
Traveller's Hymn is a top-down, grid-based, open-world adventure game. Explore a vast land, battle monsters, collect loot, help locals and cook hearty meals while unraveling the mystery behind the land's curse.
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About
Traveller's Hymn is a top-down, grid-based, open-world adventure game. Explore, battle, and loot across the land. Talk to locals, solve their problems, and receive handsome rewards. Crumbs of the mystery behind The Valley's curse is scattered throughout the world, for you to find.
Features:
Hand-designed open world
Over 20 unique locations to explore
Over 100 varied enemies and NPCs
Over 100 varied items; including quest items, equipment, ingredients, and consumables
A hunger system where you must carefully decide when or what to eat
4-5 hours of estimated content
Credits:
Aquatic Ranger Studio / @AquaticRangerGS
Programming: Lin He / @old_waah
Art: Zhengyi Wang / @ranger_wang
UI/UX: Mandy Hui / @mandyyyuhui
Music:
Yubatake - JRPGCollection
Onys - Tranquility
Rolemusic - Leafless Quince Tree
Wolfgang_ - RPGBattleTheme
Aureolus_Omicron - 15 melodic rpg chiptunes
SubspaceAudio - sound effect
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's some really good stuff in this game, and the design is quite fresh. Lots of genuinely nice ideas. I'm not recommending it because it loses cohesion roughly halfway through and playing it becomes boring, and that's for two reasons. [h1]Complaining[/h1] One is what I call "System Shock Syndrome". You are rewarded for your efforts with stronger weapons, tools, different kinds of armour, food, but your inventory remains limited and before you know it you're spending more time rearranging your items and carefully wondering what to drop, what to eat, which tools and weapons are you willing to carry. And - unlike in System Shock - there are no stashes, at least I never found any. So you have your powerful armour you got from a Leshy, but you want to try a different one? Yeah, having two armours in your inventory... that's not going to work, unless you're okay with not picking anything up. So you'll have to sell one of them. But they're both unique quest rewards. And it's not like one of them is objectively better than the other - they're for different situations. Hmm. Also, if you're the kind of person who likes to uncover all little secrets - dig up all the holes, open all the chests - you're going to have to carry a whole toolbox with you. Shovel, lockpicks, fishing rod... and that's on top of all that food that you will need to heal yourself. More on that later. So after a while you'll find yourself with very limited space to pick up precious, precious loot, and that's just no fun. Unless you're okay with visiting the merchant after every three wolves. And the second thing: the game immediately establishes its focus as an exploration game. It's about discovery. Of the world, of the lore, of the interesting hidden mechanics. But unfortunately after some time it kinda... stops with the new stuff. Obviously, that's just how it is, all novelty fades, but the base gameplay loop isn't fun enough to sustain the goodwill you got from all these delicious promises of happiness. [h1]Although...[/h1] Still, I played it for 4 hours, and I can tell I've actually gotten somewhat close to the end. So what it does right, it must be doing at least somewhat right. The food/healing system is actually ingenious, but awfully unrefined. There's a nugget of gold here, for sure, just needs some careful work. Unlike in other classic roguelikes, you don't have levels of satiation. Instead, there are three states: you're satiated ("digesting"), you're not, and you're hungry. If you're hungry, you'll slowly lose stats until you die, so you'll better eat up. Being neither satiated nor hungry only means that you're capable of consuming a meal. And this is where it gets interesting. A meal has benefits, as well as satiation length. Both of these depend on which ingredients you used for cooking. So, let's say you have a meal that restores 2 HP over 2 hours, and a meal that restores 2 HP over 6 hours. The first one is better, right? Not necessarily! Eating the first one will heal you faster, true, but it also means you'll have to eat sooner. Which could mean that you'll be able to heal again. But what if your meal also grants bonus armour? You'll want it to last as long as possible, right? See, there's nuance! And you really have to be careful here, as your health and mind do not restore on their own. The only other way to heal (except visiting an inn) is to sleep, but you can only sleep every 12 hours. You might want to eat one of these long-lasting meals before bed so that you get additional heals upon waking. But with all this nuance, you have to be very considerate of what you're eating and carrying, and as I mentioned before, inventory is very limited. Meals are huge, too, but you can only cook them at camps, so you simply have to carry some (admittedly, there are also travel-friendly meals, but figuring this out isn't completely trivial). The battle system is automatic. Reminds me a lot of Loop Hero, and that's a great thing. Cooldowns, HP, damage, you know the drill. Nothing to add here. There are also some other interesting mechanics, but I won't write about them here. Just because I'm not recommending the game doesn't mean the game's bad, so perhaps you'd like to play it and see for yourself. The plot managed to surprise me - which is also quite rare these days, so my compliments to the chef, as it were. [h1]Conclusion[/h1] It's not bad. I don't think the game's price has anything to do with its quality, so I'm judging this one by the same standard as I do all other Steam games. In other words, if you think a game being free makes it better for some reason, then this is a good game. I can't say how many people beat it, as there are no achievements. That's alright with me. [url=https://store.steampowered.com/curator/42922988/]Curator page[/url]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is enjoyable at times but the inability to effectively bypass enemy encounters makes the game a chore. The obligation to fight robs the game of player freedom. There is a flee option, but that only works after your opponent has landed a free hit and lowered your health. Several cycles of fleeing after getting hit will eventually kill you. This game is an excellent concept that I hope the developers will fully actualize.
