tedious and monotonous. The visual design and music are solid though.
ye
A true Gem given by 1 developer of Fable to the world. Traditional roguelike with modern code, a gem with a psichedelic shine.
11/10
great old school inspired game, love it!!!
Cant believe this is free
like skyrim but top own with amazing pixel art plus its free
Great retro-style rpg. The lore is really neat, yet succinct. The gameplay is quite simple once you get the hang of it, but has enough complexity to keep it challenging if you try to completely faceroll all the content. The exploration is simple but charming. The graphics and the music are lovely. For a free game, I have zero substantial complaints. If you like retro rpgs with nice story/atmosphere and simple gameplay, just play it. If I were to give any constructive criticism (spoilers ahead, the game is free just play it if you don't want to be spoiled): [spoiler] I would say that the wind system when it comes to sailing feels very pointless, and really slows down exploring the ocean, but doesn't actually add any interesting element to the gameplay. I understand it gives you an opportunity to get away/chase down pirates and such, but it felt very tedious exploring the ocean at certain points. I've had the same issues with other games when it comes to sailing exploration. I understand it's a common theme/feels natural but a few times it made me want to stop exploring. When it comes to being able to swap gear instantly mid-combat, I think that really makes it worthwhile to collect the gear with different resistances & damage types and such. HOWEVER, swapping between different items in the UI felt quite tedious at times. Having to open up the inventory, go to the wearables menu, and manually search through my 50 collected amulets/armors/cloaks to find the ones that I want felt kinda bad as I got more gear. I'd suggest perhaps some kind of little gear menu with gear slots, where you can select which gear slot you want to swap out, and when you select it, it will only show you the gear that could fit in that slot? (i.e. A different slot for helmet, chest, legs, hands, amulet, cloak, weapon, shield, ranged). This would make it way easier & faster to swap the gear around that I've collected. Also when it comes to the spells, I explored quite thoroughly and was only able to find all the syllables for 2 of the spells. Pretty sure I read every book that I came across. Would be nice for a more straightforward way to discover the full syllables/cost of a spell. Maybe 1 spell per dungeon to make it streamlined? Doesn't seem too OP, since they all have costs to cast them. [/spoiler]
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 178 | 94% | Free | |
| $48K | 176 | 89% | $9.99 | |
| $41.3K | 364 | 90% | $4.99 | |
| $13.3K | 27 | 85% | $19.99 | |
| $1.9K | 8 | 62% | $7.99 |