
Moonlit Mayhem is an arcade-style, Halloween themed, fast paced physics-based first person shooter that's kid-friendly but fun for all ages!
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Languages: English
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*Noted inline where Negative issues have been addressed by the 1.01 patch (I still don't recommmend this, but it is improving. I will give it that.) ,,,if this is designed to be kid-friendly, it features some of the worst difficulty design of any game I've ever seen. It plays like One Day For Ched for Kids with some incredibly awful weapon physics. However, if the 'kid-friendly' was meant as a troll & it was meant to be either a hardcore shooter or a inobvious rage game then it worked. If 'One Day For Ched for Kids' doesn't make sense, good, you may have wasted less of your life than I have; here is that sentiment but in list form. Positives: - The environments were fine. - The sound was annoying but appropriately spoopy. - The second weapon you get is a skull with spinal cord which fires cannonballs & alternate fires a cluster of jiggly ghost skulls, this is the biggest plus in the game. I was also managing to hit enemies on the other side of walls with this, don't know if that was by design. Negatives (this one got updated after playing this for another hour...the positives did not): [FEATURE REMOVED] - Tried to use the 'Watch Intro' button, the first 3 times it played the first 3 seconds & then went back to then menu; the 4th time it played the whole way through. The cutscene was fine, it made an attempt at threading a story although the "Egypt" world boss is shown on top of a castle which is a different level set; that is just me being nitpicky, it is mainly the 4 times to watch it once that makes it a negative. [PATCHED] - Not that the games has Settings or Options from the ESC menu, but in-game, if you spawn into a level & press ESC (at least in the "Egypt" maze level) all of the skeleton & mummy enemies will get sucked through the walls of the level & mash up against the player. Oddly, not all the enemies get clipped through the level, the wobbly scarabs & the ghosts stayed in place. This isn't really positive or negative, just never seen it before in any game ever. [PATCHED] - Maze Mode will (maybe unintentionally) randomly generate a hedgemaze of the 5 times I loaded it, 3 times it didn't have an entrance & the other 2 times it was one corridor, an open field & the house with the candy dish which is the ending trigger. Dreadful. - Pumpkin Patch (the Bonus Mode) is a sandbox with all the assets of the game scattered around the map & a hedge maze, so you can make your own map I guess. - Enemies don't have useful audio cues, so you get snuck up on lots. - You can't look all the way up (I'm assuming going by player shadows that this is because you are an outline of one of the ghosts in Pac-Man, so you can't look up because you don't have a neck) & this makes dealing with flying enemies & enemies firing through the floors above you, an annoying chore. [PARTIAL FIX] - You get swarmed. [PARTIAL FIX] - Some enemy types & bosses seem to have nonsense amounts of health & deal too much damage (if this is kid-friendly). I say partial fix because you're often swarmed so it is hard to tell how much damage one-on-one enemies deal, you either get mullered or you take 5-10 damage from an encounter, it is all quite strange, but not like spooky. - The giant Egypt labyrinth where you collect at least four keys & then have to do first person platforming (where you stick to edges of platforms if you're too close) is an awful experience because labyrinth levels aren't very fun at all. [UPDATED: Figured out why I hated this so much the first time (I still hate it but this might help you fix why). The level is a horrible-to-navigate maze in a game with no minimap, where you have to find keys to open the Scarab doors to progress, but when you touch the key, it automatically opens the Scarab Door, so unless you A) find it before the key & then B) memorise the directions you take between the locked door & where you eventually find the key, it is then more aimless wandering until you get ambushed by the silent minions of this devious Witch. If you insist on having players pick up keys; let them open the doors then at least they can stumble across that as a point of navigation.] [PATCHED] - Weapons have nonsense physics (assuming a Candy Corn Blunderbuss should have conventional weapon physics). - The level with the elevators up to what I assume is the final boss is actually not a bad design (in theory), in this game though (well, I annotated a bunch of screenshots for why) but it is a combination of the elevators are poorly designed, enemies shoot through the floor & while you can too, because you can't actually look all the way up then you can't actually hit them. Many of the projectiles wizzing through the floor as you go up the ramps don't actually seem to hit you and do damage, it could be that they are just missing or the intention is that these are just meant as the illusion of traps but it just looks awful because it is ghost cannonballs whipping at you. Also, this level is just more corridors where the flood of assets get wedged & try & walk all over one another because whatever the attempt at AI pathing, there are too many of them so it looks comical but not in a good way. In summary, it isn't the worst thing I've played, but that is probably more a commentary on how I spend my time rather than the quality of this game. It suffers from confusing & poor design choice OR worked fine depending on if it's a troll or not. [I've now put in nearly 3 hours in this game & I'm still not sure; the Developers has said there is a patch coming for things brought up in early reviews; don't know if they're talking about me, but I guess I'll wait & see].
