
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 81% | — | $2.5M |
| $29.99 | 648ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Recomendado!
I played Moonlighter 1 and really enjoyed it. I thought it was amazing. Seeing that the 2nd game was releasing I was a little apprehensive because I didn't just want a sequel to the 1st, I wanted it to be different. And they really did that with this. At the beginning, the changes from the 1st seemed so extremely different that I didn't like it. But I think that was due to not understanding the mechanics of collecting, selling, and getting your power-ups per run. After a little while it clicked, and in my opinion they have improved so much from the 1st one. Each run can be so different and challenging.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Охеренная игра. Всё понравилось: музыка, особые атаки оружий, разные бонусы для боёв. В ветряной локе ночной босс на Безымянного Короля из Dark Souls 3 похож, очень круто сделали)
Ну прошел я ее. заработал много миллионов, купил почти все что можно и теперь хз чо делать. 50 часов поиграл и хватит
Moonlighter 2: The Endless Vault is a Top-down Action RPG and is a sequel to the first game Moonlighter, you once again play as a Will the owner of the shop resuming your adventure to collect fancy relics and banish evil while maintaining the satisfaction of your customers. The game offers a new region aside from Reynoka where it was accalimed by Moloch an interdimensional collector. You will swap between 3 different dimensions where each has their own relics and unique traits and effects. Swarmed by enemies on each screen and rewarded with relics, weapons enhancements or time challenges upon completion. The controls and the animations were pretty solid, I didn't have any issues during each adventure, many NPCs to meet who will support you on your runs and journey, each offering their services from blacksmithing to potion upgrades, to stickers (charms) to get even stronger and match the caliber of stronger enemies in the later dungeons. The OST and music were pretty nostalgic and brought the fun memories when I played the first game from around 5 years ago and I'm really happy to see this day come!! Thank you devs for bringing back this amazing nostalgia. I also love how the game evolved in terms of graphics and the pixel art style to the current one and I don't really mind it as I love and enjoy playing into those both styles. Each has their own magnificent touch. Boss battles were pretty fun and challenging at the same time, each offering their unique set of attacks that will keep you on your toes the whole fight, dodge timings are important and paying attention to the indicators during each fight will play a big role in overcoming the fierce battles. It's truly recommended especially if you loved or played the first game or if you love Top-down Action RPGs in general. Overall Rating 10/10
If the game crashes mid-run you lose all your progress, so, yeah.
The first game was a brilliant mix of shopkeeping and dungeon crawling. This game is a hack'n'slash that happens to have a shopkeeping mechanic tacked on. Why they thought this is what everyone wanted from a Moonlighter-sequel is not for me to understand.
I feel most roguelikes emphasize the combat, in-dungeon upgrades, and seeing how far you can get. I really enjoy how Moon Lighter changes that loop a little. The bosses are a little easier when compared to other games, but that means the unique materials they drop can be gathered faster. There are still other challenges throughout the dungeon, so I'm not saying it is a walk in the park. I also really enjoy the shop, the town and the customization/upgrade options available. There are so many different ways to improve you character. If anything, it's a little overwhelming, but you always have a goal to work towards. I've heard a lot about how this game is grindy from other reviews. There is some grind to it, but grinding is always rewarded. It is very rare that I come back from a run and I'm unable to purchase some sort of upgrade. When I can't, I'm saving my loot for a popular item event coming up, and then I rake in a massive pay day. When you compare this game to other roguelikes, I find it to be enjoyable both in and out of dungeons. I'm not always racing to get back to other dungeon. I also find the game loop to be rewarding enough while keeping the game playable for a long time. I'm not going to drop the game because the game loop got boring 10 hours in, and it's not a game you can finish that quickly either. The cost per hour on this game is definitely worth it in my eyes.
.
great game, addictive, no major issues
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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