Przyjemna gra z automatyczną, turową walką inspirowana erpegami z lat 80. Jednak nie jest tak rozbudowana jak gry z tamtego okresu. Nie przeszkadza to jednak, aby poświęcić jej kilku godzin na przejście. To sympatyczna produkcja w stylowej oprawie audiowizualnej. „Traveller’s Hymn” to taka przygodówka akcji, w której podróżujemy naszym wędrowcem po fantastycznej krainie. Ruch odbywa się w sumie po nieoznaczonej, kwadratowej siatce, co sugeruje kształt „kafelków” ze środowiskiem. W miarę łatwo rozpoznać, co jest czym, choć na początku dopiero poznamy, z czym da się wejść w interakcję. Wędrujemy przede wszystkim po dużej mapie. Gdy staniemy na ikonce np. z miastem lub domem, to eksploracja staje się już bardziej szczegółowa, obejmująca daną lokację. Tam trafiamy też na wrogów, skrzynie, zakopane skarby lub miejsca, gdzie można łowić. W miastach jeszcze możemy odpocząć oraz handlować a także dostać zadanie od mieszkańca, do którego później wrócimy z fantem, jakiego pragnął. W zamian zawsze coś dostaniemy. Wracając jeszcze do podróży po dużej mapie – podczas niej przebrniemy też przez wiele losowych potyczek z pojedynczymi wrogami. Walka toczy się automatycznie. To, jakie zadawać będziemy ciosy, zależy od noszonego oręża. Jednak najważniejsze są tutaj punkty życia i many – im mamy ich więcej tym wzrastają nasze szanse na przeżycie. Jeśli któreś spadną do 0 przegrywamy walkę i „budzimy” się w ostatnio odwiedzanym mieście z 20-25% mniejszą ilością złota. Oprócz wyposażenia ważne jest też jedzenie. Gra wymaga od nas, by co jakiś czas spożyć posiłek, inaczej będziemy co jakiś czas tracić punkt życia podczas wędrówki na dużej mapie. Posiłki sporządzamy z dwóch składników (rzadko z jednego), które oprócz przywracania punktów życia i many w pewnym przedziale czasowym, mogą też dodać nam punkty obrony. Ogólnie wszystko jest tutaj intuicyjne, choć nie ma wymiany 1 do 1 przedmiotów noszonych na te z ekwipunku i odwrotnie. Trzeba mieć miejsce, by odłożyć np. zbroję w ekwipunku, aby mieć możliwość założenia drugiej w pustym już slocie noszonego wyposażenia. Odkrywanie tych kilku tajemnic świata było bardzo satysfakcjonujące. Zazwyczaj w kluczowych lokacjach zmierzymy się bossem, znajdziemy fajny item (a przede wszystkim symbol serduszka lub księżyca, które odpowiednio zwiększają na stałe punkty życia i many), porozmawiamy z NPC itd. Wędrówka po dużej mapie może czasami irytować, bo możemy być atakowani na każdym kroku, ale z czasem zauważymy, że trzymając się dróg i wędrując za dnia przeciwników będzie mniej. Grafika jest bardzo przyjemna, muzyka również. Spodobała się także synkowi, który po prostu lubił wędrować po świecie, walczyć, zbierać itemy, sprzedawać je i sporządzać potrawy. Zadań nie ogarniał, bo czytać jeszcze nie potrafi, tym bardziej po angielsku, ale jak się go nakierowało na to i owo, to super kojarzył i z radością reagował gdy przeżył starcie z nowo-napotkanym wrogiem, zyskując nowy przedmiot itd. Może to być takie pierwsze przetarcie przez już prostymi RPGami i w tym kierunku będziemy „szli” (gdy też nauczy się czytać). Wolałbym to, niż jakieś robloxy i minecrafty. Dlatego też, jeśli chciałbyś pograć z dzieckiem w coś fajnego, to „Traveller’s Hymn” będzie dobrym wyborem, oczywiście odpowiednio dawkując czas. Mi gra też przypadła do gustu i warto jej poświęcić kilka godzin.
Adventure game of the year its free it takes like 2 min max to download it can be 100% in less then 5 4 h its artstyle looks simple and good and you basecally need 0 guides to beat it whoever leaves a bad review on this game stayed afk on the main menu didnt even play it or has a skill issue.
Woke up in a misty valley with no map, no clues, and a growling stomach. Drew my own path, cooked weird food, and uncovered quiet secrets. Short, haunting, and beautiful
An incredible hidden gem of a game. Exploring feels actually challenging, the cooking system left me satiated and the small quests given by the characters you find on your path made me curious about the lore. And the best thing: it's FREE to play! Give it a try.
a challenging classic retro rpg that brings you back again and again
Very cute little distraction, really liked the overworld design and small story it was telling. Would love a bigger version of this cause it was fairly short and with a full title I would like to support the team.
very good and ligth game , fun time
Its about travelling
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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