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I really want to give this game a positive review because it's one of the very few halloween themed games in existence. It has a lot of potential and it looks really cool but there are a lot of things that need to be fixed. First of all some of the enemies take too many hits to kill and when they come up to you and attack you go flying up in the air and they just circle around you so you just have to aim down and spam until they're all dead which is pretty annoying, It would be good if there was a difficulty setting to help with that if there's no other way of changing how the enemies attack. The enemies projectiles go through walls and hit you almost every time which is a load of crap. Also the mouse moment feels really weird and slow, and you can't look directly up so it's hard to hit the flying enemies when they're above you. As well as that when you shoot if you're moving in a direction the bullets swerve whichever way you're moving which is dumb, the aiming is off aswell and most of the time you can't hit the enemies, maybe its the hitboxes or something but it's very annoying. The gun doesn't sound very good and that could be improved. The maze game mode isn't very fair cause you don't start out with a weapon so you can't kill anything. The arena mode is really difficult aswell. Overall it looks really cool but there's a LOT that needs fixing/improving. Sadly it feels like this game was made by a child so I doubt this will have any major improvement at all ever.
Did somebody say better than Darksouls? Yes. I did. Just now. About this game. It's a tough one but boy is it worth it. Gosh darn it I still can't get that Egypt level out of my head, a prime example of gaming as an art form right there. The story is... to put it simply, worthy of an Oscar. The visuals are stunning, I felt like I was living in a Van Gogh painting. And the best part? It's not locked at 30FPS! (Take that Mafia 3) A must have in the collection of any serious video game player.
I really enjoyed Moonlit Mayhem! I'm not a child, but I really appreciated the Halloweeny-ness of the game. There's a nice variety of scenery (medieval/neighborhood/egyptian/corn maze) and I like the little details, like the fact that you can kick pumpkins, go into some of the houses, and read some silly names on the gravestones. I also appreciate that the developers are quick to address the complaints that have been made thus far. My one complaint is that it is actually kind of hard. You take damage pretty easily. Overall, it's a very enjoyable game to get you in the mood for Halloween!
The game looks good, and is rather creative, but the weapons don't work very well, and the enemies easily overwhelm. The only things this game has going for it, is the price and that its has no mature content, if you any little kids who you think might enjoy an FPS game, and you are having trouble finding one without any mature content. Its not a good game. It might have been a at least a decent game, if the people who created it, had been willing to work a bit harder on it, and do a lot more play testing. It could also use more weapons and some type of ammo system, since the weapons that you do get, have unlimited ammo, which would probably make the game too easily except that its too difficult to aviod getting hit by the ememies, or to hit some of them for that matter.
I'll be honest. The game is not good. But it IS hilarious. I really like the vibe and design of the environments and monsters, rudimentary as they may be, they effectively capture the Halloween spirit. You can shoot top-hat-wearing spiders with a candy corn blunderbuss. This is a joy. But those candy corn bullets have physics... so sometimes they inexplicably bounce off said spiders, or the spiders can crawl over them. But sometimes ya get 'em. It depends. Also the bullets fire to the left of the reticle onscreen. Also... everything. Just, everything about this game... I'll let you discover the rest of its quirks. If you are a connoisseur of bewildering and less-than-reliable games, this is $3 well-spent. A must-have. A delight. I truly love it and it's ripe for a speedrun, because nothing quite makes sense and it requires a lot of patience to figure out the quirks and how to bypass them. Speedrunners, seriously, get on this. It's broken and beautiful.
Game that's been on my watchlist for over a year. Wanted to like it for the Halloween and the Kid-friendly aspects. But to be honest, it's very bad. Doesn't run well. Like most children games, it's just way too hard. Enemies kills you in seconds. I'd say only buy it if it's on sale.. except that it never is.
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